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Volumn 90, Issue 2, 2016, Pages 214-218
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Video Games for Neuro-Cognitive Optimization
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Author keywords
Closed loop; Cognitive training; Multimodal; Neurofeedback; Neuroplasticity; Neurostimulation; Personalized; Video game
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Indexed keywords
COGNITION;
COMPUTER GRAPHICS;
COMPUTER PROGRAM;
COMPUTER SYSTEM;
DECISION MAKING;
ELECTRODERMAL RESPONSE;
ELECTROENCEPHALOGRAM;
ELECTROMYOGRAM;
HEART RATE VARIABILITY;
HUMAN;
INDUSTRY;
NERVE CELL PLASTICITY;
NERVE STIMULATION;
NEUROCOGNITIVE OPTIMIZATION;
OUTCOME ASSESSMENT;
PERFORMANCE;
PERSONALIZED MEDICINE;
PRIORITY JOURNAL;
SHORT SURVEY;
TECHNOLOGY;
TRAINING;
VALIDATION STUDY;
VIDEO GAME;
BIOMEDICAL ENHANCEMENT;
NEUROSCIENCE;
PHYSIOLOGY;
PROCEDURES;
TRENDS;
BIOMEDICAL ENHANCEMENT;
COGNITION;
HUMANS;
NEUROSCIENCES;
TECHNOLOGY TRANSFER;
VALIDATION STUDIES AS TOPIC;
VIDEO GAMES;
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EID: 84963721858
PISSN: 08966273
EISSN: 10974199
Source Type: Journal
DOI: 10.1016/j.neuron.2016.04.010 Document Type: Short Survey |
Times cited : (115)
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References (20)
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