메뉴 건너뛰기




Volumn 30, Issue 3, 2016, Pages 119-133

Applying basic gamification techniques to it compliance training: Evidence from the lab and field

Author keywords

Compliance training; Data privacy; Gamification; Information security

Indexed keywords


EID: 84991109367     PISSN: 08887985     EISSN: 15587959     Source Type: Journal    
DOI: 10.2308/isys-51341     Document Type: Article
Times cited : (74)

References (51)
  • 1
    • 78650526349 scopus 로고    scopus 로고
    • Student engagement with science in early adolescence: The contribution of enjoyment to students’ continuing interest in learning about science
    • Ainley, M., and J. Ainley. 2011a. Student engagement with science in early adolescence: The contribution of enjoyment to students’ continuing interest in learning about science. Contemporary Educational Psychology 36 (1): 4-12.
    • (2011) Contemporary Educational Psychology , vol.36 , Issue.1 , pp. 4-12
    • Ainley, M.1    Ainley, J.2
  • 2
    • 78651507053 scopus 로고    scopus 로고
    • A cultural perspective on the structure of student interest in science
    • Ainley, M., and J. Ainley. 2011b. A cultural perspective on the structure of student interest in science. International Journal of Science Education 33 (1): 51-71.
    • (2011) International Journal of Science Education , vol.33 , Issue.1 , pp. 51-71
    • Ainley, M.1    Ainley, J.2
  • 5
    • 84943250066 scopus 로고    scopus 로고
    • Relating Gaming Habits with Student Performance in a Gamified Learning Experience
    • Toronto, ON, Canada, October
    • Barata, G., S. Gama, J. Jorge, and D. Gonçalves. 2014. Relating Gaming Habits with Student Performance in a Gamified Learning Experience. Proceeding of CHI PLAY 2014, Toronto, ON, Canada, October 19-22.
    • (2014) Proceeding of CHI PLAY 2014 , pp. 19-22
    • Barata, G.1    Gama, S.2    Jorge, J.3    Gonçalves, D.4
  • 6
    • 0001629112 scopus 로고
    • Novelty, complexity, and hedonic value
    • Berlyne, D. E. 1970. Novelty, complexity, and hedonic value. Perception & Psychophysics 8 (5): 279-286.
    • (1970) Perception & Psychophysics , vol.8 , Issue.5 , pp. 279-286
    • Berlyne, D.E.1
  • 7
    • 79960332882 scopus 로고    scopus 로고
    • Why so serious? On the relation of serious games and learning
    • Breuer, J. S., and G. Bente. 2010. Why so serious? On the relation of serious games and learning. Eludamos: Journal for Computer Game Culture 4 (1): 7-24.
    • (2010) Eludamos: Journal for Computer Game Culture , vol.4 , Issue.1 , pp. 7-24
    • Breuer, J.S.1    Bente, G.2
  • 9
    • 84905572992 scopus 로고    scopus 로고
    • Committee of Sponsoring Organizations of the Treadway Commission (COSO). 2013. Internal Control—Integrated Framework. Available at: http://www.coso.org/IC.htm
    • (2013) Internal Control—Integrated Framework
  • 11
    • 84859648632 scopus 로고    scopus 로고
    • A systematic literature review of empirical evidence on computer games and serious games
    • Connolly, T. M., E. A. Boyle, E. MacArthur, T. Hainey, and J. M. Boyle. 2012. A systematic literature review of empirical evidence on computer games and serious games. Computers & Education 59 (2): 661-686.
    • (2012) Computers & Education , vol.59 , Issue.2 , pp. 661-686
    • Connolly, T.M.1    Boyle, E.A.2    Macarthur, E.3    Hainey, T.4    Boyle, J.M.5
  • 14
    • 84955736024 scopus 로고    scopus 로고
    • Critical perspective on gamification in education
    • Cham, Switzerland: Springer International Publishing
    • Devers, C. J., and R. A. Gurung. 2015. Critical perspective on gamification in education. In Gamification in Education and Business, 417-430. Cham, Switzerland: Springer International Publishing.
    • (2015) Gamification in Education and Business , pp. 417-430
    • Devers, C.J.1    Gurung, R.A.2
  • 16
    • 84910057451 scopus 로고    scopus 로고
