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Volumn , Issue , 2002, Pages 137-146

VIZARD II: A reconfigurable interactive volume rendering system

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; CALCULATIONS; COMPUTER ARCHITECTURE; FIELD PROGRAMMABLE GATE ARRAYS; IMAGE RECONSTRUCTION; INTERFACES (COMPUTER); INTERPOLATION; MEDICAL IMAGING; RAY TRACING; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 0036949641     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (31)

References (23)
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  • 2
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    • (1993)
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  • 5
    • 0012582226 scopus 로고    scopus 로고
    • Xilinx Inc. Virtex-E 1.8 V Field Programmable Gate Arrays. Preliminary Product Specification
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    • (2000)
  • 6
    • 0035175294 scopus 로고    scopus 로고
    • Interactive volume rendering using multi-dimensional transfer functions and direct manipulation widgets
    • San Diego, CA, USA, October; IEEE Computer Society Press. 2
    • J. Kniss, G. Kindlmann, and C. Hansen. Interactive volume rendering using multi-dimensional transfer functions and direct manipulation widgets. In Proc. of IEEE Visualization, pages 255-262, San Diego, CA, USA, October 2001. IEEE Computer Society Press.
    • (2001) Proc. of IEEE Visualization , pp. 255-262
    • Kniss, J.1    Kindlmann, G.2    Hansen, C.3
  • 8
    • 85027175346 scopus 로고
    • Fast volume rendering using a shear-warp factorization of the viewing transform
    • July
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    • (1994) Computer Graphics, Proc. of ACM SIGGRAPH , pp. 451-457
    • Lacroute, P.1    Levoy, M.2
  • 9
    • 84934218772 scopus 로고
    • Display of surfaces from volume data
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    • Levoy, M.1
  • 11
    • 0023381475 scopus 로고
    • Marching-cubes: A high resolution 3D surface construction algorithm
    • W. E. Lorensen, and H. E. Cline. Marching-Cubes: A High Resolution 3D Surface Construction Algorithm. In Computer Graphics, Proc. of ACM SIGGRAPH, pages 163-169, 1987.
    • (1987) Computer Graphics, Proc. of ACM SIGGRAPH , pp. 163-169
    • Lorensen, W.E.1    Cline, H.E.2
  • 13
    • 0036450391 scopus 로고    scopus 로고
    • Interactive lighting models and pre-integration for volume rendering on PC graphics accelerators
    • Calgary, Alberta, Canada, May
    • M. Meißner, S. Guthe, and W. Straßer. Interactive Lighting Models and Pre-Integration for Volume Rendering on PC Graphics Accelerators. In Proc. of Graphics Interface, pages 209-218, Calgary, Alberta, Canada, May 2002.
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    • Meißner, M.1    Guthe, S.2    Straßer, W.3
  • 14
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    • Enabling classification and shading for 3D texture mapping based volume rendering using opengL and extensions
    • San Francisco, CA, USA, October; IEEE Computer Society Press
    • M. Meißner, U. Hoffmann, and W. Straßer, Enabling Classification and Shading for 3D Texture Mapping based Volume Rendering using OpenGL and Extensions. In Proc. of IEEE Visualization, pages 207-214, San Francisco, CA, USA, October 1999. IEEE Computer Society Press.
    • (1999) Proc. of IEEE Visualization , pp. 207-214
    • Meißner, M.1    Hoffmann, U.2    Straßer, W.3
  • 17
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    • Ray-casting architectures for volume visualization
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    • (1999)
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  • 18
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    • Interactive volume rendering on standard pc graphics hardware using multi-texturing and multi-stage rasterization
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  • 20
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  • 22
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.