메뉴 건너뛰기




Volumn 6, Issue 6, 2017, Pages 327-333

The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression

Author keywords

Anxiety; Depression; Game research; Mental health; Participatory design; Serious games; Therapy; User centered design

Indexed keywords

ANXIETY; DEPRESSION; HUMAN; INTERNET; NETHERLANDS; PATIENT CARE; PROCEDURES; PSYCHOLOGY; SOFTWARE DESIGN; STANDARDS; VIDEO GAME;

EID: 85038588026     PISSN: 2161783X     EISSN: 21617856     Source Type: Journal    
DOI: 10.1089/g4h.2017.0058     Document Type: Review
Times cited : (45)

References (53)
  • 1
    • 54149090275 scopus 로고    scopus 로고
    • World Health Organisation. Geneva: World Health Organisation
    • World Health Organisation (2008). The Global Burden of Disease: 2004 Update. Geneva: World Health Organisation.
    • (2008) The Global Burden of Disease: 2004 Update
  • 2
    • 84867579970 scopus 로고    scopus 로고
    • The efficacy of cognitive behavioral therapy: A review of meta-analyses
    • Hofmann SG, Asnaani A, Vonk IJJ, et al. The efficacy of cognitive behavioral therapy: A review of meta-analyses. Cognit Ther Res 2012; 36:427-440.
    • (2012) Cognit Ther Res , vol.36 , pp. 427-440
    • Hofmann, S.G.1    Asnaani, A.2    Vonk, I.J.J.3
  • 3
    • 67650713941 scopus 로고    scopus 로고
    • The delivery of public health interventions via the Internet: Actualizing their potential
    • Bennett GG, Glasgow RE. The delivery of public health interventions via the Internet: Actualizing their potential. Ann Rev Public Health 2009; 30:273-292.
    • (2009) Ann Rev Public Health , vol.30 , pp. 273-292
    • Bennett, G.G.1    Glasgow, R.E.2
  • 4
    • 33745850466 scopus 로고    scopus 로고
    • Why are health care interventions delivered over the internet? A systematic review of the published literature
    • Griffiths F, Lindenmeyer A, Powell J, et al. Why are health care interventions delivered over the internet? A systematic review of the published literature. J Med Int Res 2006; 8: e10.
    • (2006) J Med Int Res , vol.8 , pp. e10
    • Griffiths, F.1    Lindenmeyer, A.2    Powell, J.3
  • 5
    • 84925443002 scopus 로고    scopus 로고
    • Up-scaling internet-based cognitive behavioural therapy (iCBT) for depression: A model for dissemination into primary care
    • Andrews G, Williams AD. Up-scaling internet-based cognitive behavioural therapy (iCBT) for depression: A model for dissemination into primary care. Clin Psychol Rev 2015; 41:40-48.
    • (2015) Clin Psychol Rev , vol.41 , pp. 40-48
    • Andrews, G.1    Williams, A.D.2
  • 7
    • 44349149947 scopus 로고    scopus 로고
    • Treasure Hunt a serious game to support psychotherapeutic treatment of children
    • Brezinka V. Treasure Hunt a serious game to support psychotherapeutic treatment of children. Stud Health Technol Inform 2008; 136:71.
    • (2008) Stud Health Technol Inform , vol.136 , pp. 71
    • Brezinka, V.1
  • 8
    • 84993661817 scopus 로고    scopus 로고
    • Feasibility and efficacy of an mHealth game for managing anxiety: ''Flowy'' randomized controlled pilot trial and design evaluation
    • Pham Q, Khatib Y, Stansfeld S, et al. Feasibility and efficacy of an mHealth game for managing anxiety: ''Flowy'' randomized controlled pilot trial and design evaluation. Games Health J 2016; 5:50-67.
    • (2016) Games Health J , vol.5 , pp. 50-67
    • Pham, Q.1    Khatib, Y.2    Stansfeld, S.3
  • 9
    • 78449298657 scopus 로고    scopus 로고
    • Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study
    • Botella C, Breton-Lópes J, Quero S, et al. Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study. Comput Hum Behav 2011; 27:217-227.
    • (2011) Comput Hum Behav , vol.27 , pp. 217-227
    • Botella, C.1    Breton-Lópes, J.2    Quero, S.3
  • 10
    • 84979830527 scopus 로고    scopus 로고
    • Serious games for the treatment or prevention of depression: A systematic review
    • Fleming TM, Cheek C, Merry SN, et al. Serious games for the treatment or prevention of depression A systematic review. Rev Psicopatol Psicol Cĺn 2014; 227-242.
