메뉴 건너뛰기




Volumn 2017-May, Issue , 2017, Pages 4911-4923

Teaching programming with gamified semantics

Author keywords

Block based programming; Concreteness fading; Educational games; Novice programming

Indexed keywords

CONCRETES; HIGH LEVEL LANGUAGES; HUMAN ENGINEERING; SEMANTICS;

EID: 85030176403     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/3025453.3025711     Document Type: Conference Paper
Times cited : (42)

References (80)
  • 1
    • 0027574302 scopus 로고
    • Computational interpretations of linear logic
    • (1993)
    • Samson Abramsky. 1993. Computational interpretations of linear logic. Theoretical computer science 111, 1 (1993), 3-57.
    • (1993) Theoretical Computer Science , vol.111 , Issue.1 , pp. 3-57
    • Abramsky, S.1
  • 2
    • 84884969394 scopus 로고    scopus 로고
    • (2013)
    • ACM/IEEE-CS Joint Task Force on Computing Curricula. 2013. Computer science curricula 2013. http://www.acm.org/education/CS2013-final-report.pdf. (2013).
    • (2013) Computer Science Curricula 2013
  • 8
    • 0000803333 scopus 로고
    • Skill acquisition and the LISP tutor
    • (1989)
    • John R. anderson, Frederick G Conrad, and Albert T Corbett. 1989. Skill acquisition and the LISP tutor. Cognitive Science 13, 4 (1989), 467-505.
    • (1989) Cognitive Science , vol.13 , Issue.4 , pp. 467-505
    • Anderson, J.R.1    Conrad, F.G.2    Corbett, A.T.3
  • 10
    • 0036026180 scopus 로고    scopus 로고
    • Math anxiety: Personal, educational, and cognitive consequences
    • (2002)
    • Mark H Ashcraft. 2002. Math anxiety: Personal, educational, and cognitive consequences. Current directions in psychological science 11, 5 (2002), 181-185.
    • (2002) Current Directions in Psychological Science , vol.11 , Issue.5 , pp. 181-185
    • Ashcraft, M.H.1
  • 13
    • 0020809407 scopus 로고
    • A diagnosis of beginning programmers' misconceptions of BASIC programming statements
    • (Sept. 1983)
    • Piraye Bayman and Richard E. Mayer. 1983. A Diagnosis of Beginning Programmers' Misconceptions of BASIC Programming Statements. Commun. ACM 26, 9 (Sept. 1983), 677-679. DOI: http://dx.doi.org/10.1145/358172.358408
    • (1983) Commun. ACM , vol.26 , Issue.9 , pp. 677-679
    • Bayman, P.1    Mayer, R.E.2
  • 14
    • 84881618023 scopus 로고    scopus 로고
    • Integrating formal and grounded representations in combinatorics learning
    • (2013)
    • David W Braithwaite and Robert L Goldstone. 2013. Integrating formal and grounded representations in combinatorics learning. Journal of Educational Psychology 105, 3 (2013), 666.
    • (2013) Journal of Educational Psychology , vol.105 , Issue.3 , pp. 666
    • Braithwaite, D.W.1    Goldstone, R.L.2
  • 18
    • 85044853393 scopus 로고    scopus 로고
    • (December 2016) [Online; posted 5-Dec-2016]
    • Shalina Chatlani. 2016. Challenges persist when gamifying education. (December 2016). http://www.educationdive.com/news/challenges-persist-when-gamifying-education/430817/ [Online; posted 5-Dec-2016].
    • (2016) Challenges Persist when Gamifying Education
    • Chatlani, S.1
  • 20
    • 33748954193 scopus 로고    scopus 로고
    • Misconceptions and attitudes that interfere with learning to program
    • (2004)
    • Michael Clancy. 2004. Misconceptions and attitudes that interfere with learning to program. Computer science education research (2004), 85-100.
    • (2004) Computer Science Education Research , pp. 85-100
    • Clancy, M.1
  • 21
    • 85044870220 scopus 로고    scopus 로고
    • (2011)
    • Codeacademy. 2011. Codeacademy. http://www.codeacademy.org. (2011).
    • (2011) Codeacademy
  • 22
    • 85044850058 scopus 로고    scopus 로고
    • Code combat
    • (2014)
    • CodeCombat. 2014. Code Combat. PC Game. (2014).
    • (2014) PC Game
  • 23
    • 85044859291 scopus 로고    scopus 로고
    • Code.org Code.org (2013)
    • Code.org. 2013. Code.org. http://www.code.org. (2013).
    • (2013)
  • 24
    • 0012103168 scopus 로고    scopus 로고
    • Alice: A 3-D tool for introductory programming concepts
    • Consortium for Computing Sciences in Colleges
