-
1
-
-
85008481900
-
Influence of Pokémon Go on physical activity: study and implications
-
Althoff, T., White, R.W. and Horvitz, E., 2016. Influence of Pokémon Go on physical activity: study and implications. Journal of Medical Internet Research, 18 (12), 1.
-
(2016)
Journal of Medical Internet Research
, vol.18
, Issue.12
, pp. 1
-
-
Althoff, T.1
White, R.W.2
Horvitz, E.3
-
2
-
-
85008481286
-
-
Available from:, [Accessed 5 October 2016]
-
American Heart Assocation, 2016. Pokémon Go brings video games outside. Available from: https://news.heart.org/pokemon-go-brings-video-games-outside/ [Accessed 5 October 2016].
-
(2016)
Pokémon Go brings video games outside
-
-
-
3
-
-
84979763463
-
Update on the global pandemic of physical inactivity
-
Andersen, L.B., Mota, J., and Di Pietro, L., 2016. Update on the global pandemic of physical inactivity. The Lancet, 388 (10051), 1255–1256.10.1016/S0140-6736(16)30960-6
-
(2016)
The Lancet
, vol.388
, Issue.10051
, pp. 1255-1256
-
-
Andersen, L.B.1
Mota, J.2
Di Pietro, L.3
-
4
-
-
85005968161
-
Pokémon GO—A new distraction for drivers and pedestrians
-
et al
-
Ayers, J.W., et al., 2016. Pokémon GO—A new distraction for drivers and pedestrians. JAMA Internal Medicine, 176 (12), 1865–1866.10.1001/jamainternmed.2016.6274
-
(2016)
JAMA Internal Medicine
, vol.176
, Issue.12
, pp. 1865-1866
-
-
Ayers, J.W.1
-
5
-
-
85014887179
-
Active gaming as a mechanism to promote physical activity and fundamental movement skill in children
-
Barnett, L.M., et al., 2013. Active gaming as a mechanism to promote physical activity and fundamental movement skill in children. Frontiers in Public Health, 1, 74.
-
(2013)
Frontiers in Public Health
, vol.1
, pp. 74
-
-
Barnett, L.M.1
-
6
-
-
85117376254
-
-
Available from:, [Accessed 17 September 2016]
-
BBC, 2016. Thousands play Pokemon Go while driving, US research suggests. Available from: https://www.bbc.co.uk/newsbeat/article/37395530/thousands-play-pokemon-go-while-driving-us-research-suggests [Accessed 17 September 2016].
-
(2016)
Thousands play Pokemon Go while driving, US research suggests
-
-
-
7
-
-
84877924220
-
Exergames for health and fitness: the roles of GPS and geosocial apps
-
Boulos, M.N., Yang, S.P., 2013. Exergames for health and fitness: the roles of GPS and geosocial apps. International Journal of Health Geographics, 12 (18).
-
(2013)
International Journal of Health Geographics
, vol.12
, Issue.18
-
-
Boulos, M.N.1
Yang, S.P.2
-
8
-
-
85009477610
-
Motives matter: motives for playing Pokémon Go and implications for well-being
-
Chia-chen, Y., Dong, L., 2017. Motives matter: motives for playing Pokémon Go and implications for well-being. Cyberpsychology, Behavior, and Social Networking, 20 (1), 52–57.
-
(2017)
Cyberpsychology, Behavior, and Social Networking
, vol.20
, Issue.1
, pp. 52-57
-
-
Chia-chen, Y.1
Dong, L.2
-
9
-
-
84994895202
-
Pokemon Go and research: qualitative, mixed methods research, and the supercomplexity of interventions
-
Clark, A.M. and Clark, M.T.G., 2016. Pokemon Go and research: qualitative, mixed methods research, and the supercomplexity of interventions. International Journal of Qualitative Methods, 15, 1–3.
-
(2016)
International Journal of Qualitative Methods
, vol.15
, pp. 1-3
-
-
Clark, A.M.1
Clark, M.T.G.2
-
10
-
-
85025161505
-
-
Available from:, [Accessed 19 December 2016]
-
Dave, Lee., 2016. Pokemon Go update seeks to revive interest. Available from: https://www.bbc.com/news/technology-38291993 [Accessed 19 December 2016].
-
(2016)
Pokemon Go update seeks to revive interest
-
-
Lee, D.1
-
11
-
-
84994829300
-
-
Available from:, [Accessed 22 July 2016]
-
Digital Stat, 2016. Hot game: amazing Pokémon Go statistics. Available from: https://expandedramblings.com/index.php/pokemon-go-statistics/ [Accessed 22 July 2016].
