메뉴 건너뛰기




Volumn 4, Issue 1, 2015, Pages 43-52

Efficient and Effective Change Principles in Active Videogames

Author keywords

[No Author keywords available]

Indexed keywords

BEHAVIOR CONTROL; COMPUTER INTERFACE; EXERCISE; FINANCIAL MANAGEMENT; HEALTH EDUCATION; HEALTH PROMOTION; HUMAN; INTERDISCIPLINARY COMMUNICATION; MOTIVATION; MOTOR PERFORMANCE; PERSUASIVE COMMUNICATION; PROCEDURES; PSYCHOLOGY; SEDENTARY LIFESTYLE; SOFTWARE DESIGN; VIDEO GAME;

EID: 84992695417     PISSN: 2161783X     EISSN: 21617856     Source Type: Journal    
DOI: 10.1089/g4h.2014.0077     Document Type: Conference Paper
Times cited : (15)

References (65)
  • 2
    • 84880427717 scopus 로고    scopus 로고
    • To remove or to replace traditional electronic games? A crossover randomised controlled trial on the impact of removing or replacing home access to electronic games on physical activity and sedentary behaviour in children aged 10-12 years
    • Straker LM, Abbott RA, Smith AJ. To remove or to replace traditional electronic games? A crossover randomised controlled trial on the impact of removing or replacing home access to electronic games on physical activity and sedentary behaviour in children aged 10-12 years. BMJ Open 2013; 3:6.
    • (2013) BMJ Open , vol.3 , pp. 6
    • Straker, L.M.1    Abbott, R.A.2    Smith, A.J.3
  • 3
    • 36849003074 scopus 로고    scopus 로고
    • Effect of screen based media on energy expenditure and heart rate in 9-to 12-year-old children
    • Straker L, Abbott R. Effect of screen based media on energy expenditure and heart rate in 9-to 12-year-old children. Pediatr Exerc Sci 2007; 19:459-471.
    • (2007) Pediatr Exerc Sci , vol.19 , pp. 459-471
    • Straker, L.1    Abbott, R.2
  • 4
    • 84875372177 scopus 로고    scopus 로고
    • The health indicators associated with screen-based sedentary behavior among adolescent girls: A systematic review
    • Costigan SA, Barnett L, Plotnikoff RC, Lubans DR. The health indicators associated with screen-based sedentary behavior among adolescent girls: A systematic review. J Adolesc Health 2013; 52:382-392.
    • (2013) J Adolesc Health , vol.52 , pp. 382-392
    • Costigan, S.A.1    Barnett, L.2    Plotnikoff, R.C.3    Lubans, D.R.4
  • 5
    • 84857082492 scopus 로고    scopus 로고
    • Moderate to vigorous physical activity and sedentary time and cardiometabolic risk factors in children and adolescents
    • Ekelund U, Luan J, Sherar LB, et al. Moderate to vigorous physical activity and sedentary time and cardiometabolic risk factors in children and adolescents. JAMA 2012; 307:704-712.
    • (2012) JAMA , vol.307 , pp. 704-712
    • Ekelund, U.1    Luan, J.2    Sherar, L.B.3
  • 6
    • 0000190227 scopus 로고
    • Toward a contingency theory of business strategy
    • Hofer CW. Toward a contingency theory of business strategy. Acad Manage J 1975; 18:784-810.
    • (1975) Acad Manage J , vol.18 , pp. 784-810
    • Hofer, C.W.1
  • 7
    • 84878701051 scopus 로고    scopus 로고
    • Prevalence of behavior changing strategies in fitness video games: Theory-based content analysis
    • Lyons EJ, Hatkevich C. Prevalence of behavior changing strategies in fitness video games: Theory-based content analysis. J Med Internet Res 2013; 15:e81.
    • (2013) J Med Internet Res , vol.15 , pp. e81
    • Lyons, E.J.1    Hatkevich, C.2
  • 8
    • 84879033810 scopus 로고    scopus 로고
    • Dance dance revolution used by 7-and 8-year olds to boost physical activity: Is coaching necessary for adherence to an exercise prescription?
