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Volumn 1, Issue 4, 2012, Pages 299-302

Gamification and the Internet: Experts Expect Game Layers to Expand in the Future, with Positive and Negative Results

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EID: 84993981928     PISSN: 2161783X     EISSN: 21617856     Source Type: Journal    
DOI: 10.1089/g4h.2012.0027     Document Type: Article
Times cited : (32)

References (5)
  • 1
    • 70149118851 scopus 로고    scopus 로고
    • Entertainment Software Association, accessed May 22, 2012
    • Entertainment Software Association. Essential Facts About the Computer and Video Game Industry. 2011. www. scribd. com/doc/57926535/Essential-Facts-2011 (accessed May 22, 2012).
    • (2011) Essential Facts about the Computer and Video Game Industry
  • 4
    • 84994055292 scopus 로고    scopus 로고
    • accessed May 22, 2012
    • Deloitte. Deloitte Predicts the Top 10 Technology Trends for 2012. www. deloitte. com/view/en-US/us/Services/consulting/ 806b17a15fc14310VgnVCM3000001c56f00aRCRD. htm (accessed May 22, 2012).
    • Deloitte Predicts the Top 10 Technology Trends for 2012
  • 5
    • 84883793584 scopus 로고    scopus 로고
    • Elon University, Pew Internet & American Life Project, accessed May 22, 2012
    • Elon University, Pew Internet & American Life Project. The Future of Gamification. www. pewinternet. org/Reports/ 2012/Future-of-Gamification. Aspx (accessed May 22, 2012).
    • The Future of Gamification


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.