메뉴 건너뛰기




Volumn 14, Issue , 2016, Pages 17-22

Apps for life change: Critical review and solution directions

Author keywords

EHealth; Gamification; MHealth; Mobile apps

Indexed keywords

COMPUTATION THEORY; HUMAN COMPUTER INTERACTION;

EID: 84959333878     PISSN: 18759521     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.entcom.2015.07.001     Document Type: Article
Times cited : (40)

References (59)
  • 4
    • 84910110037 scopus 로고    scopus 로고
    • Technology for health: a qualitative study on barriers to using the iPad for diet change
    • Lister C., West J.H., Richards R., Crookston B., Hall P.C., Redelfs A.H. Technology for health: a qualitative study on barriers to using the iPad for diet change. Health 2013, 05(04):761-768.
    • (2013) Health , vol.5 , Issue.4 , pp. 761-768
    • Lister, C.1    West, J.H.2    Richards, R.3    Crookston, B.4    Hall, P.C.5    Redelfs, A.H.6
  • 5
    • 84925357232 scopus 로고    scopus 로고
    • Implementation of behavior change techniques in mobile applications for physical activity
    • Yang C.-H., Maher J.P., Conroy D.E. Implementation of behavior change techniques in mobile applications for physical activity. Am. J. Prev. Med. 2015, (0).
    • (2015) Am. J. Prev. Med.
    • Yang, C.-H.1    Maher, J.P.2    Conroy, D.E.3
  • 7
    • 77953822847 scopus 로고    scopus 로고
    • A motivational model of video game engagement
    • Przybylski A.K., Rigby C.S., Ryan R.M. A motivational model of video game engagement. Rev. Gen. Psychol. 2010, 14(2):154-166.
    • (2010) Rev. Gen. Psychol. , vol.14 , Issue.2 , pp. 154-166
    • Przybylski, A.K.1    Rigby, C.S.2    Ryan, R.M.3
  • 8
    • 79960005601 scopus 로고    scopus 로고
    • The role of psychology in understanding the impact of computer games
    • (serious Games Development and Application)
    • Boyle E., Connolly T.M., Hainey T. The role of psychology in understanding the impact of computer games. Entert. Comput. 2011, 2(2):69-74. (serious Games Development and Application).
    • (2011) Entert. Comput. , vol.2 , Issue.2 , pp. 69-74
    • Boyle, E.1    Connolly, T.M.2    Hainey, T.3
  • 10
    • 0038700754 scopus 로고    scopus 로고
    • Action video game modifies visual selective attention
    • Green C.S., Bavelier D. Action video game modifies visual selective attention. Nature 2003, 423(6939):534-537.
    • (2003) Nature , vol.423 , Issue.6939 , pp. 534-537
    • Green, C.S.1    Bavelier, D.2
  • 11
    • 29544446961 scopus 로고    scopus 로고
    • Designing action games for appealing to buyers
    • Hwa Hsu S., Lee F.-L., Wu M.-C. Designing action games for appealing to buyers. CyberPsychol. Behav. 2005, 8(6):585-591.
    • (2005) CyberPsychol. Behav. , vol.8 , Issue.6 , pp. 585-591
    • Hwa Hsu, S.1    Lee, F.-L.2    Wu, M.-C.3
  • 12
    • 84959413614 scopus 로고    scopus 로고
    • Improvement of visual attention and working memory trough a web-based cognitive training program, A Lumos Labs White Paper.
    • M. Scanlon, D. Drescher, K. Sarkar, Improvement of visual attention and working memory trough a web-based cognitive training program, A Lumos Labs White Paper.
    • Scanlon, M.1    Drescher, D.2    Sarkar, K.3
  • 14
    • 79953242161 scopus 로고    scopus 로고
    • A dynamical model for describing behavioural interventions for weight loss and body composition change
    • Navarro-Barrientos J.-E., Rivera D.E., Collins L.M. A dynamical model for describing behavioural interventions for weight loss and body composition change. Math. Comput. Model. Dyn. Syst. 2011, 17(2):183-203.
    • (2011) Math. Comput. Model. Dyn. Syst. , vol.17 , Issue.2 , pp. 183-203
    • Navarro-Barrientos, J.-E.1    Rivera, D.E.2    Collins, L.M.3
  • 17
    • 84879079138 scopus 로고    scopus 로고
    • The behavior change technique taxonomy (v1) of 93 hierarchically clustered techniques: building an international consensus for the reporting of behavior change interventions
    • Michie S., Richardson M., Johnston M., Abraham C., Francis J., Hardeman W., Eccles M.P., Cane J., Wood C.E. The behavior change technique taxonomy (v1) of 93 hierarchically clustered techniques: building an international consensus for the reporting of behavior change interventions. Ann. Behav. Med. 2013, 46(1):81-95.
