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Volumn , Issue , 2015, Pages 18-25

Game design research

Author keywords

Game design; Game design research; Game research; Game studies

Indexed keywords

ACADEMIC FIELDS; DESIGN RESEARCH; GAME DESIGN; GAME RESEARCH; GAME STUDIES; GENERAL DESIGNS; RESEARCH PAPERS; THEORETICAL FRAMEWORK;

EID: 84962857603     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2818187.2818300     Document Type: Conference Paper
Times cited : (30)

References (39)
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    • The uneasy relationship between design and design research
    • Michel, Ralf Ed., Birkhäuser
    • Bonsiepe, Gui. 2007. The Uneasy Relationship between Design and Design Research. In Michel, Ralf (Ed.) Design Research Now. Essays and Selected Papers. Birkhäuser. p. 25-41
    • (2007) Design Research Now. Essays and Selected Papers , pp. 25-41
    • Bonsiepe, G.1
  • 6
    • 84993661285 scopus 로고    scopus 로고
    • Editorial: Thirty years of interdisciplinarity
    • March 2000, Sage Publications
    • Crookall, David. 2000. Editorial: Thirty Years of Interdisciplinarity. Simulation and Gaming. Vol. 31 No. 1, March 2000. p. 5-12. Sage Publications.
    • (2000) Simulation and Gaming , vol.31 , Issue.1 , pp. 5-12
    • Crookall, D.1
  • 7
    • 70350676742 scopus 로고    scopus 로고
    • From a design science to a design discipline: Understanding designerly ways of knowing and thinking
    • Michel, Ralf Ed., Birkhäuser
    • Cross, Nigel. 2007. From a Design Science to a Design Discipline: Understanding Designerly ways of Knowing and Thinking. In Michel, Ralf (Ed.) Design Research Now. Essays and Selected Papers. Birkhäuser. p. 41-55
    • (2007) Design Research Now. Essays and Selected Papers , pp. 41-55
    • Cross, N.1
  • 9
    • 0000542178 scopus 로고
    • Comparing paradigms for describing design activity
    • April, Elsevier Science
    • Dorst, K. & Dijkhuis, J. 1995. "Comparing paradigms for describing design activity" Design Studies Vol 16 No 228 April. p. 261-274. Elsevier Science.
    • (1995) Design Studies , vol.16 , Issue.228 , pp. 261-274
    • Dorst, K.1    Dijkhuis, J.2
  • 14
    • 84978891836 scopus 로고    scopus 로고
    • Swap adjacent gems to make sets of three: A history of matching tile games
    • 2007. London: Routledge
    • Juul, Jesper. 2007. Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games. Artifact journal. Volume 2, 2007. London: Routledge.
    • (2007) Artifact Journal , vol.2
    • Juul, J.1
  • 16
    • 84962882876 scopus 로고    scopus 로고
    • Some notes on the nature of game design. Breaking new ground: Innovation in games, play, practice and theory
    • Kuittinen, Jussi & Holopainen, Jussi. 2009. Some Notes on the Nature of Game Design. Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009.
    • (2009) Proceedings of DiGRA 2009
    • Kuittinen, J.1    Holopainen, J.2
  • 22
    • 20444461845 scopus 로고    scopus 로고
    • Architectural Press. Taylor & Francis Group. Routledge
    • Lawson, Bryan. 2004. What Designers Know. Architectural Press. Taylor & Francis Group. Routledge.
    • (2004) What Designers Know
    • Lawson, B.1
  • 25
    • 85145536778 scopus 로고    scopus 로고
    • Getting into the game: Doing multi-disciplinary game studies
    • Bernard Perron & Mark J. P. Wolf eds., New York: Routledge
    • Mäyrä, Frans. 2009. Getting into the Game: Doing Multi-Disciplinary Game Studies. In Bernard Perron & Mark J. P. Wolf (eds.) The Video Game Theory Reader 2. New York: Routledge. pp. 313-329.
    • (2009) The Video Game Theory Reader 2 , pp. 313-329
    • Mäyrä, F.1
  • 35
    • 84962843720 scopus 로고    scopus 로고
    • Beyond normal products and development processes: Computer games as interactive experiential goods and their manner of development
    • 13-15 November, 2003
    • Tschang, F. Ted. 2003. Beyond Normal Products and Development Processes: Computer Games as Interactive Experiential Goods and Their Manner of Development. What Do We Know About Innovation? A Conference in honour of Keith Pavitt University of Sussex, 13-15 November, 2003.
    • (2003) What do We Know About Innovation? A Conference in Honour of Keith Pavitt University of Sussex
    • Tschang, F.T.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.