    • Errickson SP, Maloney AE, Thorpe D, et al. ''Dance Dance Revolution'' used by 7-and 8-year olds to boost physical activity: Is coaching necessary for adherence to an exercise prescription? Games Health J 2012; 1:45-50.
    • (2012) Games Health J , vol.1 , pp. 45-50
    • Errickson, S.P.1    Maloney, A.E.2    Thorpe, D.3
  • 9
    • 84863230642 scopus 로고    scopus 로고
    • Impact of an active video game on healthy children's physical activity
    • Baranowski T, Abdelsamad D, Baranowski J, et al. Impact of an active video game on healthy children's physical activity. Pediatrics 2012; 129:e636-e642.
    • (2012) Pediatrics , vol.129 , pp. e636-e642
    • Baranowski, T.1    Abdelsamad, D.2    Baranowski, J.3
  • 10
    • 79959474981 scopus 로고    scopus 로고
    • Effects of active video games on body composition: A randomized controlled trial
    • Maddison R, Foley L, Ni Mhurchu C, et al. Effects of active video games on body composition: A randomized controlled trial. Am J Clin Nutr 2011; 94:156-163.
    • (2011) Am J Clin Nutr , vol.94 , pp. 156-163
    • Maddison, R.1    Foley, L.2    Ni Mhurchu, C.3
  • 12
    • 0000723634 scopus 로고
    • Effects of price, brand, and store information on buyers' product evaluations
    • Dodds WB, Monroe KB, Grewal D. Effects of price, brand, and store information on buyers' product evaluations. J Marketing Res 1991; 28:307-319.
    • (1991) J Marketing Res , vol.28 , pp. 307-319
    • Dodds, W.B.1    Monroe, K.B.2    Grewal, D.3
  • 13
    • 84868711018 scopus 로고    scopus 로고
    • Adolescents' views on active and non-active videogames: A focus group study
    • Simons M, De Vet E, Hoornstra S, et al. Adolescents' views on active and non-active videogames: A focus group study. Games Health J 2012; 1:211-218.
    • (2012) Games Health J , vol.1 , pp. 211-218
    • Simons, M.1    De Vet, E.2    Hoornstra, S.3
  • 14
    • 0034549672 scopus 로고    scopus 로고
    • The ''what'' and ''why'' of goal pursuits: Human needs and the self-determination of behavior
    • Deci EL, Ryan RM. The ''what'' and ''why'' of goal pursuits: Human needs and the self-determination of behavior. Psychol Inq 2000; 11:227-268.
    • (2000) Psychol Inq , vol.11 , pp. 227-268
    • Deci, E.L.1    Ryan, R.M.2
  • 16
    • 44949274046 scopus 로고
    • The theory of planned behavior
    • Ajzen I. The theory of planned behavior. Organ Behav Hum Perf 1991; 50:179-211.
    • (1991) Organ Behav Hum Perf , vol.50 , pp. 179-211
    • Ajzen, I.1
  • 19
    • 33845628973 scopus 로고    scopus 로고
    • The motivational pull of video games: A self-determination theory approach
    • Ryan RM, Rigby CS, Przybylski AK. The motivational pull of video games: A self-determination theory approach. Motiv Emot 2006; 30:344-360.
    • (2006) Motiv Emot , vol.30 , pp. 344-360
    • Ryan, R.M.1    Rigby, C.S.2    Przybylski, A.K.3
  • 20
    • 84861991712 scopus 로고    scopus 로고
    • Need satisfaction supportive game features as motivational determinants: An experimental study of a self-determination theory guided exergame
    • Peng W, Lin JH, Pfeiffer KA, Winn B. Need satisfaction supportive game features as motivational determinants: An experimental study of a self-determination theory guided exergame. Media Psychol 2012; 15:175-196.