    • (2014) Rev Psicopatol Psicol Cĺn , pp. 227-242
    • Fleming, T.M.1    Cheek, C.2    Merry, S.N.3
  • 11
    • 84929243392 scopus 로고    scopus 로고
    • Using a webbased game to prevent posttraumatic stress in children following medical events: Design of a randomized controlled trial
    • Marsac ML, Kohser KL, Winston FK, et al. Using a webbased game to prevent posttraumatic stress in children following medical events: Design of a randomized controlled trial. Eur J Psychotraumatol 2013; 4:21311.
    • (2013) Eur J Psychotraumatol , vol.4 , pp. 21311
    • Marsac, M.L.1    Kohser, K.L.2    Winston, F.K.3
  • 12
    • 85012036953 scopus 로고    scopus 로고
    • Serious games for mental health: Are they accessible, feasible, and effective? A systematic review and meta-analysis
    • Lau HM, Smit JH, Fleming TM, Riper H. Serious games for mental health: Are they accessible, feasible, and effective? A systematic review and meta-analysis. Front Psychiatry 2017; 7:209.
    • (2017) Front Psychiatry , vol.7 , pp. 209
    • Lau, H.M.1    Smit, J.H.2    Fleming, T.M.3    Riper, H.4
  • 13
    • 84884153730 scopus 로고    scopus 로고
    • User-centered design and development
    • In: Spector JM, Merrill M, van Merrienboer J, and Driscoll M. (eds).. New York, NY: Lawrence Erlbaum Associates
    • Baek E, Cagiltay K, Boling E, Frick T. User-centered design and development. In: Spector JM, Merrill M, van Merrienboer J, and Driscoll M. (eds). Handbook of Research on Educational Communications and Technology. New York, NY: Lawrence Erlbaum Associates; 2008.
    • (2008) Handbook of Research on Educational Communications and Technology
    • Baek, E.1    Cagiltay, K.2    Boling, E.3    Frick, T.4
  • 14
    • 84918800074 scopus 로고    scopus 로고
    • The diversity of participatory design research practice at PDC 2002-2012
    • Halskov K, Hansen NB. The diversity of participatory design research practice at PDC 2002-2012. Int J Hum Comp Stud 2015; 74:81-92.
    • (2015) Int J Hum Comp Stud , vol.74 , pp. 81-92
    • Halskov, K.1    Hansen, N.B.2
  • 15
    • 0036079282 scopus 로고    scopus 로고
    • The role of children in the design of new technology
    • Druin A. The role of children in the design of new technology. Behav Inform Technol 2002; 21:1-25.
    • (2002) Behav Inform Technol , vol.21 , pp. 1-25
    • Druin, A.1
  • 16
    • 84973402538 scopus 로고    scopus 로고
    • Is participatory design associated with the effectiveness of serious digital games for healthy lifestyle promotion? A metaanalysis
    • DeSmet A, Thompson D, Baranowski T, et al. Is participatory design associated with the effectiveness of serious digital games for healthy lifestyle promotion? A metaanalysis. J Med Internet Res 2016; 18:e94.
    • (2016) J Med Internet Res , vol.18 , pp. e94
    • DeSmet, A.1    Thompson, D.2    Baranowski, T.3
  • 17
    • 84892458359 scopus 로고    scopus 로고
    • Clinical evaluations and collaborative design: Developing new technologies for mental healthcare interventions
    • Coyle D, Doherty G. Clinical evaluations and collaborative design: Developing new technologies for mental healthcare interventions. Proceedings of CHI 2009; 2051-2060.
    • (2009) Proceedings of CHI , pp. 2051-2060
    • Coyle, D.1    Doherty, G.2
  • 19
    • 84861516992 scopus 로고    scopus 로고
    • The effectiveness of SPARX, a computerized self help intervention for adolescents seeking help for depression: Randomised controlled non-inferiority trial
    • Merry SN, Stasiak K, Shepherd M, et al. The effectiveness of SPARX, a computerized self help intervention for adolescents seeking help for depression: Randomised controlled non-inferiority trial. BMJ 2012; 344:e2598.
