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Volumn 9733, Issue , 2016, Pages 417-424

A field study: Evaluating gamification approaches for promoting physical activity with motivational models of behavior changes

Author keywords

Gamification; Motivation; Physical activity; Serious game; Social Interaction

Indexed keywords

MOTIVATION; SOCIAL SCIENCES;

EID: 84978924201     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-319-39513-5_39     Document Type: Conference Paper
Times cited : (9)

References (7)
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    • Prochaska, J.O.1    Velicer, W.F.2
  • 2
    • 84900534867 scopus 로고    scopus 로고
    • Designing ubiquitous computing games-a report from a workshop exploring ubiquitous computing entertainment
    • Björk, S., Holopainen, J., Ljungstrand, P., Akesson, K.-P.: Designing ubiquitous computing games-a report from a workshop exploring ubiquitous computing entertainment. Pers. Ubiquitous Comput. 6(5-6), 443-458 (2002)
    • (2002) Pers. Ubiquitous Comput , vol.6 , Issue.5-6 , pp. 443-458
    • Björk, S.1    Holopainen, J.2    Ljungstrand, P.3    Akesson, K.-P.4
  • 3
    • 0036094501 scopus 로고    scopus 로고
    • Preliminary outcome evaluation of the first step program: A daily physical activity intervention for individuals with type 2 diabetes
    • Tudor-Locke, C.E., Myers, A.M., Bell, R.C., Harris, S.B., Wilson Rodger, N.: Preliminary outcome evaluation of the first step program: a daily physical activity intervention for individuals with type 2 diabetes. Patient Educ. Couns. 47(1), 23-28 (2002)
    • (2002) Patient Educ. Couns , vol.47 , Issue.1 , pp. 23-28
    • Tudor-Locke, C.E.1    Myers, A.M.2    Bell, R.C.3    Harris, S.B.4    Wilson Rodger, N.5
  • 4
    • 7944238969 scopus 로고    scopus 로고
    • Health benefits of a pedometer-based physical activity intervention in sedentary workers
    • Chan, C.B., Ryan, D.A.J., Tudor-Locke, C.: Health benefits of a pedometer-based physical activity intervention in sedentary workers. Prev. Med. 39(6), 1215-1222 (2004)
    • (2004) Prev. Med , vol.39 , Issue.6 , pp. 1215-1222
    • Chan, C.B.1    Ryan, D.A.J.2    Tudor-Locke, C.3
  • 6
    • 84929015589 scopus 로고    scopus 로고
    • Gamify: How gamification motivates people to do extraordinary things
    • Burke, B.: Gamify: how gamification motivates people to do extraordinary things. Bibliomotion (2014)
    • (2014) Bibliomotion
    • Burke, B.1
  • 7
    • 84866770518 scopus 로고    scopus 로고
    • Gamification and serious games for personalized health
    • McCallum, S.: Gamification and serious games for personalized health. Stud. Health Technol. Inform. 177, 85-96 (2012)
    • (2012) Stud. Health Technol. Inform , vol.177 , pp. 85-96
    • McCallum, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.