    • (2012) Media Psychol , vol.15 , pp. 175-196
    • Peng, W.1    Lin, J.H.2    Pfeiffer, K.A.3    Winn, B.4
  • 21
    • 84857130052 scopus 로고    scopus 로고
    • Autonomy supportive environments and mastery as basic factors to motivate physical activity in children: A controlled laboratory study
    • Roemmich JN, Lambiase MJ, McCarthy TF, et al. Autonomy supportive environments and mastery as basic factors to motivate physical activity in children: A controlled laboratory study. Int J Behav Nutr Phys Act 2012; 9:16.
    • (2012) Int J Behav Nutr Phys Act , vol.9 , pp. 16
    • Roemmich, J.N.1    Lambiase, M.J.2    McCarthy, T.F.3
  • 22
    • 84893118434 scopus 로고    scopus 로고
    • Engagement, enjoyment, and energy expenditure during active video game play
    • Lyons EJ, Tate DF, Ward DS, et al. Engagement, enjoyment, and energy expenditure during active video game play. Health Psychol 2014; 33:174-181.
    • (2014) Health Psychol , vol.33 , pp. 174-181
    • Lyons, E.J.1    Tate, D.F.2    Ward, D.S.3
  • 23
    • 84879100091 scopus 로고    scopus 로고
    • Playing in parallel: The effects of multiplayermodes in active video game onmotivation and physical exertion
    • Peng W, Crouse J. Playing in parallel: The effects of multiplayermodes in active video game onmotivation and physical exertion. Cyberpsychol Behav Soc Netw 2013; 16:423-427.
    • (2013) Cyberpsychol Behav Soc Netw , vol.16 , pp. 423-427
    • Peng, W.1    Crouse, J.2
  • 24
    • 84992731143 scopus 로고    scopus 로고
    • The Wii club: Gaming for weight loss in overweight and obese youth
    • Staiano AE, Abraham AA, Calvert SL. The Wii club: Gaming for weight loss in overweight and obese youth. Games Health J 2012; 1:377-380.
    • (2012) Games Health J , vol.1 , pp. 377-380
    • Staiano, A.E.1    Abraham, A.A.2    Calvert, S.L.3
  • 25
    • 84873192214 scopus 로고    scopus 로고
    • Motivating effects of cooperative exergame play for overweight and obese adolescents
    • Staiano AE, Abraham AA, Calvert SL. Motivating effects of cooperative exergame play for overweight and obese adolescents. J Diabetes Sci Technol 2012; 6:812-819.
    • (2012) J Diabetes Sci Technol , vol.6 , pp. 812-819
    • Staiano, A.E.1    Abraham, A.A.2    Calvert, S.L.3
  • 26
    • 84920604815 scopus 로고    scopus 로고
    • Serious games: What are they? What do they do? Why should we play them?
    • In: Dill KE, ed Oxford, United Kingdom: Oxford University Press
    • Blumberg FC, Almonte DE, Anthony JS, Hashimoto N. Serious games: What are they? What do they do? Why should we play them? In: Dill KE, ed. The Oxford Handbook of Media Psychology. Oxford, United Kingdom: Oxford University Press; 2013, pp. 334-351.
    • (2013) The Oxford Handbook of Media Psychology , pp. 334-351
    • Blumberg, F.C.1    Almonte, D.E.2    Anthony, J.S.3    Hashimoto, N.4
  • 28
    • 84883623156 scopus 로고    scopus 로고
    • The implementation of dynamic systems theory and the principles of growth in physical education of elementary school
    • Bakhtiar S. The implementation of dynamic systems theory and the principles of growth in physical education of elementary school. Asian Soc Sci 2013; 9:105-109.
    • (2013) Asian Soc Sci , vol.9 , pp. 105-109
    • Bakhtiar, S.1
  • 29
    • 80051782293 scopus 로고    scopus 로고
    • Rationale, design and methods for a randomised and controlled trial of the impact of virtual reality games on motor competence, physical activity, and mental health in children with developmental coordination disorder
    • Straker L, Campbell A, Jensen L, et al. Rationale, design and methods for a randomised and controlled trial of the impact of virtual reality games on motor competence, physical activity, and mental health in children with developmental coordination disorder. BMC Public Health 2011; 11:654.