    • A Stateofthe Art Report
    • Donovan, L. 2012. The UseofSerious Games in the Corporate Sector: A Stateofthe Art Report. Available at: http://www.learnovatecentre.org/wp-content/uploads/2013/06/Use_of_Serious_Games_in_the_Corporate_Sector_PRINT_FINAL.pdf
    • (2012) The Useofserious Games in the Corporate Sector
    • Donovan, L.1
  • 18
    • 84991078366 scopus 로고    scopus 로고
    • Essential Facts about the Computer and Video Game Industry
    • Entertainment Software Association (ESA). 2014. 2014 Sales, Demographic, and Usage Data. Essential Facts about the Computer and Video Game Industry. Available at: http://www.theesa.com/wp-content/uploads/2014/10/ESA_EF_2014.pdf
    • (2014) Sales, Demographic, and Usage Data
  • 19
    • 84991092118 scopus 로고    scopus 로고
    • Gamification the New Game Changer? How Enterprise Gamification Is Enhancing Innovation, Change Management and Collaboration, Available at
    • Gardiner, B. 2014. Gamification the New Game Changer? How Enterprise Gamification Is Enhancing Innovation, Change Management and Collaboration. Available at: http://www.cio.com.au/article/539654/gamification_new_game_changer_/
    • (2014)
    • Gardiner, B.1
  • 21
    • 84991092111 scopus 로고    scopus 로고
    • NYSE Acquires True Office, Developer of Interactive Game-Style Training
    • Groenfeldt, T. 2014. NYSE Acquires True Office, Developer of Interactive Game-Style Training. Available at: http://www.forbes.com/sites/tomgroenfeldt/2014/11/19/nyse-acquires-true-office-developer-of-interactive-game-style-training/
    • (2014)
    • Groenfeldt, T.1
  • 24
    • 80052902327 scopus 로고    scopus 로고
    • Toward a new meta-theory for designing information systems (IS) security training approaches
    • Karjalainen, M., and M. Siponen. 2011. Toward a new meta-theory for designing information systems (IS) security training approaches. Journalofthe Association for Information Systems 12 (8): 518-555.
    • (2011) Journalofthe Association for Information Systems , vol.12 , Issue.8 , pp. 518-555
    • Karjalainen, M.1    Siponen, M.2
  • 25
    • 79151469252 scopus 로고    scopus 로고
    • SOX 404 reported internal control weaknesses: A test of COSO framework components and information technology
    • Klamm, B. K., and M. W. Watson. 2009. SOX 404 reported internal control weaknesses: A test of COSO framework components and information technology. Journal of Information Systems 23 (2): 1-23.
    • (2009) Journal of Information Systems , vol.23 , Issue.2 , pp. 1-23
    • Klamm, B.K.1    Watson, M.W.2
  • 26
    • 84897395804 scopus 로고    scopus 로고
    • Demographic differences in perceived benefits from gamification
    • Koivisto, J., and J. Hamari. 2014. Demographic differences in perceived benefits from gamification. Computers in Human Behavior 35: 179-188.
    • (2014) Computers in Human Behavior , vol.35 , pp. 179-188
    • Koivisto, J.1    Hamari, J.2
  • 28
    • 34547271675 scopus 로고    scopus 로고
    • Games for science and engineering education
    • Mayo, M. J. 2007. Games for science and engineering education. Communications of the ACM 50 (7): 30-35.
    • (2007) Communications of the ACM , vol.50 , Issue.7 , pp. 30-35
    • Mayo, M.J.1
  • 30
    • 80051718142 scopus 로고    scopus 로고
    • Educational benefits of using game consoles in a primary classroom: A randomized controlled trial
    • Miller, D. J., and D. P. Robertson. 2011. Educational benefits of using game consoles in a primary classroom: A randomized controlled trial. British JournalofEducational Technology 42 (5): 850-864.
    • (2011) British Journalofeducational Technology , vol.42 , Issue.5 , pp. 850-864
    • Miller, D.J.1    Robertson, D.P.2
  • 33
    • 84991091034 scopus 로고    scopus 로고
    • A RECIPE for meaningful gamification
    • edited by Wood, L., and T. Reiners. New York, NY: Springer
