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Volumn 90, Issue 2, 2016, Pages 214-218

Video Games for Neuro-Cognitive Optimization

Author keywords

Closed loop; Cognitive training; Multimodal; Neurofeedback; Neuroplasticity; Neurostimulation; Personalized; Video game

Indexed keywords

COGNITION; COMPUTER GRAPHICS; COMPUTER PROGRAM; COMPUTER SYSTEM; DECISION MAKING; ELECTRODERMAL RESPONSE; ELECTROENCEPHALOGRAM; ELECTROMYOGRAM; HEART RATE VARIABILITY; HUMAN; INDUSTRY; NERVE CELL PLASTICITY; NERVE STIMULATION; NEUROCOGNITIVE OPTIMIZATION; OUTCOME ASSESSMENT; PERFORMANCE; PERSONALIZED MEDICINE; PRIORITY JOURNAL; SHORT SURVEY; TECHNOLOGY; TRAINING; VALIDATION STUDY; VIDEO GAME; BIOMEDICAL ENHANCEMENT; NEUROSCIENCE; PHYSIOLOGY; PROCEDURES; TRENDS;

EID: 84963721858     PISSN: 08966273     EISSN: 10974199     Source Type: Journal    
DOI: 10.1016/j.neuron.2016.04.010     Document Type: Short Survey
Times cited : (115)

References (20)
  • 18
    • 84928789447 scopus 로고    scopus 로고
    • Schork N.J. Nature 2015, 520:609-611.
    • (2015) Nature , vol.520 , pp. 609-611
    • Schork, N.J.1
  • 20


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.