    • (2012) BMJ , vol.344 , pp. e2598
    • Merry, S.N.1    Stasiak, K.2    Shepherd, M.3
  • 20
    • 84866121302 scopus 로고    scopus 로고
    • A pragmatic randomized controlled trial of computerizedCBT (SPARX) for symptoms of depression among adolescents excluded from mainstream education
    • Fleming T, Dixon R, Frampton C, Merry S. A pragmatic randomized controlled trial of computerizedCBT (SPARX) for symptoms of depression among adolescents excluded from mainstream education. Behav Cogn Psychother 2012; 40:529-541.
    • (2012) Behav Cogn Psychother , vol.40 , pp. 529-541
    • Fleming, T.1    Dixon, R.2    Frampton, C.3    Merry, S.4
  • 21
    • 84961655005 scopus 로고    scopus 로고
    • A randomized controlled trial comparing two cognitive-behavioral programs for adolescent girls with subclinical depression: A school based program (Op VolleKracht) and a computerized program (SPARX)
    • Poppelaars M, Tak YR, Lichtwarck-Aschoff A, et al. A randomized controlled trial comparing two cognitive-behavioral programs for adolescent girls with subclinical depression: A school based program (Op VolleKracht) and a computerized program (SPARX). Behav Res Ther 2016; 80:33-42.
    • (2016) Behav Res Ther , vol.80 , pp. 33-42
    • Poppelaars, M.1    Tak, Y.R.2    Lichtwarck-Aschoff, A.3
  • 22
    • 85099682538 scopus 로고    scopus 로고
    • Views of young people in rural Australia on SPARX, a fantasy world developed for New Zealand youth with depression
    • Cheek C, Bridgman H, Fleming T, et al. Views of young people in rural Australia on SPARX, a fantasy world developed for New Zealand youth with depression. JMIR Serious Games 2014; 2:e3.
    • (2014) JMIR Serious Games , vol.2 , pp. e3
    • Cheek, C.1    Bridgman, H.2    Fleming, T.3
  • 23
    • 84969693129 scopus 로고    scopus 로고
    • The design and relevance of a computerized gamified depression therapy program for Indigenous Maori adolescents
    • Shepherd M, Fleming T, Lucassen M, et al. The design and relevance of a computerized gamified depression therapy program for Indigenous Maori adolescents. JMIR Serious Games 2015; 3:e1.
    • (2015) JMIR Serious Games , vol.3 , pp. e1
    • Shepherd, M.1    Fleming, T.2    Lucassen, M.3
  • 24
    • 84944061954 scopus 로고    scopus 로고
    • Trial for the Prevention of Depression (TriPoD) in final-year secondary students: Study protocol for a cluster randomized controlled trial
    • Perry Y, Calear AL, Mackinnon A, et al. Trial for the Prevention of Depression (TriPoD) in final-year secondary students: Study protocol for a cluster randomized controlled trial. Bio Med Central 2015; 16:451.
    • (2015) Bio Med Central , vol.16 , pp. 451
    • Perry, Y.1    Calear, A.L.2    Mackinnon, A.3
  • 25
    • 84947918188 scopus 로고    scopus 로고
    • A qualitative study of sexual minority young people's experiences of computerized therapy for depression
    • Lucassen MFG, Hatcher S, Fleming TM, et al. A qualitative study of sexual minority young people's experiences of computerized therapy for depression. Australas Psychiatry 2015; 23:268-273.
    • (2015) Australas Psychiatry , vol.23 , pp. 268-273
    • Lucassen, M.F.G.1    Hatcher, S.2    Fleming, T.M.3
  • 26
    • 84893192190 scopus 로고    scopus 로고
    • The views of lesbian, gay and bisexual youth regarding computerized self-help for depression: An exploratory study
    • Lucassen MFG, Hatcher S, Stasiak K, et al. The views of lesbian, gay and bisexual youth regarding computerized self-help for depression: An exploratory study. Adv Ment Health 2013; 12:22-33.
    • (2013) Adv Ment Health , vol.12 , pp. 22-33
    • Lucassen, M.F.G.1    Hatcher, S.2    Stasiak, K.3
  • 27
    • 84928061632 scopus 로고    scopus 로고
    • Rainbow SPARX: A novel approach to addressing depression in sexual minority youth
    • Lucassen MFG, Merry SN, Hatcher S, Frampton CMA. Rainbow SPARX: A novel approach to addressing depression in sexual minority youth. Cogn Behav Pract 2015; 22:203-216.