    • (2013) Ann. Behav. Med. , vol.46 , Issue.1 , pp. 81-95
    • Michie, S.1    Richardson, M.2    Johnston, M.3    Abraham, C.4    Francis, J.5    Hardeman, W.6    Eccles, M.P.7    Cane, J.8    Wood, C.E.9
  • 18
    • 47749113622 scopus 로고    scopus 로고
    • A taxonomy of behavior change techniques used in interventions
    • Abraham C., Michie S. A taxonomy of behavior change techniques used in interventions. Health Psychol. 2008, 27(3):379-387.
    • (2008) Health Psychol. , vol.27 , Issue.3 , pp. 379-387
    • Abraham, C.1    Michie, S.2
  • 19
    • 79959212067 scopus 로고    scopus 로고
    • A refined taxonomy of behaviour change techniques to help people change their physical activity and healthy eating behaviours: the calo-re taxonomy
    • Michie S., Ashford S., Sniehotta F.F., Dombrowski S.U., Bishop A., French D.P. A refined taxonomy of behaviour change techniques to help people change their physical activity and healthy eating behaviours: the calo-re taxonomy. Psychol. Health 2011, 26(11):1479-1498.
    • (2011) Psychol. Health , vol.26 , Issue.11 , pp. 1479-1498
    • Michie, S.1    Ashford, S.2    Sniehotta, F.F.3    Dombrowski, S.U.4    Bishop, A.5    French, D.P.6
  • 20
    • 84902909870 scopus 로고    scopus 로고
    • Do physical activity and dietary smartphone applications incorporate evidence-based behaviour change techniques?
    • Direito A., Dale L.P., Shields E., Dobson R., Whittaker R., Maddison R. Do physical activity and dietary smartphone applications incorporate evidence-based behaviour change techniques?. BMC Public Health 2014, 14(1):646.
    • (2014) BMC Public Health , vol.14 , Issue.1 , pp. 646
    • Direito, A.1    Dale, L.P.2    Shields, E.3    Dobson, R.4    Whittaker, R.5    Maddison, R.6
  • 21
    • 84875782414 scopus 로고    scopus 로고
    • Apps of steel: Are exercise apps providing consumers with realistic expectations? A content analysis of exercise apps for presence of behavior change theory
    • 1090198112452126
    • Cowan L.T., Van Wagenen S.A., Brown B.A., Hedin R.J., Seino-Stephan Y., Hall P.C., West J.H. Apps of steel: Are exercise apps providing consumers with realistic expectations? A content analysis of exercise apps for presence of behavior change theory. Health Educ. Behav. 2012, 1090198112452126.
    • (2012) Health Educ. Behav.
    • Cowan, L.T.1    Van Wagenen, S.A.2    Brown, B.A.3    Hedin, R.J.4    Seino-Stephan, Y.5    Hall, P.C.6    West, J.H.7
  • 23
    • 84920887385 scopus 로고    scopus 로고
    • How can weight-loss app designers' best engage and support users? A qualitative investigation
    • Tang J., Abraham C., Stamp E., Greaves C. How can weight-loss app designers' best engage and support users? A qualitative investigation. Br. J. Health Psychol. 2015, 20(1):151-171.
    • (2015) Br. J. Health Psychol. , vol.20 , Issue.1 , pp. 151-171
    • Tang, J.1    Abraham, C.2    Stamp, E.3    Greaves, C.4
  • 24
    • 84907519934 scopus 로고    scopus 로고
    • Behavior change techniques implemented in electronic lifestyle activity monitors: a systematic content analysis
    • Lyons E.J., Lewis Z.H., Mayrsohn B.G., Rowland J.L. Behavior change techniques implemented in electronic lifestyle activity monitors: a systematic content analysis. J. Med. Internet Res. 2014, 16(8):e192.
    • (2014) J. Med. Internet Res. , vol.16 , Issue.8 , pp. e192
    • Lyons, E.J.1    Lewis, Z.H.2    Mayrsohn, B.G.3    Rowland, J.L.4
  • 26
    • 33845628973 scopus 로고    scopus 로고
    • The motivational pull of video games: a self-determination theory approach
    • Ryan R.M., Rigby C.S., Przybylski A. The motivational pull of video games: a self-determination theory approach. Motiv. Emot. 2006, 30(4):344-360.
    • (2006) Motiv. Emot. , vol.30 , Issue.4 , pp. 344-360
    • Ryan, R.M.1    Rigby, C.S.2    Przybylski, A.3
  • 28
    • 84877924220 scopus 로고    scopus 로고
    • Exergames for health and fitness: the roles of gps and geosocial apps
    • Boulos M., Yang S.P. Exergames for health and fitness: the roles of gps and geosocial apps. Int. J. Health Geogr. 2013, 12:18.
