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Volumn , Issue , 2010, Pages 55-61

Exergame effectiveness: What the numbers can tell us

Author keywords

Exergames; Quantitative analysis; Sensor networks; SNAP

Indexed keywords

COMMERCIAL SYSTEMS; EXERGAMES; HEART DISEASE; INDUSTRIALIZED COUNTRIES; PHYSICAL ACTIVITY; QUANTITATIVE ANALYSIS; ROOT CAUSE; SCREEN TIME; SNAP; TIME SPENT; VIDEO GAME;

EID: 77956270894     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1836135.1836144     Document Type: Conference Paper
Times cited : (92)

References (17)
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    • doi: 10.1136/bmj.39415.632951.80
    • GRAVES, L., STRATTON, G., RIDGERS, N. D., AND CABLE, N. T. 2007. Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study. BMJ [Clinical research ed.], 335[7633],1282-1284 doi: 10.1136/bmj.39415.632951.80.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.