    • (2015) Cogn Behav Pract , vol.22 , pp. 203-216
    • Lucassen, M.F.G.1    Merry, S.N.2    Hatcher, S.3    Frampton, C.M.A.4
  • 28
    • 84993661817 scopus 로고    scopus 로고
    • Feasibility and efficacy of an mHealth game for managing anxiety: ''Flowy'' randomized controlled pilot trial and design evaluation
    • Pham Q, Khatib Y, Stansfeld S, et al. Feasibility and efficacy of an mHealth game for managing anxiety: ''Flowy'' randomized controlled pilot trial and design evaluation. Games Health J 2016; 1:50-67.
    • (2016) Games Health J , vol.1 , pp. 50-67
    • Pham, Q.1    Khatib, Y.2    Stansfeld, S.3
  • 29
    • 84921046836 scopus 로고    scopus 로고
    • Attitudes toward a game-based approach to mental health
    • Kreutzer CP, Bowers CA. Attitudes toward a game-based approach to mental health. Cyberpsychol Behav Soc Netw 2015; 18:20-24.
    • (2015) Cyberpsychol Behav Soc Netw , vol.18 , pp. 20-24
    • Kreutzer, C.P.1    Bowers, C.A.2
  • 30
    • 85019642741 scopus 로고    scopus 로고
    • The role of expectations in game-based training
    • In: Wiederhold BK, Riva G, and Wiederhold MD. (eds).. San Diego: IOS Press
    • Kreutzer CP, Bowers CA. The role of Expectations in Game-Based Training. In: Wiederhold BK, Riva G, and Wiederhold MD. (eds). Annual Review of Cybertherapy and Telemedicine. San Diego: IOS Press; 2015.
    • (2015) Annual Review of Cybertherapy and Telemedicine
    • Kreutzer, C.P.1    Bowers, C.A.2
  • 31
    • 84872620903 scopus 로고    scopus 로고
    • Avatarbased depression self-management technology: Promising approach to improve depressive symptoms among young adults
    • Pinto MD, Hickman RL, Clochesy JM, Buchner M. Avatarbased depression self-management technology: Promising approach to improve depressive symptoms among young adults. Appl Nurs Res 2013; 26:45-48.
    • (2013) Appl Nurs Res , vol.26 , pp. 45-48
    • Pinto, M.D.1    Hickman, R.L.2    Clochesy, J.M.3    Buchner, M.4
  • 32
    • 85027921007 scopus 로고    scopus 로고
    • Assessing the critical parameters of eSMART-MH: A promising avatar-based digital therapeutic intervention to reduce depressive symptoms
    • Pinto MD, Greenblatt AM, Hickman, RL, et al. Assessing the critical parameters of eSMART-MH: A promising avatar-based digital therapeutic intervention to reduce depressive symptoms. Perspect Psychiatr Care 2016; 52:157-168.
    • (2016) Perspect Psychiatr Care , vol.52 , pp. 157-168
    • Pinto, M.D.1    Greenblatt, A.M.2    Hickman, R.L.3
  • 33
    • 84992751224 scopus 로고    scopus 로고
    • Randomized controlled trial of SuperBetter, a smartphone-based/ internet-based self-help tool to reduce depressive symptoms
    • Roepke AM, Jaffee SR, Riffle OM, et al. Randomized controlled trial of SuperBetter, a smartphone-based/ internet-based self-help tool to reduce depressive symptoms. Games Health J 2015; 4:235-246.
    • (2015) Games Health J , vol.4 , pp. 235-246
    • Roepke, A.M.1    Jaffee, S.R.2    Riffle, O.M.3
  • 34
    • 84971299974 scopus 로고    scopus 로고
    • A neurofeedback video game (MindLight) to prevent anxiety in children: A randomized controlled trial
    • Schoneveld EA, Malmberg M, Lichtwarck-Aschoff A, et al. A neurofeedback video game (MindLight) to prevent anxiety in children: A randomized controlled trial. Comput Hum Behav 2016; 63:321-333.
    • (2016) Comput Hum Behav , vol.63 , pp. 321-333
    • Schoneveld, E.A.1    Malmberg, M.2    Lichtwarck-Aschoff, A.3
  • 35
    • 84938973617 scopus 로고    scopus 로고
    • The effect of the video game Mindlight on anxiety symptoms in children with an Autism Spectrum Disorder
    • Wijnhoven LAMW, Creemers DHM, Engels RCME, Granic I. The effect of the video game Mindlight on anxiety symptoms in children with an Autism Spectrum Disorder. BMC Psychiatry 2015; 15:138.
