-
1
-
-
33748425245
-
-
Inmates to be trained for work. Available from: (accessed: June 2009)
-
BBC News Online (2005) Inmates to be trained for work. Available from: http://news.bbc.co.uk/1/hi/education/4527698.stm (accessed: June 2009).
-
(2005)
BBC News Online
-
-
-
2
-
-
84993013215
-
-
Deaf Prison Project. Available from: (accessed: June 2009)
-
BID (2007) Deaf Prison Project. Available from: http://www.bid.org. uk/what_we_do/prison_project.aspx (accessed: June 2009)
-
(2007)
BID
-
-
-
3
-
-
84993044975
-
-
Cyberlink-Brainfingers. Available from: (accessed: June 2009)
-
Brain Actuated Technologies (2005) Cyberlink-Brainfingers. Available from: http://www.brainfingers.com/ (accessed: June 2009)
-
(2005)
Brain Actuated Technologies
-
-
-
4
-
-
84993057301
-
-
What is Grundtvig? Available from: (accessed June 2009)
-
British Council (2006) What is Grundtvig? Available from: http:// archive.niace.org.uk/Projects/europeanprojects/what-is-grundtvig.pdf (accessed June 2009).
-
(2006)
British Council
-
-
-
5
-
-
84897507843
-
-
Can serious games engage the disengaged? In: The European Conference on Games-Based Learning, 25-26 October. Paisley: Scotland.
-
Brown DJ, Shopland N, Battersby SJ, Lewis J and Evett L (2007) Can serious games engage the disengaged? In: The European Conference on Games-Based Learning, 25-26 October (pp35-46). Paisley: Scotland.
-
(2007)
, pp. 35-46
-
-
Brown, D.J.1
Shopland, N.2
Battersby, S.J.3
Lewis, J.4
Evett, L.5
-
6
-
-
84859087846
-
-
Can serious games improve memory skills in people with ID? Journal of Intellectual Disability Research
-
Brown DJ, Mclver E, Standen PJ and Dixon P (2008a) Can serious games improve memory skills in people with ID? Journal of Intellectual Disability Research 52 (8 & 9) 678.
-
(2008)
, vol.52
, Issue.8-9
, pp. 678
-
-
Brown, D.J.1
Mclver, E.2
Standen, P.J.3
Dixon, P.4
-
7
-
-
84993044987
-
-
GOAL.NET Game On accessible learning for employment. Journrjl of Intellectual Disability Research
-
Brown DJ, Meakin L, Hibbert M and Mallett A (2008b) GOAL.NET Game On accessible learning for employment. Journrjl of Intellectual Disability Research 52 (8 & 9) 691.
-
(2008)
, vol.52
, Issue.8-9
, pp. 691
-
-
Brown, D.J.1
Meakin, L.2
Hibbert, M.3
Mallett, A.4
-
8
-
-
84993024487
-
-
Cordis Helping European offenders reject the criminal lifestyle. Available from: (accessed: June 2009)
-
Cordis (2004) Helping European offenders reject the criminal lifestyle. Available from: http://cordis.europa.eu/ictresults/index.cfm/section/ news/tpl/article/BrowsingType/Features/ID/69851/highlights/hero (accessed: June 2009).
-
(2004)
-
-
-
10
-
-
84993045009
-
-
Game-based learning. Available from: http://www. gamebasedlearningBP_content.aspx. (accessed: June 2009)
-
Down KA (2008) Game-based learning. Available from: http://www. jisc.ac.uk/publications/publications/pub_gamebasedlearningBP/pub_ gamebasedlearningBP_content.aspx. (accessed: June 2009)
-
(2008)
-
-
Down, K.A.1
-
11
-
-
84993055464
-
-
In: Proceedings of the Seventh International Conference on Disability, Virtual Reality and Associated Technologies.
-
Evett L, Brown DJ, Battersby S, Ridley A and Smith P (2008) Accessible virtual environments for people who are blind - creating an intelligent virtual cane using the Nintendo Wii controller. In: Proceedings of the Seventh International Conference on Disability, Virtual Reality and Associated Technologies. (pp271-278).
-
(2008)
Accessible virtual environments for people who are blind - creating an intelligent virtual cane using the Nintendo Wii controller.
, pp. 271-278
-
-
Evett, L.1
Brown, D.J.2
Battersby, S.3
Ridley, A.4
Smith, P.5
-
12
-
-
84993055474
-
-
Futurelab Immersive 3D VR games for deaf children. Available from: (accessed: June 2009)
-
Futurelab (2007) Immersive 3D VR games for deaf children. Available from: http://flux.futurelab.org.uk/2007/09/27/immersive-3d-vr-games-for-deaf-children/. (accessed: June 2009)
-
(2007)
-
-
-
13
-
-
84993003380
-
-
Game accessibility @ GDC07 report. Accessed: 6 April 2008
-
Game Accessibility (2007) Game accessibility @ GDC07 report. http://www.game-accessibility.com/forum/viewtopic.php?id=286. Accessed: 6 April 2008
-
(2007)
Game Accessibility
-
-
-
14
-
-
84877879605
-
-
Does games-based learning, based on a constructivist pedagogy, enhance the learning experience and outcomes for the student compared to a traditional didactic pedagogy? In: The European Conference on Games-Based Learning, 25-26 October, Paisley: Scotland.
-
Healy A & Connolly T (2007) Does games-based learning, based on a constructivist pedagogy, enhance the learning experience and outcomes for the student compared to a traditional didactic pedagogy? In: The European Conference on Games-Based Learning, 25-26 October (pp105-114), Paisley: Scotland.