    • (2011) BMC Public Health , vol.11 , pp. 654
    • Straker, L.1    Campbell, A.2    Jensen, L.3
  • 30
    • 84904393984 scopus 로고    scopus 로고
    • Parents' and children's views on whether active video games are a substitute for the 'real thing'
    • Barnett LM, Ridgers ND, Hanna L, Salmon J. Parents' and children's views on whether active video games are a substitute for the 'real thing.' Qual Res Sports Exerc Health 2014; 6:366-381.
    • (2014) Qual Res Sports Exerc Health , vol.6 , pp. 366-381
    • Barnett, L.M.1    Ridgers, N.D.2    Hanna, L.3    Salmon, J.4
  • 31
    • 84897923140 scopus 로고    scopus 로고
    • The effects of a daily, 6-week exergaming curriculum on balance in fourth grade children
    • Sheehan DP, Katz L. The effects of a daily, 6-week exergaming curriculum on balance in fourth grade children. J Sport Health Sci 2013; 2:131-137.
    • (2013) J Sport Health Sci , vol.2 , pp. 131-137
    • Sheehan, D.P.1    Katz, L.2
  • 32
    • 84893631414 scopus 로고    scopus 로고
    • Development and use of the observation tool of active gaming and movement (OTAGM) to measure children's movement skill components during active video game play
    • Rosa RL, Ridgers ND, Barnett L. Development and use of the observation tool of active gaming and movement (OTAGM) to measure children's movement skill components during active video game play. Percept Motor Skill 2013; 117:935-949.
    • (2013) Percept Motor Skill , vol.117 , pp. 935-949
    • Rosa, R.L.1    Ridgers, N.D.2    Barnett, L.3
  • 33
    • 84866460199 scopus 로고    scopus 로고
    • Use of electronic games by young children and fundamental movement skills
    • Barnett LM, Hinkley T, Okely AD, et al. Use of electronic games by young children and fundamental movement skills. Percept Motor Skill 2012; 114:1023-1034.
    • (2012) Percept Motor Skill , vol.114 , pp. 1023-1034
    • Barnett, L.M.1    Hinkley, T.2    Okely, A.D.3
  • 34
    • 84889036730 scopus 로고    scopus 로고
    • Design considerations for a theory-driven exergame-based rehabilitation program to improve walking of persons with stroke
    • Wüest S, van de Langenberg R, de Bruin ED. Design considerations for a theory-driven exergame-based rehabilitation program to improve walking of persons with stroke. Eur Rev Aging Phys Act 2014; 11:119-129.
    • (2014) Eur Rev Aging Phys Act , vol.11 , pp. 119-129
    • Wüest, S.1    Van De Langenberg, R.2    De Bruin, E.D.3
  • 36
    • 84961502885 scopus 로고
    • The role of theory in uses and gratifications studies
    • Blumler JG. The role of theory in uses and gratifications studies. Commun Res 1979; 6:9-36.
    • (1979) Commun Res , vol.6 , pp. 9-36
    • Blumler, J.G.1
  • 37
    • 84861885229 scopus 로고    scopus 로고
    • Uses and gratifications theory in the 21st century
    • Ruggiero TE. Uses and gratifications theory in the 21st century. Mass Commun Soc 2000; 3:3-37.
    • (2000) Mass Commun Soc , vol.3 , pp. 3-37
    • Ruggiero, T.E.1
  • 39
    • 39049171075 scopus 로고    scopus 로고
    • The motivation of children to play an active video game
    • Chinapaw MJM, Jacobs WM, Vaessen EPG, et al. The motivation of children to play an active video game. J Sci Med Sport 2008; 11:163-166.
    • (2008) J Sci Med Sport , vol.11 , pp. 163-166
    • Chinapaw, M.J.M.1    Jacobs, W.M.2    Vaessen, E.P.G.3
  • 40
    • 0033693461 scopus 로고    scopus 로고
    • Fundamentals of ergonomics in theory and practice
    • Wilson JR. Fundamentals of ergonomics in theory and practice. Appl Ergon 2000; 31:557-567.