    • Stephen Cooper, Wanda Dann, and Randy Pausch. 2000. Alice: a 3-D tool for introductory programming concepts. In Journal of Computing Sciences in Colleges, vol. 15. Consortium for Computing Sciences in Colleges, 107-116.
    • (2000) Journal of Computing Sciences in Colleges , vol.15 , pp. 107-116
    • Cooper, S.1    Dann, W.2    Pausch, R.3
  • 31
    • 84912032561 scopus 로고    scopus 로고
    • Benefits of "concreteness fading" for children's mathematics understanding
    • (2015)
    • Emily R Fyfe, Nicole M McNeil, and Stephanie Borjas. 2015. Benefits of "concreteness fading" for children's mathematics understanding. Learning and Instruction 35 (2015), 104-120.
    • (2015) Learning and Instruction , vol.35 , pp. 104-120
    • Fyfe, E.R.1    McNeil, N.M.2    Borjas, S.3
  • 32
    • 84894322386 scopus 로고    scopus 로고
    • Concreteness fading in mathematics and science instruction: A systematic review
    • (2014)
    • Emily R Fyfe, Nicole M McNeil, Ji Y Son, and Robert L Goldstone. 2014. Concreteness fading in mathematics and science instruction: A systematic review. Educational Psychology Review 26, 1 (2014), 9-25.
    • (2014) Educational Psychology Review , vol.26 , Issue.1 , pp. 9-25
    • Fyfe, E.R.1    McNeil, N.M.2    Son, J.Y.3    Goldstone, R.L.4
  • 33
    • 12844275984 scopus 로고    scopus 로고
    • The transfer of scientific principles using concrete and idealized simulations
    • (2005)
    • Robert L Goldstone and Ji Y Son. 2005. The transfer of scientific principles using concrete and idealized simulations. The Journal of the Learning Sciences 14, 1 (2005), 69-110.
    • (2005) The Journal of the Learning Sciences , vol.14 , Issue.1 , pp. 69-110
    • Goldstone, R.L.1    Son, J.Y.2
  • 34
    • 85044844815 scopus 로고    scopus 로고
    • (2013)
    • Google. 2013. Blockly. https://developers.google.com/blockly/. (2013).
    • (2013) Blockly
  • 41
    • 0030167198 scopus 로고    scopus 로고
    • Toontalk: An animated programming environment for children
    • (1996)
    • Ken Kahn. 1996. Toontalk: An animated programming environment for children. Journal of Visual Languages & Computing 7, 2 (1996), 197-217.
    • (1996) Journal of Visual Languages & Computing , vol.7 , Issue.2 , pp. 197-217
    • Kahn, K.1
  • 44
    • 85044868690 scopus 로고    scopus 로고
    • (2006)
    • Khan Academy. 2006. https://www.khanacademy.org/. (2006).
    • (2006)
  • 46
  • 47
    • 84896330188 scopus 로고    scopus 로고
    • Digital playgrounds for early computing education
    • (2014)
    • Deepak Kumar. 2014. Digital playgrounds for early computing education. ACM Inroads 5, 1 (2014), 20-21.
    • (2014) ACM Inroads , vol.5 , Issue.1 , pp. 20-21
    • Kumar, D.1
  • 48
    • 85006407971 scopus 로고    scopus 로고
    • (2015)
    • Alyson La 2015. Language trends on GitHub. https://github.com/blog/2047-language-trends-on-github. (2015).
    • (2015) Language Trends on GitHub
    • La, A.1
  • 51
    • 84877937094 scopus 로고    scopus 로고
    • Dragonbox: Algebra beats angry birds
    • June (2012)
    • Jonathan Liu. 2012. Dragonbox: Algebra beats angry birds. Wired, June (2012).
    • (2012) Wired
    • Liu, J.1
  • 53
    • 84958530394 scopus 로고    scopus 로고
    • Gamification of joint student/System control over problem selection in a linear equation tutor
    • Springer
    • Yanjin Long and Vincent Aleven. 2014. Gamification of Joint Student/System Control over Problem Selection in a Linear Equation Tutor. In Intelligent Tutoring Systems. Springer, 378-387.
    • (2014) Intelligent Tutoring Systems , pp. 378-387
    • Long, Y.1    Aleven, V.2
  • 55
    • 84865597372 scopus 로고    scopus 로고
    • "Concreteness fading" promotes transfer of mathematical knowledge
    • (2012)
    • Nicole M McNeil and Emily R Fyfe. 2012. "Concreteness fading" promotes transfer of mathematical knowledge. Learning and Instruction 22, 6 (2012), 440-448.
    • (2012) Learning and Instruction , vol.22 , Issue.6 , pp. 440-448
    • McNeil, N.M.1    Fyfe, E.R.2
  • 56
    • 84900561062 scopus 로고    scopus 로고
    • From turtles to tangible programming bricks: Explorations in physical language design
    • (2004)
    • Timothy S McNerney. 2004. From turtles to Tangible Programming Bricks: explorations in physical language design. Personal and Ubiquitous Computing 8, 5 (2004), 326-337.