-
(2016)
Hot game: amazing Pokémon Go statistics
-
-
-
13
-
-
84864071115
-
Global physical activity levels: surveillance progress, pitfalls, and prospects
-
Hallal, P.C., et al., 2012. Global physical activity levels: surveillance progress, pitfalls, and prospects. The Lancet, 380 (9838), 247–257.10.1016/S0140-6736(12)60646-1
-
(2012)
The Lancet
, vol.380
, Issue.9838
, pp. 247-257
-
-
Hallal, P.C.1
-
14
-
-
78149341028
-
The social life of wireless urban spaces: internet use, social networks, and the public realm
-
Hampton, K.N., Livio, O., and Sessions, Goulet L., 2010a. The social life of wireless urban spaces: internet use, social networks, and the public realm. Journal of Communication, 60 (4), 701–722.10.1111/jcom.2010.60.issue-4
-
(2010)
Journal of Communication
, vol.60
, Issue.4
, pp. 701-722
-
-
Hampton, K.N.1
Livio, O.2
Sessions, G.L.3
-
15
-
-
85044807177
-
The social life of wireless urban spaces: photo essay
-
Hampton, K.N., Livio, O., and Sessions, L., 2010b. The social life of wireless urban spaces: photo essay. Contexts, 9 (4), 52–57.
-
(2010)
Contexts
, vol.9
, Issue.4
, pp. 52-57
-
-
Hampton, K.N.1
Livio, O.2
Sessions, L.3
-
16
-
-
85006423707
-
Gotta catch’em all! Pokémon GO and physical activity among young adults: difference in differences study
-
Howe, K.B., et al., 2016. Gotta catch’em all! Pokémon GO and physical activity among young adults: difference in differences study. BMJ, 355, i6270.
-
(2016)
BMJ
, vol.355
, pp. i6270
-
-
Howe, K.B.1
-
17
-
-
85012295538
-
Potential perils of peri-Pokémon perambulation: the dark reality of augmented reality?
-
Joseph, B., Armstrong, D.G., 2016 Potential perils of peri-Pokémon perambulation: the dark reality of augmented reality? Oxford Medical Case Reports, 2016(10), omw080.10.1093/omcr/omw080
-
(2016)
Oxford Medical Case Reports
, vol.2016
, Issue.10
, pp. omw080
-
-
Joseph, B.1
Armstrong, D.G.2
-
18
-
-
85008884226
-
Can Pokémon GO rescue shut-ins (hikikomori) from their isolated world?
-
Kato, T.A., et al., 2016. Can Pokémon GO rescue shut-ins (hikikomori) from their isolated world? Psychiatry and Clinical Neurosciences, 71, 75–76.
-
(2016)
Psychiatry and Clinical Neurosciences
, vol.71
, pp. 75-76
-
-
Kato, T.A.1
-
19
-
-
84877316058
-
‘Gamification’: influencing health behaviours with games
-
King, D., et al., 2013. ‘Gamification’: influencing health behaviours with games. Journal of the Royal Society of Medicine, 106 (3), 76–78.10.1177/0141076813480996
-
(2013)
Journal of the Royal Society of Medicine
, vol.106
, Issue.3
, pp. 76-78
-
-
King, D.1
-
20
-
-
85117365691
-
-
Available from:, [Accessed 1 February 2017]
-
MFour Mobile Research, 2016. Research shows that Pokemon Go boosts friendships and social cohesion. Available from: https://rwconnect.esomar.org/research-shows-that-pokemon-go-boosts-friendships-and-social-cohesion/ [Accessed 1 February 2017].
-
(2016)
Research shows that Pokemon Go boosts friendships and social cohesion
-
-
-
21
-
-
33745216688
-
Social environment and physical activity: a review of concepts and evidence
-
McNeill, L.H., Kreuter, M.W., and Subramanian, S.V., 2006. Social environment and physical activity: a review of concepts and evidence. Social Science and Medicine, 63 (4), 1011–1022.10.1016/j.socscimed.2006.03.012
-
(2006)
Social Science and Medicine
, vol.63
, Issue.4
, pp. 1011-1022
-
-
McNeill, L.H.1
Kreuter, M.W.2
Subramanian, S.V.3
-
22
-
-
84905822912
-
Apps to promote physical activity among adults: a review and content analysis
-
Middelweerd, A., et al., 2014. Apps to promote physical activity among adults: a review and content analysis. International Journal of Behavioral Nutrition and Physical Activity, 11 (97), 1–9. doi:10.1186/s12966-014-0097-9.
