메뉴 건너뛰기




Volumn , Issue , 2009, Pages 58-65

Casual game design values

Author keywords

Analysis; Casual games; Design values; Framework; Game design; Play culture transformation; Web downloadables

Indexed keywords

DESIGN APPROACHES; DESIGN VALUE; DIGITAL ENVIRONMENT; FUNCTIONAL APPROACH; GAME DESIGN; LARGE POPULATION;

EID: 76749152994     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1621841.1621854     Document Type: Conference Paper
Times cited : (81)

References (16)
  • 1
    • 76749105668 scopus 로고    scopus 로고
    • Adams, E., (2007). 50 Greatest Game Design Innovations. Edge Online. Retrieved 8th January 2009 from http://www.edge-online.com/features/50-greatest- gamedesign-innovations
    • Adams, E., (2007). 50 Greatest Game Design Innovations. Edge Online. Retrieved 8th January 2009 from http://www.edge-online.com/features/50-greatest- gamedesign-innovations
  • 2
    • 76749131600 scopus 로고    scopus 로고
    • th June 2009 from http://news. bigdownload.com/2008/10/28/world-of-warcraftsurpasses-11-million-subscribers/
    • th June 2009 from http://news. bigdownload.com/2008/10/28/world-of-warcraftsurpasses-11-million-subscribers/
  • 3
    • 76749093605 scopus 로고    scopus 로고
    • Casual Games Association, Retrieved December 2008 from
    • Casual Games Association, (2008). Casual Games Market Report 2007. Retrieved December 2008 from http://www.casualconnect.org/newscontent/11-2007/ casualgamesmarketreport2007.html
    • (2008) Casual Games Market Report 2007
  • 4
    • 76749108512 scopus 로고    scopus 로고
    • th June 2009 from: http://www.reuters.com/article/technologyNews/idUSN2654861820071029
    • th June 2009 from: http://www.reuters.com/article/technologyNews/idUSN2654861820071029
  • 5
    • 76749149070 scopus 로고    scopus 로고
    • th June 2009 from http://www.joystiq.com/2009/01/29/latest-nintendofinancial-report-sees- predictable-record-growth/
    • th June 2009 from http://www.joystiq.com/2009/01/29/latest-nintendofinancial-report-sees- predictable-record-growth/
  • 6
    • 76749101934 scopus 로고    scopus 로고
    • th June from http://www.edge-online.com/news/eve-online- surpasses-300000-subscribers
    • th June from http://www.edge-online.com/news/eve-online- surpasses-300000-subscribers
  • 7
    • 76749170722 scopus 로고    scopus 로고
    • Casual Revolution: Reinventing Video Games and Their Players. Cambridge, Massachusetts: MIT Press 2009
    • In press
    • Juul, J. (2009). Casual Revolution: Reinventing Video Games and Their Players. Cambridge, Massachusetts: MIT Press 2009. (In press).
    • (2009)
    • Juul, J.1
  • 9
    • 84954577811 scopus 로고    scopus 로고
    • How Designers Think
    • Fourth Edition. Architectual Press
    • Lawson, B., (2006). How Designers Think. The design process demystified. Fourth Edition. Architectual Press.
    • (2006) The design process demystified
    • Lawson, B.1
  • 10
    • 76749102425 scopus 로고    scopus 로고
    • May Improve Mental Acuity. Gamasutra. Retrieved January 2009 from
    • Maragos, N., (2006). Study Shows Casual Games May Improve Mental Acuity. Gamasutra. Retrieved January 2009 from http://www.gamasutra.com/php-bin/news- index.php?story=8636
    • (2006) Study Shows Casual Games
    • Maragos, N.1
  • 11
    • 76749128905 scopus 로고    scopus 로고
    • Pargman, D., & Jacobsson, P., (2006): The Magic is Gone: A Critical Examination of the Gaming Situation. In Gaming Realities. A Challenge for Digital Culture (pp. 15-22). Athens, Fournos Centre for the Digital Culture.
    • Pargman, D., & Jacobsson, P., (2006): "The Magic is Gone: A Critical Examination of the Gaming Situation." In Gaming Realities. A Challenge for Digital Culture (pp. 15-22). Athens, Fournos Centre for the Digital Culture.
  • 13
    • 76749162302 scopus 로고    scopus 로고
    • Research and Markets, Retrieved on December 2008 from
    • Research and Markets, (2008). "Casual Gaming - Games for Everyone". 2008. Retrieved on December 2008 from http://www. researchandmarkets.com/reports/659480/casual-gaming-games-for-everyone
    • (2008) Casual Gaming - Games for Everyone
  • 14
    • 76749167531 scopus 로고    scopus 로고
    • Robbins, B. & Wallace, M, Eds, Retrieved December 5th, 2008, from
    • Robbins, B. & Wallace, M. (Eds.) (2006). IGDA 2006 Casual Games White Paper. Retrieved December 5th, 2008, from http://www.igda.org/casual/IGDA- CasualGames-Whitepaper-2006.pdf
    • (2006) IGDA 2006 Casual Games White Paper
  • 16
    • 76749128447 scopus 로고    scopus 로고
    • th June from: http://www.usatoday.com/tech/news/2004-05-12-gamer-demographic65
    • th June from: http://www.usatoday.com/tech/news/2004-05-12-gamer-demographic65


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.