    • (2013) Int. J. Health Geogr. , vol.12 , pp. 18
    • Boulos, M.1    Yang, S.P.2
  • 29
    • 84881139615 scopus 로고    scopus 로고
    • An empirical review of the top 500 medical apps in a european android market
    • Obiodu V., Obiodu E. An empirical review of the top 500 medical apps in a european android market. J. Mobile Technol. Med. 2012, 1(4):22-37.
    • (2012) J. Mobile Technol. Med. , vol.1 , Issue.4 , pp. 22-37
    • Obiodu, V.1    Obiodu, E.2
  • 30
    • 84878191643 scopus 로고    scopus 로고
    • Medical apps for smartphones: lack of evidence undermines quality and safety
    • Buijink A., Visser B.J., Marshall L. Medical apps for smartphones: lack of evidence undermines quality and safety. Evid Based Med 2013, 18(3):90-92.
    • (2013) Evid Based Med , vol.18 , Issue.3 , pp. 90-92
    • Buijink, A.1    Visser, B.J.2    Marshall, L.3
  • 31
    • 84921735145 scopus 로고    scopus 로고
    • Development and examination of a rubric for evaluating point-of-care medical applications for mobile devices
    • Butcher R., MacKinnon M., Gadd K., LeBlanc-Duchin D. Development and examination of a rubric for evaluating point-of-care medical applications for mobile devices. Med. Ref. Serv. Quart. 2015, 34(1):75-87.
    • (2015) Med. Ref. Serv. Quart. , vol.34 , Issue.1 , pp. 75-87
    • Butcher, R.1    MacKinnon, M.2    Gadd, K.3    LeBlanc-Duchin, D.4
  • 34
    • 75149156604 scopus 로고    scopus 로고
    • Ecological momentary interventions: incorporating mobile technology into psychosocial and health behaviour treatments
    • Heron K.E., Smyth J.M. Ecological momentary interventions: incorporating mobile technology into psychosocial and health behaviour treatments. Br. J. Health Psychol. 2010, 15(1):1-39.
    • (2010) Br. J. Health Psychol. , vol.15 , Issue.1 , pp. 1-39
    • Heron, K.E.1    Smyth, J.M.2
  • 36
    • 84971324311 scopus 로고    scopus 로고
    • A game plan: gamification design principles in mHealth applications for chronic disease management
    • 1460458214537511
    • Miller A.S., Cafazzo J.A., Seto E. A game plan: gamification design principles in mHealth applications for chronic disease management. Health Inform. J. 2014, 1460458214537511.
    • (2014) Health Inform. J.
    • Miller, A.S.1    Cafazzo, J.A.2    Seto, E.3
  • 39
    • 0034549672 scopus 로고    scopus 로고
    • The what and why of goal pursuits: human needs and the self-determination of behavior
    • Deci E.L., Ryan R.M. The what and why of goal pursuits: human needs and the self-determination of behavior. Psychol. Inquiry 2000, 11(4):227-268.
    • (2000) Psychol. Inquiry , vol.11 , Issue.4 , pp. 227-268
    • Deci, E.L.1    Ryan, R.M.2
  • 40
    • 84918804646 scopus 로고    scopus 로고
    • Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity
    • Zuckerman O., Gal-Oz A. Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity. Pers. Ubiquit. Comput. 2014, 18(7):1705-1719.
    • (2014) Pers. Ubiquit. Comput. , vol.18 , Issue.7 , pp. 1705-1719
    • Zuckerman, O.1    Gal-Oz, A.2
  • 42
    • 84880744092 scopus 로고    scopus 로고
    • Gamification literacy: emerging needs for identifying bad gamification
    • Springer
    • Yamakami T. Gamification literacy: emerging needs for identifying bad gamification. Multimedia and Ubiquitous Engineering 2013, 395-403. Springer.
    • (2013) Multimedia and Ubiquitous Engineering , pp. 395-403
    • Yamakami, T.1
  • 43
    • 84970896541 scopus 로고    scopus 로고
    • Sgi: a framework for increasing the sustainability of gamification impact
    • AlMarshedi A., Wills G.B., Wanick V., Ranchhod A. Sgi: a framework for increasing the sustainability of gamification impact. Int. J. Infonomics 2015, 8(1/2):2044-2052.
    • (2015) Int. J. Infonomics , vol.8 , Issue.1-2 , pp. 2044-2052
    • AlMarshedi, A.1    Wills, G.B.2    Wanick, V.3    Ranchhod, A.4
  • 45
    • 84907845372 scopus 로고    scopus 로고
    • Video game personalisation techniques: a comprehensive survey
    • Karpinskyj S., Zambetta F., Cavedon L. Video game personalisation techniques: a comprehensive survey. Entert. Comput. 2014, 5(4):211-218.