    • (2000) Appl Ergon , vol.31 , pp. 557-567
    • Wilson, J.R.1
  • 41
    • 0031504031 scopus 로고    scopus 로고
    • Human-computer interaction: Psychology as a science of design
    • Carroll JM. Human-computer interaction: Psychology as a science of design. Annu Rev Psychol 1997; 48:61-83.
    • (1997) Annu Rev Psychol , vol.48 , pp. 61-83
    • Carroll, J.M.1
  • 42
    • 85128158127 scopus 로고    scopus 로고
    • Information and communication technology in schools
    • Lueder R, Rice V, eds. Boca Raton, FL: Taylor and Francis Group
    • Pollock C, Straker L. Information and communication technology in schools. In: Lueder R, Rice V, eds. Child Ergonomics. Boca Raton, FL: Taylor and Francis Group; 2008, pp. 783-800.
    • (2008) Child Ergonomics , pp. 783-800
    • Pollock, C.1    Straker, L.2
  • 43
    • 33846471890 scopus 로고    scopus 로고
    • Video game values: Human-computer interaction and games
    • Barr P, Noble J, Biddle R. Video game values: Human-computer interaction and games. Interact Comput 2007; 19:180-195.
    • (2007) Interact Comput , vol.19 , pp. 180-195
    • Barr, P.1    Noble, J.2    Biddle, R.3
  • 44
    • 44349132725 scopus 로고    scopus 로고
    • Motion sickness and postural sway in console video games
    • Stoffregen TA, Faugloire E, Yoshida K, et al. Motion sickness and postural sway in console video games. Hum Factors 2008; 50:322-331.
    • (2008) Hum Factors , vol.50 , pp. 322-331
    • Stoffregen, T.A.1    Faugloire, E.2    Yoshida, K.3
  • 45
    • 77949399830 scopus 로고    scopus 로고
    • Active-input provides more movement and muscle activity during electronic game playing by children
    • Straker L, Pollock C, Piek J, et al. Active-input provides more movement and muscle activity during electronic game playing by children. Int J Hum Comput Interact 2009; 25:713-728.
    • (2009) Int J Hum Comput Interact , vol.25 , pp. 713-728
    • Straker, L.1    Pollock, C.2    Piek, J.3
  • 47
    • 33745255765 scopus 로고    scopus 로고
    • GameFlow: A model for evaluating player enjoyment in games
    • Sweetser P, Wyeth P. GameFlow: A model for evaluating player enjoyment in games. Comput Entertain 2005; 3(3):3.
    • (2005) Comput Entertain , vol.3 , Issue.3 , pp. 3
    • Sweetser, P.1    Wyeth, P.2
  • 48
    • 80051999963 scopus 로고    scopus 로고
    • Flow experience and mood states while playing body movement-controlled video games
    • Thin AG, Hansen L, McEachen D. Flow experience and mood states while playing body movement-controlled video games. Games Culture 2011; 6:414-428.
    • (2011) Games Culture , vol.6 , pp. 414-428
    • Thin, A.G.1    Hansen, L.2    McEachen, D.3
  • 50
    • 84868013986 scopus 로고    scopus 로고
    • Energy cost and game flow of 5 exer-games in trained players
    • Bronner S, Pinsker R, Noah A. Energy cost and game flow of 5 exer-games in trained players. Am J Health Behav 2013; 37:369-380.
    • (2013) Am J Health Behav , vol.37 , pp. 369-380
    • Bronner, S.1    Pinsker, R.2    Noah, A.3
  • 51
    • 84992695810 scopus 로고    scopus 로고
    • accessed August 12, 2014
    • VGChartz. Global Game Sales. www.vgchartz.com/gamedb/ ?name = sports + champions (accessed August 12, 2014).
