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Volumn , Issue , 2007, Pages 37-46

Can serious games engage the disengaged?

Author keywords

Effectiveness; Engagement; Serious games; Social inclusion

Indexed keywords

COMPUTER SUPPORTED COOPERATIVE WORK; DESIGN; SCAFFOLDS; SPECIFICATIONS; VIRTUAL REALITY;

EID: 84897507843     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (6)

References (14)
  • 1
    • 0000090763 scopus 로고    scopus 로고
    • The use of computer games as an educational tool: Identification of appropriate game types and game elements
    • Amory, A., Naicker, K., Vincent, J. and Adams, C. (1999) "The use of computer games as an educational tool: identification of appropriate game types and game elements", British Journal of Educational Technology, Vol 30, No. 4, pp. 311-321.
    • (1999) British Journal of Educational Technology , vol.30 , Issue.4 , pp. 311-321
    • Amory, A.1    Naicker, K.2    Vincent, J.3    Adams, C.4
  • 2
    • 33751241407 scopus 로고    scopus 로고
    • Design and evaluation of a flexible travel training environment for use in a supported employment setting
    • Brown, D.J., Battersby, S. and Shopland N (2005) "Design and evaluation of a flexible travel training environment for use in a supported employment setting", International Journal of Disability and Human Development, Vol 4(3), pp. 251-258.
    • (2005) International Journal of Disability and Human Development , vol.4 , Issue.3 , pp. 251-258
    • Brown, D.J.1    Battersby, S.2    Shopland, N.3
  • 3
    • 0037142824 scopus 로고    scopus 로고
    • Design guidelines for interactive multimedia learning environments to promote social inclusion
    • ISSN 0963-8288, Taylor and Francis, Editors David J. Brown and David Rose
    • Brown, D.J., Powell, H.M., Battersby, S., Lewis, N., Shopland, N. and Yazdanparast, M. (2002) "Design Guidelines for interactive multimedia learning environments to promote social inclusion", Journal of Disability and Rehabilitation, Vol 24, No.11-12, pp.587-599. ISSN 0963-8288, Taylor and Francis, Editors David J. Brown and David Rose.
    • (2002) Journal of Disability and Rehabilitation , vol.24 , Issue.11-12 , pp. 587-599
    • Brown, D.J.1    Powell, H.M.2    Battersby, S.3    Lewis, N.4    Shopland, N.5    Yazdanparast, M.6
  • 4
    • 41849114682 scopus 로고    scopus 로고
    • Speech technology in computer-Aided language learning: Strengths and limitations of a new call paradigm
    • Ehsani, F. and Knodt, E. (1998) "Speech Technology in Computer-Aided Language Learning: Strengths and Limitations of a New Call Paradigm", Language Learning & Technology, Vol 2, No. 1, pp. 45-60.
    • (1998) Language Learning & Technology , vol.2 , Issue.1 , pp. 45-60
    • Ehsani, F.1    Knodt, E.2
  • 5
    • 20444422266 scopus 로고    scopus 로고
    • Learning by design: Games as learning machines
    • Gee, J.P. (2004) "Learning by design: Games as learning machines", Interactive Educational Multimedia, Vol 8, pp. 15-23.
    • (2004) Interactive Educational Multimedia , vol.8 , pp. 15-23
    • Gee, J.P.1
  • 6
    • 31244434392 scopus 로고    scopus 로고
    • Children's enjoyment and perception of computer use in the home and in the school
    • Available via: ScienceDirect [Accessed 14 March 2007]
    • Mumtaz, S. (2001) "Children's Enjoyment and Perception of Computer Use in the Home and in the School", Computers and Education [online], Vol 36, pp347-362. Available via: ScienceDirect [Accessed 14 March 2007].
    • (2001) Computers and Education , vol.36 , pp. 347-362
    • Mumtaz, S.1
  • 11
    • 33751104495 scopus 로고    scopus 로고
    • Problems with control devices experienced by people with intellectual disabilities using virtual environments: A systematic evaluation
    • Oxford, UK, 2004 Ed: Paul M. Sharkey, Rachael McCrindle and David Brown pp.299-304. ISBN 07 049 11 44 2
    • Standen, P.J., Brown, D.J., Anderton, N. and Battersby, S. (2004) "Problems with control devices experienced by people with intellectual disabilities using virtual environments: a systematic evaluation", Proceedings of the Fifth International Conference on Disability, Virtual Reality and Associated Technologies, Oxford, UK, 2004 Ed: Paul M. Sharkey, Rachael McCrindle and David Brown pp.299-304. ISBN 07 049 11 44 2
    • (2004) Proceedings of the Fifth International Conference on Disability, Virtual Reality and Associated Technologies
    • Standen, P.J.1    Brown, D.J.2    Anderton, N.3    Battersby, S.4
  • 12
    • 0037142809 scopus 로고    scopus 로고
    • How tutors assist adults with learning disabilities to use virtual environments
    • ISSN 0963-8288, Taylor and Francis, Editors David J. Brown and David Rose
    • Standen, P.J., Brown, D.J., Horan, M. and Proctor, T. (2002) "How tutors assist adults with learning disabilities to use virtual environments", Journal of Disability and Rehabilitation, Vol 24, No.11-12, pp.570-577. ISSN 0963-8288, Taylor and Francis, Editors David J. Brown and David Rose.
    • (2002) Journal of Disability and Rehabilitation , vol.24 , Issue.11-12 , pp. 570-577
    • Standen, P.J.1    Brown, D.J.2    Horan, M.3    Proctor, T.4
  • 14
    • 4243150642 scopus 로고    scopus 로고
    • Making a game of system design
    • Swartout, W. and Van Lent, M. (2003) "Making a Game of System Design", Communications Of The ACM, Vol 44(7), pp.32-39.
    • (2003) Communications of the ACM , vol.44 , Issue.7 , pp. 32-39
    • Swartout, W.1    Van Lent, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.