-
(2007)
, Issue.1
, pp. 105-114
-
-
Healy, A.1
Connolly, T.2
-
15
-
-
84993036122
-
-
Reducing Re-Offending through Skills and Employment, Jointly produced by the Department for Education and Skills, the Home Office and the Department for Work and Pensions.
-
HM Government Green Paper (2005) Reducing Re-Offending through Skills and Employment, Jointly produced by the Department for Education and Skills, the Home Office and the Department for Work and Pensions.
-
(2005)
HM Government Green Paper
-
-
-
16
-
-
84993071055
-
-
Digital adventure game-based learning, Accessed: 10 January 2008
-
Koops MC (2008) Digital adventure game-based learning, http:// www,drkoops,nl/, Accessed: 10 January 2008.
-
(2008)
-
-
Koops, M.C.1
-
17
-
-
17644391406
-
-
Use of a computer-assisted program to improve metacognition in persons with severe intellectual disabilties, Research in Developmental Disabilities
-
Moreno J & Saldana D (2005) Use of a computer-assisted program to improve metacognition in persons with severe intellectual disabilties, Research in Developmental Disabilities 26 341-357.
-
(2005)
, vol.26
, pp. 341-357
-
-
Moreno, J.1
Saldana, D.2
-
18
-
-
84897563388
-
-
Developing a computer game for university library induction, In: The European Conference on Games-Based Learning, 25-26 October, Paisley: Scotland.
-
Pimendis E (2007) Developing a computer game for university library induction, In: The European Conference on Games-Based Learning, 25-26 October (pp215-222), Paisley: Scotland.
-
(2007)
, pp. 215-222
-
-
Pimendis, E.1
-
19
-
-
84993110618
-
-
Digital natives, digital immigrants, On the Horizon, NCB University Press
-
Prensky M (2001) Digital natives, digital immigrants, On the Horizon, NCB University Press 9 (5).
-
(2001)
, vol.9
, Issue.5
-
-
Prensky, M.1
-
20
-
-
84993003364
-
-
Disabled prisoners, prisonreformtrust,org,uk/subsection,asp?id=250, Accessed: 10 January 2008
-
Prison Reform Trust (2006) Disabled prisoners, http://www, prisonreformtrust,org,uk/subsection,asp?id=250, Accessed: 10 January 2008.
-
(2006)
Prison Reform Trust
-
-
-
22
-
-
84993003393
-
-
In: Proceedings of the Fifth International Conference on Disability, Virtual Reality and Associated Technologies. Editors Sharkey, McCrindle and Brown
-
Shanchez JH and Flores HE (2004) AudioMath: blind children learning mathematics through audio. In: Proceedings of the Fifth International Conference on Disability, Virtual Reality and Associated Technologies. Editors Sharkey, McCrindle and Brown (pp183-189).
-
(2004)
AudioMath: blind children learning mathematics through audio.
, pp. 183-189
-
-
Shanchez, J.H.1
Flores, H.E.2
-
23
-
-
84993003377
-
-
Smile Science and maths in an immersive learning environment. Accessed: 24 February 2008
-
Smile (2008) Science and maths in an immersive learning environment. http://www2.tech.purdue.edu/cgt/I3/SMILE/about.html. Accessed: 24 February 2008.
-
(2008)
-
-
-
24
-
-
84993091597
-
-
In: Proceedings of the Sixth International Conference on Disability, Virtual Research and Associated Technology, Ed: Paul M Sharkey
-
Standen PJ, Karsandas R, Anderton N, Battersby S and Brown DJ (2006) An evaluation of the use of a switch controlled computer game in improving the choice reaction time of adults with intellectual disabilities. In: Proceedings of the Sixth International Conference on Disability, Virtual Research and Associated Technology, Ed: Paul M Sharkey (pp285-291).
-
(2006)
An evaluation of the use of a switch controlled computer game in improving the choice reaction time of adults with intellectual disabilities.
, pp. 285-291
-
-
Standen, P.J.1
Karsandas, R.2
Anderton, N.3
Battersby, S.4
Brown, D.J.5
-
27
-
-
84993093735
-
-
Online Report Accessed: 3 October 2008
-
UK Ministry of Justice (2006) Online Report http://www.justice.gov.uk/publications/reoffendingofadults.htm. Accessed: 3 October 2008.
-
(2006)
UK Ministry of Justice
-
-
-
28
-
-
84993102896
-
-
GCFScape. valvesoftware.com/wiki/GCFScape. Accessed 2 March 2008
-
Valve Developer Community (2008) GCFScape. http://developer. valvesoftware.com/wiki/GCFScape. Accessed 2 March 2008.
-
(2008)
Valve Developer Community
-
-
-
29
-
-
84993091345
-
-
In: Proceedings of the Fifth International Conference on Disability, Virtual Reality and Associated Technologies Oxford: UK.
-
Westin T (2004) Game accessibility case study: Terraformers - a real-time 3D graphic game. In: Proceedings of the Fifth International Conference on Disability, Virtual Reality and Associated Technologies (pp95-100) Oxford: UK.
-
(2004)
Game accessibility case study: Terraformers - a real-time 3D graphic game.
, pp. 95-100
-
-
Westin, T.1
-
30
-
-
84897513833
-
-
(07) Designing computer games for adult learners. In: The European Conference on Games-Based Learning, 25-26 October. Paisley: Scotland.
-
Whitton N & Crerar A (07) Designing computer games for adult learners. In: The European Conference on Games-Based Learning, 25-26 October (pp257-263). Paisley: Scotland.
-
-
-
Whitton, N.1
Crerar, A.2
|