    • (2014) Entert. Comput. , vol.5 , Issue.4 , pp. 211-218
    • Karpinskyj, S.1    Zambetta, F.2    Cavedon, L.3
  • 46
    • 84906279566 scopus 로고    scopus 로고
    • The behavioral intervention technology model: an integrated conceptual and technological framework for eHealth and mHealth interventions
    • Mohr D.C., Schueller S.M., Montague E., Burns M.N., Rashidi P. The behavioral intervention technology model: an integrated conceptual and technological framework for eHealth and mHealth interventions. J. Med. Internet Res. 2014, 16(6):e146.
    • (2014) J. Med. Internet Res. , vol.16 , Issue.6 , pp. e146
    • Mohr, D.C.1    Schueller, S.M.2    Montague, E.3    Burns, M.N.4    Rashidi, P.5
  • 47
    • 84901035003 scopus 로고    scopus 로고
    • Behavior change techniques in top-ranked mobile apps for physical activity
    • Conroy D.E., Yang C.-H., Maher J.P. Behavior change techniques in top-ranked mobile apps for physical activity. Am. J. Prev. Med. 2014, 46(6):649-652.
    • (2014) Am. J. Prev. Med. , vol.46 , Issue.6 , pp. 649-652
    • Conroy, D.E.1    Yang, C.-H.2    Maher, J.P.3
  • 49
    • 82055196844 scopus 로고    scopus 로고
    • Brainhex: preliminary results from a neurobiological gamer typology survey
    • Springer
    • Nacke L.E., Bateman C., Mandryk R.L. Brainhex: preliminary results from a neurobiological gamer typology survey. Entertainment Computing - ICEC 2011 2011, 288-293. Springer.
    • (2011) Entertainment Computing - ICEC 2011 , pp. 288-293
    • Nacke, L.E.1    Bateman, C.2    Mandryk, R.L.3
  • 50
    • 0008917059 scopus 로고    scopus 로고
    • Hearts, clubs, diamonds, spades: players who suit muds
    • Bartle R. Hearts, clubs, diamonds, spades: players who suit muds. J. MUD Res. 1996, 1(1):19.
    • (1996) J. MUD Res. , vol.1 , Issue.1 , pp. 19
    • Bartle, R.1
  • 51
    • 84959413617 scopus 로고    scopus 로고
    • Player typology in theory and practice, in: Proceedings of DiGRA: Think Design Play
    • C. Bateman, R. Lowenhaupt, L.E. Nacke, Player typology in theory and practice, in: Proceedings of DiGRA: Think Design Play.
    • Bateman, C.1    Lowenhaupt, R.2    Nacke, L.E.3
  • 52
    • 84865188740 scopus 로고    scopus 로고
    • Player behavioural modelling for video games
    • (games and (AI))
    • Bakkes S.C., Spronck P.H., van Lankveld G. Player behavioural modelling for video games. Entert. Comput. 2012, 3(3):71-79. (games and (AI)).
    • (2012) Entert. Comput. , vol.3 , Issue.3 , pp. 71-79
    • Bakkes, S.C.1    Spronck, P.H.2    van Lankveld, G.3
  • 53
    • 85002900050 scopus 로고    scopus 로고
    • Choosing the right app: an exploratory perspective on heuristic decision processes for smartphone app selection
    • Dogruel L., Joeckel S., Bowman N.D. Choosing the right app: an exploratory perspective on heuristic decision processes for smartphone app selection. Mobile Media Commun. 2015, 3(1):125-144.
    • (2015) Mobile Media Commun. , vol.3 , Issue.1 , pp. 125-144
    • Dogruel, L.1    Joeckel, S.2    Bowman, N.D.3
  • 56
    • 84959333442 scopus 로고    scopus 로고
    • Mhealth regulation, legislation, and cybersecurity
    • Springer
    • Garrie R.L., Paustian P.E. mhealth regulation, legislation, and cybersecurity. mHealth 2014, 45-63. Springer.
    • (2014) mHealth , pp. 45-63
    • Garrie, R.L.1    Paustian, P.E.2
  • 57
    • 84907501387 scopus 로고    scopus 로고
    • The behavioral intervention technology model and intervention mapping: the best of both worlds
    • Crutzen R. The behavioral intervention technology model and intervention mapping: the best of both worlds. J. Med. Internet Res. 2014, 16(8):e188.
    • (2014) J. Med. Internet Res. , vol.16 , Issue.8 , pp. e188
    • Crutzen, R.1
  • 58
    • 84871657366 scopus 로고    scopus 로고
    • Clinical involvement and transparency in medical apps; not all apps are equal
    • O'Neill S., Brady R. Clinical involvement and transparency in medical apps; not all apps are equal. Colorectal Dis. 2013, 15(1):122.
    • (2013) Colorectal Dis. , vol.15 , Issue.1 , pp. 122
    • O'Neill, S.1    Brady, R.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.