    • (2015) BMC Psychiatry , vol.15 , pp. 138
    • Wijnhoven, L.A.M.W.1    Creemers, D.H.M.2    Engels, R.C.M.E.3    Granic, I.4
  • 36
    • 77955258191 scopus 로고    scopus 로고
    • An evaluation of 'Reach Out Central': An online gaming program for supporting the mental health of young people
    • Shandley K, Austin D, Klein B, Kyrios M. An evaluation of 'Reach Out Central': An online gaming program for supporting the mental health of young people. Health Educ Res 2010; 25:563-574.
    • (2010) Health Educ Res , vol.25 , pp. 563-574
    • Shandley, K.1    Austin, D.2    Klein, B.3    Kyrios, M.4
  • 37
    • 84993012754 scopus 로고    scopus 로고
    • Personal investigator: A therapeutic 3D game for adolescent psychotherapy
    • Coyle D, Matthews M, Sharry J, et al. Personal investigator: A therapeutic 3D game for adolescent psychotherapy. Int J Interactive Technol Smart Educ 2005; 2:73-88.
    • (2005) Int J Interactive Technol Smart Educ , vol.2 , pp. 73-88
    • Coyle, D.1    Matthews, M.2    Sharry, J.3
  • 38
    • 67549118748 scopus 로고    scopus 로고
    • An evaluation of a solution focused computer game in adolescent interventions
    • Coyle D, Doherty G, Sharry J. An evaluation of a solution focused computer game in adolescent interventions. Clin Child Psychol Psychiatry 2009; 14:345-360.
    • (2009) Clin Child Psychol Psychiatry , vol.14 , pp. 345-360
    • Coyle, D.1    Doherty, G.2    Sharry, J.3
  • 40
    • 84891139265 scopus 로고    scopus 로고
    • Computer games supporting cognitive behavior therapy in children
    • Brezinka V. Computer games supporting cognitive behavior therapy in children. Clin Child Psychol Psychiatry 2014; 19:100-110.
    • (2014) Clin Child Psychol Psychiatry , vol.19 , pp. 100-110
    • Brezinka, V.1
  • 41
    • 84896859390 scopus 로고    scopus 로고
    • Ricky and the Spider-A video game to support cognitive behaviouraltreatment of children with obsessive-compulsive disorder
    • Brezinka V. Ricky and the Spider-a video game to support cognitive behaviouraltreatment of children with obsessive-compulsive disorder. Clin Neuropsychiatry 2013; 10:6-12.
    • (2013) Clin Neuropsychiatry , vol.10 , pp. 6-12
    • Brezinka, V.1
  • 42
    • 84901390693 scopus 로고    scopus 로고
    • A pilot double blind randomized placebo controlled trial of a prototype computer-based cognitive behavioural therapy program for adolescents with symptoms of depression
    • Stasiak K, Hatcher S, Frampton C, Merry SN. A pilot double blind randomized placebo controlled trial of a prototype computer-based cognitive behavioural therapy program for adolescents with symptoms of depression. Behav Cogn Psychother 2014; 42:385-401.
    • (2014) Behav Cogn Psychother , vol.42 , pp. 385-401
    • Stasiak, K.1    Hatcher, S.2    Frampton, C.3    Merry, S.N.4
  • 43
    • 79958101462 scopus 로고    scopus 로고
    • Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents
    • Coyle D, McGlade N, Doherty G, O'Reilly GO. Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents. Proceedings of the CHI 2011; 2937-2946.
    • (2011) Proceedings of the CHI , pp. 2937-2946
    • Coyle, D.1    McGlade, N.2    Doherty, G.3    O'Reilly, G.O.4
  • 44
    • 84929243392 scopus 로고    scopus 로고
    • Using a web-based game to prevent posttraumatic stress in children following medical events: Design of a randomized controlled trial
    • Marsac M, Kohser K, Winston F, et al. Using a web-based game to prevent posttraumatic stress in children following medical events: Design of a randomized controlled trial. Eur J Psychotraumatol 2013; 4:10.3402.
    • (2013) Eur J Psychotraumatol , vol.4 , pp. 103402
    • Marsac, M.1    Kohser, K.2    Winston, F.3
  • 45
    • 84929248911 scopus 로고    scopus 로고
    • Systematic, theoretically grounded development and feasibility testing of an innovative, preventive web-based game for children exposed to acute trauma
    • Marsac M, Winston F, Hildenbrand A, et al. Systematic, theoretically grounded development and feasibility testing of an innovative, preventive web-based game for children exposed to acute trauma. Clin Pract Pediatr Psychol 2015; 3:12-24.