    • (2004) Personal and Ubiquitous Computing , vol.8 , Issue.5 , pp. 326-337
    • McNerney, T.S.1
  • 59
    • 84886084732 scopus 로고    scopus 로고
    • Learning computer science concepts with scratch
    • (2013)
    • Orni Meerbaum-Salant, Michal Armoni, and Mordechai Ben-Ari. 2013. Learning computer science concepts with Scratch. Computer Science Education 23, 3 (2013), 239-264.
    • (2013) Computer Science Education , vol.23 , Issue.3 , pp. 239-264
    • Meerbaum-Salant, O.1    Armoni, M.2    Ben-Ari, M.3
  • 63
    • 0010191579 scopus 로고
    • Mirrors of minds: Patterns of experience in educational computing
    • Roy D Pea and Karen Sheingold. 1987. Mirrors of minds: Patterns of experience in educational computing. ERIC.
    • (1987) ERIC
    • Pea, R.D.1    Sheingold, K.2
  • 67
    • 33646822469 scopus 로고    scopus 로고
    • Self-efficacy and mental models in learning to program
    • ACM
    • Vennila Ramalingam, Deborah LaBelle, and Susan Wiedenbeck. 2004. Self-efficacy and mental models in learning to program. In ACM SIGCSE Bulletin, vol. 36. ACM, 171-175.
    • (2004) ACM SIGCSE Bulletin , vol.36 , pp. 171-175
    • Ramalingam, V.1    LaBelle, D.2    Wiedenbeck, S.3
  • 69
    • 36649003066 scopus 로고    scopus 로고
    • All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten
    • ACM
    • Mitchel Resnick. 2007. All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten. In Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition. ACM, 1-6.
    • (2007) Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition , pp. 1-6
    • Resnick, M.1
  • 71
    • 27844602950 scopus 로고    scopus 로고
    • Computer self-efficacy, computer anxiety, and attitudes toward the internet: A study among undergraduates in unimas
    • (2005)
    • Hong Kian Sam, Abang Ekhsan Abang Othman, and Zaimuarifuddin Shukri Nordin. 2005. Computer self-efficacy, computer anxiety, and attitudes toward the Internet: A study among undergraduates in Unimas. Educational Technology & Society 8, 4 (2005), 205-219.
    • (2005) Educational Technology & Society , vol.8 , Issue.4 , pp. 205-219
    • Sam, H.K.1    Othman, A.E.A.2    Nordin, Z.S.3
  • 72
    • 77955418261 scopus 로고    scopus 로고
    • The acquisition of problem-solving skills in mathematics: How animations can aid understanding of structural problem features and solution procedures
    • (2010)
    • Katharina Scheiter, Peter Gerjets, and Julia Schuh. 2010. The acquisition of problem-solving skills in mathematics: How animations can aid understanding of structural problem features and solution procedures. Instructional Science 38, 5 (2010), 487-502.
    • (2010) Instructional Science , vol.38 , Issue.5 , pp. 487-502
    • Scheiter, K.1    Gerjets, P.2    Schuh, J.3
  • 73
    • 84976789907 scopus 로고
    • Novice mistakes: Are the folk wisdoms correct?
    • (1986)
    • James C Spohrer and Elliot Soloway. 1986. Novice mistakes: Are the folk wisdoms correct? Commun. ACM 29, 7 (1986), 624-632.
    • (1986) Commun. ACM , vol.29 , Issue.7 , pp. 624-632
    • Spohrer, J.C.1    Soloway, E.2
  • 76
    • 85044861298 scopus 로고    scopus 로고
    • Human resource machine
    • 2015
    • Tomorrow Corporation. 2015. Human Resource Machine. PC Game. (2015).
    • (2015) PC Game
  • 77
    • 0000663822 scopus 로고
    • Strategies for programming instruction in high school: Program completion vs. Program generation
    • (1990)
    • Jeroen JG Van Merriënboer. 1990. Strategies for programming instruction in high school: Program completion vs. program generation. Journal of educational computing research 6, 3 (1990), 265-285.
    • (1990) Journal of Educational Computing Research , vol.6 , Issue.3 , pp. 265-285
    • Van Merriënboer, J.J.G.1
  • 78
    • 85044864767 scopus 로고    scopus 로고
    • DragonBox
    • We Want To Know (2013)
    • We Want To Know. 2013. DragonBox. PC Game. (2013).
    • (2013) PC Game
  • 79
    • 85044846503 scopus 로고
    • RoboRally
    • Wizards of the Coast (1995)
    • Wizards of the Coast. 1995. RoboRally. Board Game. (1995).
    • (1995) Board Game


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.