-
(2014)
International Journal of Behavioral Nutrition and Physical Activity
, vol.11
, Issue.97
, pp. 1-9
-
-
Middelweerd, A.1
-
23
-
-
85033546811
-
Learning about healthy places with a location-based game
-
–,. ISSN. Available from
-
Miranda, M.H., Knöll, S.M., 2016. Learning about healthy places with a location-based game. Navigationen, 16 (1), 101–118. ISSN. Available from: http://dokumentix.ub.uni-siegen.de/opus/volltexte/2016/1004/pdf/Navigationen_Playin_the_city.pdf
-
(2016)
Navigationen
, vol.16
, Issue.1
, pp. 101-118
-
-
Miranda, M.H.1
Knöll, S.M.2
-
25
-
-
85041257512
-
Help, my yard’s a Pokéstop
-
Rutkin, A., 2016. Help, my yard’s a Pokéstop. New Scientist, 231 (3083), 22.
-
(2016)
New Scientist
, vol.231
, Issue.3083
, pp. 22
-
-
Rutkin, A.1
-
26
-
-
84961877396
-
Physical activity in relation to urban environments in 14 cities worldwide: a cross-sectional study
-
Sallis, J.F., et al., 2016. Physical activity in relation to urban environments in 14 cities worldwide: a cross-sectional study. The Lancet, 387 (10034), 2207–2217.10.1016/S0140-6736(15)01284-2
-
(2016)
The Lancet
, vol.387
, Issue.10034
, pp. 2207-2217
-
-
Sallis, J.F.1
-
27
-
-
85061632788
-
-
Available from:, [Accessed July 13 2016]
-
Schilling, D., 2016. Is Pokémon Go the answer to America’s obesity problem? Available from: https://www.theguardian.com/commentisfree/2016/jul/13/is-pokemon-go-the-answer-to-obesity-america [Accessed July 13 2016].
-
(2016)
Is Pokémon Go the answer to America’s obesity problem?
-
-
Schilling, D.1
-
28
-
-
85012263744
-
Pokémon Go: cardiovascular benefit or injury risk?
-
Sharma, P. and Vassiliou, V., 2016 Pokémon Go: cardiovascular benefit or injury risk? Oxford Medical Case Reports 2016(10), omw085.10.1093/omcr/omw085
-
(2016)
Oxford Medical Case Reports
, vol.2016
, Issue.10
, pp. omw085
-
-
Sharma, P.1
Vassiliou, V.2
-
29
-
-
85027935133
-
New game software (Pokémon Go) may help youth with severe social withdrawal, hikikomori
-
Tateno, M., et al., 2016. New game software (Pokémon Go) may help youth with severe social withdrawal, hikikomori. Psychiatry Research, 246, 848–849.10.1016/j.psychres.2016.10.038
-
(2016)
Psychiatry Research
, vol.246
, pp. 848-849
-
-
Tateno, M.1
-
31
-
-
84978924201
-
A field study: evaluating gamification approaches for promoting physical activity with motivational models of behavior changes
-
Kurosu M., (ed), 17–22 July 2016, Toronto, ON: Proceedings, Part III, Cham: Springer International Publishing,. In:, ed
-
Tong, X., et al., 2016. A field study: evaluating gamification approaches for promoting physical activity with motivational models of behavior changes. In: M. Kurosu, ed. Human-computer interaction. Novel user experiences: 18th international conference, HCI international 2016 17–22 July 2016 Toronto, ON, 2016. Proceedings, Part III. Cham: Springer International Publishing, 417–424.10.1007/978-3-319-39513-5
-
(2016)
Human-computer interaction. Novel user experiences: 18th international conference, HCI international 2016
, pp. 417-424
-
-
Tong, X.1
-
34
-
-
77956270894
-
Exergame effectiveness: what the numbers can tell us
-
Los Angeles, CA: ACM,. In
-
Whitehead, A., et al., 2010. Exergame effectiveness: what the numbers can tell us. In: Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games. Los Angeles, CA: ACM, 55–62.10.1145/1836135
-
(2010)
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
, pp. 55-62
-
-
Whitehead, A.1
-
36
-
-
85060725835
-
Global recommendations on physical activity for health
-
Geneva: World Health Organization,. In
-
World Health Organization, 2010. Global recommendations on physical activity for health. In: Global Strategy on Diet, Physical Activity and Health. Geneva: World Health Organization.
-
(2010)
Global Strategy on Diet, Physical Activity and Health
-
-
|