    • Nicholson, S. 2014. A RECIPE for meaningful gamification. In Gamification in Education and Business, edited by Wood, L., and T. Reiners. New York, NY: Springer.
    • (2014) Gamification in Education and Business
    • Nicholson, S.1
  • 34
    • 84894630502 scopus 로고    scopus 로고
    • Toward a mathematical model of motivation, volition, and performance
    • Novak, E. 2014. Toward a mathematical model of motivation, volition, and performance. Computers & Education 74: 73-80.
    • (2014) Computers & Education , vol.74 , pp. 73-80
    • Novak, E.1
  • 35
    • 84867771770 scopus 로고    scopus 로고
    • Academic emotions and student engagement
    • edited by Christenson, N. S. L., A. L. Reschly, and C. Wylie, New York, NY: Springer
    • Pekrun, R., and L. Linnenbrink-Garcia. 2012. Academic emotions and student engagement. In Handbook of Research on Student Engagement, edited by Christenson, N. S. L., A. L. Reschly, and C. Wylie, 259-282. New York, NY: Springer.
    • (2012) Handbook of Research on Student Engagement , pp. 259-282
    • Pekrun, R.1    Linnenbrink-Garcia, L.2
  • 36
    • 0036087015 scopus 로고    scopus 로고
    • Academic emotions in students’ self-regulated learning and achievement: A program of qualitative and quantitative research
    • Pekrun, R., T. Goetz, W. Titz, and R. P. Perry. 2002. Academic emotions in students’ self-regulated learning and achievement: A program of qualitative and quantitative research. Educational Psychologist 37: 91-105.
    • (2002) Educational Psychologist , vol.37 , pp. 91-105
    • Pekrun, R.1    Goetz, T.2    Titz, W.3    Perry, R.P.4
  • 37
    • 78650564566 scopus 로고    scopus 로고
    • Measuring emotions in students’ learning and performance: The Achievement Emotions Questionnaire (AEQ)
    • Pekrun, R., T. Goetz, A. Frenzel, P. Barchfeld, and R. P. Perry. 2011. Measuring emotions in students’ learning and performance: The Achievement Emotions Questionnaire (AEQ). Contemporary Educational Psychology 36: 36-48.
    • (2011) Contemporary Educational Psychology , vol.36 , pp. 36-48
    • Pekrun, R.1    Goetz, T.2    Frenzel, A.3    Barchfeld, P.4    Perry, R.P.5
  • 42
    • 84991092136 scopus 로고    scopus 로고
    • Accounting Information Systems
    • NJ: Prentice Hall
    • Romney, M., and P. Steinbart. 2015. Accounting Information Systems. Upper Saddle River, NJ: Prentice Hall.
    • (2015) Upper Saddle River
    • Romney, M.1    Steinbart, P.2
  • 45
    • 84990903616 scopus 로고
    • The Positive Affects. New York, NY: Springer
    • Tomkins, S. S. 1962. Affect, Imagery, Consciousness: Vol. I. The Positive Affects. New York, NY: Springer.
    • (1962) Affect, Imagery, Consciousness , vol.1
    • Tomkins, S.S.1
  • 47
    • 0347294219 scopus 로고
    • Novelty assessment in the brain and long-term memory encoding
    • Tulving, E., and N. Kroll. 1995. Novelty assessment in the brain and long-term memory encoding. Psychonomic Bulletin & Review 2 (3): 387-390.
    • (1995) Psychonomic Bulletin & Review , vol.2 , Issue.3 , pp. 387-390
    • Tulving, E.1    Kroll, N.2
  • 48
    • 9744271731 scopus 로고    scopus 로고
    • User acceptance of hedonic information systems
    • van der Heijden, H. 2004. User acceptance of hedonic information systems. MIS Quarterly 28 (4): 695-704.
    • (2004) MIS Quarterly , vol.28 , Issue.4 , pp. 695-704
    • Van Der Heijden, H.1
  • 50
    • 23844464845 scopus 로고    scopus 로고
    • Combining software games with education: Evaluation of its educational effectiveness
    • Virvou, M., G. Katsionis, and K. Manos. 2005. Combining software games with education: Evaluation of its educational effectiveness. JournalofEducational Technology and Society 8 (2): 54-65.
    • (2005) Journalofeducational Technology and Society , vol.8 , Issue.2 , pp. 54-65
    • Virvou, M.1    Katsionis, G.2    Manos, K.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.