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Volumn 13, Issue 7, 2017, Pages 3723-3734

Engaged cohorts: Can gamification engage all college students in class?

Author keywords

Education; Gamification; Psychological profiles; Student engagement

Indexed keywords


EID: 85021645691     PISSN: 13058215     EISSN: 13058223     Source Type: Journal    
DOI: 10.12973/eurasia.2017.00755a     Document Type: Article
Times cited : (16)

References (19)
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  • 7
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  • 8
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    • Gamification in Science Education: Gamifying Learning of Microscopic Processes in the Laboratory
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    • Fleischmann, K.1    Ariel, E.2
  • 9
    • 84907546295 scopus 로고    scopus 로고
    • Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
    • Hanus, M. D., & Fox, J. (2015). Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education, 80, 152-161
    • (2015) Computers & Education , vol.80 , pp. 152-161
    • Hanus, M.D.1    Fox, J.2
  • 10
    • 84907479242 scopus 로고    scopus 로고
    • Gamification for engaging computer science students in learning activities: A case study
    • Ibáñez, M. B., Di-Serio, A., & Delgado-Kloos, C. (2014). Gamification for engaging computer science students in learning activities: A case study. IEEE Transactions on Learning Technologies, 7(3), 291-301
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    • Ibáñez, M.B.1    Di-Serio, A.2    Delgado-Kloos, C.3
  • 12
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    • The effects of feedback interventions on performance: a historical review, a meta-analysis, and a preliminary feedback intervention theory
    • Kluger, A. N., & Denisi, A. (1996). The effects of feedback interventions on performance: a historical review, a meta-analysis, and a preliminary feedback intervention theory. Psychological Bulletin, 119(2), 254-284
    • (1996) Psychological Bulletin , vol.119 , Issue.2 , pp. 254-284
    • Kluger, A.N.1    Denisi, A.2
  • 15
    • 84897989968 scopus 로고    scopus 로고
    • Beyond gamification: reconceptualizing game-based learning in early childhood environments
    • Nolan, J., & McBride, M. (2014). Beyond gamification: reconceptualizing game-based learning in early childhood environments. Information, Communication & Society, 17(5), 594-608
    • (2014) Information, Communication & Society , vol.17 , Issue.5 , pp. 594-608
    • Nolan, J.1    McBride, M.2
  • 19
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    • A mobile gamification learning system for improving the learning motivation and achievements
    • Su, C. H., & Cheng, C. H. (2015). A mobile gamification learning system for improving the learning motivation and achievements. Journal of Computer Assisted Learning, 31(3), 268-286
    • (2015) Journal of Computer Assisted Learning , vol.31 , Issue.3 , pp. 268-286
    • Su, C.H.1    Cheng, C.H.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.