    • Global Game Sales
  • 52
    • 84992754670 scopus 로고    scopus 로고
    • Eurogamer.net accessed August 12
    • Eurogamer.net. LOL: 27 Million People Play It Everyday! www.eurogamer.net/articles/2014-01-28-lol-27-millionpeople-play-it-every-day (accessed August 12, 2014).
    • (2014) LOL: 27 Million People Play It Everyday
  • 53
    • 77958157561 scopus 로고    scopus 로고
    • Gender differences and the effect of contextual features on game enjoyment and responses
    • Lin SF. Gender differences and the effect of contextual features on game enjoyment and responses. Cyberpsychol Behav Soc Netw 2010; 13:533-537.
    • (2010) Cyberpsychol Behav Soc Netw , vol.13 , pp. 533-537
    • Lin, S.F.1
  • 54
    • 84881268153 scopus 로고    scopus 로고
    • Who are sports gamers? A large scale study of sports video game players
    • Stein A, Mitgutsch K, Consalvo M. Who are sports gamers? A large scale study of sports video game players. Convergence 2013; 19:345-363.
    • (2013) Convergence , vol.19 , pp. 345-363
    • Stein, A.1    Mitgutsch, K.2    Consalvo, M.3
  • 55
    • 84873117023 scopus 로고    scopus 로고
    • Typology and sociodemographic characteristics of massively multiplayer online game players
    • Nagygyörgy K, Urbán R, Farkas J, et al. Typology and sociodemographic characteristics of massively multiplayer online game players. Int J Hum Comput Interact 2012; 29:192-200.
    • (2012) Int J Hum Comput Interact , vol.29 , pp. 192-200
    • Nagygyörgy, K.1    Urbán, R.2    Farkas, J.3
  • 56
    • 84992753700 scopus 로고    scopus 로고
    • Effects of active videogames on physical activity and related outcomes among healthy children: A systematic review
    • Liang Y, Lau PWC. Effects of active videogames on physical activity and related outcomes among healthy children: A systematic review. Games Health J 2014; 3: 122-144.
    • (2014) Games Health J , vol.3 , pp. 122-144
    • Liang, Y.1    Lau, P.W.C.2
  • 57
    • 77953661423 scopus 로고    scopus 로고
    • Parents' and children's perceptions of active video games: A focus group study
    • Dixon R, Maddison R, Ni Mhurchu C, et al. Parents' and children's perceptions of active video games: A focus group study. J Child Healthc 2010; 14:189-199.
    • (2010) J Child Healthc , vol.14 , pp. 189-199
    • Dixon, R.1    Maddison, R.2    Ni Mhurchu, C.3
  • 59
    • 38549114187 scopus 로고    scopus 로고
    • How habit limits the predictive power of intention: The case of information systems continuance
    • Limayem M, Hirt SG, Cheung CMK. How habit limits the predictive power of intention: The case of information systems continuance. MIS Q 2007; 31:705-737.
    • (2007) MIS Q , vol.31 , pp. 705-737
    • Limayem, M.1    Hirt, S.G.2    Cheung, C.M.K.3
  • 60
    • 85014887179 scopus 로고    scopus 로고
    • Active gaming as a mechanism to promote physical activity and fundamental movement skill in children
    • Barnett LM, Bangay S, McKenzie S, Ridgers ND. Active gaming as a mechanism to promote physical activity and fundamental movement skill in children. Front Public Health 2013; 1:74.
    • (2013) Front Public Health , vol.1 , pp. 74
    • Barnett, L.M.1    Bangay, S.2    McKenzie, S.3    Ridgers, N.D.4
  • 61
    • 84992735497 scopus 로고    scopus 로고
    • Design elements and feasibility of an organized multiplayer mobile active videogame for primary school-aged children
    • McKenzie S, Bangay S, Barnett LM, et al. Design elements and feasibility of an organized multiplayer mobile active videogame for primary school-aged children. Games Health J 2014; 3:379-387.
    • (2014) Games Health J , vol.3 , pp. 379-387
    • McKenzie, S.1    Bangay, S.2    Barnett, L.M.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.