    • (2015) Clin Pract Pediatr Psychol , vol.3 , pp. 12-24
    • Marsac, M.1    Winston, F.2    Hildenbrand, A.3
  • 46
    • 84987950338 scopus 로고    scopus 로고
    • Pilot randomized controlled trial of a novel web-based intervention to prevent posttraumatic stress in children following medical events
    • Kassam-Adams N, Marsac ML, Kohser, KL, et al. Pilot randomized controlled trial of a novel web-based intervention to prevent posttraumatic stress in children following medical events. J Pediatr Psychol 2016; 41:138-148.
    • (2016) J Pediatr Psychol , vol.41 , pp. 138-148
    • Kassam-Adams, N.1    Marsac, M.L.2    Kohser, K.L.3
  • 47
    • 84964507171 scopus 로고    scopus 로고
    • Acceptability of an adventure video game in the treatment of female adolescents with symptoms of depression
    • Carrasco AE. Acceptability of an adventure video game in the treatment of female adolescents with symptoms of depression. Res Psychother Psychopathol Process Outcome 2016; 19:10-18.
    • (2016) Res Psychother Psychopathol Process Outcome , vol.19 , pp. 10-18
    • Carrasco, A.E.1
  • 48
    • 84923400047 scopus 로고    scopus 로고
    • Mental health on the go: Effects of a gamified attention bias modification mobile application in trait-anxious adults
    • Dennis TA, O'Toole LJ. Mental health on the go: Effects of a gamified attention bias modification mobile application in trait-anxious adults. Clin Psychol Sci 2014; 2:576-590.
    • (2014) Clin Psychol Sci , vol.2 , pp. 576-590
    • Dennis, T.A.1    O'Toole, L.J.2
  • 49
    • 84992699411 scopus 로고    scopus 로고
    • A pilot study evaluating ''Dojo,'' a videogame Intervention for youths with externalizing and anxiety problems
    • Schuurmans AT, Nijhof KS, Vermaes IPR, et al. A pilot study evaluating ''Dojo,'' a videogame Intervention for youths with externalizing and anxiety problems. Games Health J 2015; 4:401-408.
    • (2015) Games Health J , vol.4 , pp. 401-408
    • Schuurmans, A.T.1    Nijhof, K.S.2    Vermaes, I.P.R.3
  • 50
    • 84958183284 scopus 로고    scopus 로고
    • A randomized controlled trial to test the effectiveness of an immersive 3D video game for anxiety prevention among adolescents
    • Scholten H, Malmberg M, Lobel A, et al. A randomized controlled trial to test the effectiveness of an immersive 3D video game for anxiety prevention among adolescents. PLoS One 2016; 11:e0147763.
    • (2016) PLoS One , vol.11 , pp. e0147763
    • Scholten, H.1    Malmberg, M.2    Lobel, A.3
  • 51
    • 84975256376 scopus 로고    scopus 로고
    • Maximizing the impact of e-therapy and serious gaming: Time for a paradigm shift
    • Fleming TM, de Beurs D, Khazaal Y, et al. Maximizing the impact of e-therapy and serious gaming: Time for a paradigm shift. Front Psychiatry 2016; 7:65.
    • (2016) Front Psychiatry , vol.7 , pp. 65
    • Fleming, T.M.1    De Beurs, D.2    Khazaal, Y.3
  • 52
    • 85021049310 scopus 로고    scopus 로고
    • Serious games for psychotherapy: A systematic review
    • Eichenberg C, Habil P, Schott M. Serious games for psychotherapy: A systematic review. Games Health J 2017; 6: 127-135.
    • (2017) Games Health J , vol.6 , pp. 127-135
    • Eichenberg, C.1    Habil, P.2    Schott, M.3
  • 53
    • 84892503121 scopus 로고    scopus 로고
    • When 'e' therapy enters the hospital: Examination of the feasibility and acceptability of SPARX (a cCBT programme) in an adolescent inpatient unit
    • Bobier C, Stasiak K, Mountford H, Merry S, Moor S. When 'e' therapy enters the hospital: Examination of the feasibility and acceptability of SPARX (a cCBT programme) in an adolescent inpatient unit. Advances in Mental Health 2013; 11:286-292.
    • (2013) Advances in Mental Health , vol.11 , pp. 286-292
    • Bobier, C.1    Stasiak, K.2    Mountford, H.3    Merry, S.4    Moor, S.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.