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Volumn , Issue , 2010, Pages

High-performance real-time FIR-filtering using fast convolution on graphics hardware

Author keywords

[No Author keywords available]

Indexed keywords

CONVOLUTION; FIR FILTERS; FREQUENCY DOMAIN ANALYSIS; GRAPHICS PROCESSING UNIT; IIR FILTERS; IMPULSE RESPONSE; PROGRAM PROCESSORS;

EID: 85139269749     PISSN: 24136700     EISSN: 24136689     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (26)

References (30)
  • 3
    • 84872704484 scopus 로고    scopus 로고
    • "NVIDIA CUDA Programming Guide Version 2.3," available at http://developer.download.nvidia.com/compute/cuda/2-3/toolkit/docs/ NVIDIA-CUDA-Programming-Guide-2.3.pdf.
    • NVIDIA CUDA Programming Guide Version 2.3
  • 8
    • 33646197958 scopus 로고    scopus 로고
    • Physically-based sound synthesis on GPUs
    • Qiong Zhang, Lu Ye, and Zhigeng Pan, "Physically-based sound synthesis on GPUs," Entertainment Computing-ICEC 2005, pp. 328-333.
    • (2005) Entertainment Computing-ICEC , pp. 328-333
    • Zhang, Q.1    Ye, L.2    Pan, Z.3
  • 11
    • 84866030020 scopus 로고    scopus 로고
    • Using programmable graphics hardware for acoustics and audio rendering
    • New York, USA
    • Nicolas Tsingos, "Using programmable graphics hardware for acoustics and audio rendering," in proceedings of the 127th AES Convention, New York, USA, 2009.
    • (2009) Proceedings of the 127th AES Convention
    • Tsingos, N.1
  • 14
    • 84872742607 scopus 로고    scopus 로고
    • Spatial sound for video games and virtual environments utilizing real-time gpubased convolution
    • New York, NY, USA, ACM
    • Brent Cowan and Bill Kapralos, "Spatial sound for video games and virtual environments utilizing real-time gpubased convolution," in Proceedings of the 2008 Conference on Future Play, New York, NY, USA, 2009, ACM.
    • (2009) Proceedings of the 2008 Conference on Future Play
    • Cowan, B.1    Kapralos, B.2
  • 16
    • 67349205867 scopus 로고    scopus 로고
    • Realistic real-time sound resynthesis and processing for interactive virtual worlds
    • F. Trebien and M.M. Oliveira, "Realistic real-time sound resynthesis and processing for interactive virtual worlds," The Visual Computer, vol. 25, no. 5, pp. 469-477, 2009.
    • (2009) The Visual Computer , vol.25 , Issue.5 , pp. 469-477
    • Trebien, F.1    Oliveira, M.M.2
  • 23
    • 0030394040 scopus 로고    scopus 로고
    • A new method for efficient convolution in frequency domain by nonuniform partitioning for adaptive filtering
    • Gerald P. M. Egelmeers and Piet C. W. Sommen, "A new method for efficient convolution in frequency domain by nonuniform partitioning for adaptive filtering," IEEE Transactions on signal processing, vol. vol 44, 1996.
    • (1996) IEEE Transactions on Signal Processing , vol.44
    • Egelmeers, G.P.M.1    Sommen, P.C.W.2
  • 24
    • 77951193747 scopus 로고    scopus 로고
    • Optimal filter partition for efficient convolution with short input/output delay
    • Guillermo García, "Optimal filter partition for efficient convolution with short input/output delay," in Audio Engineering Society, Convention Paper 5660, 2002.
    • (2002) Audio Engineering Society, Convention Paper 5660
    • García, G.1
  • 25
    • 0029277511 scopus 로고
    • Efficient convolution without input-output delay
    • William G. Gardner, "Efficient convolution without input-output delay," Journal of the Audio Engineering Society, vol. vol 43, pp. 127-136, 1995.
    • (1995) Journal of the Audio Engineering Society , vol.43 , pp. 127-136
    • Gardner, W.G.1
  • 30
    • 80155189159 scopus 로고    scopus 로고
    • Steinberg Media Technologies GmbH, Steinberg Media Technologies GmbH
    • Steinberg Media Technologies GmbH, Audio Streaming Input Output (ASIO) 2.2 Specification, Steinberg Media Technologies GmbH, 2006.
    • (2006) Audio Streaming Input Output (ASIO) 2.2 Specification


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.