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Volumn 240 LNEE, Issue , 2013, Pages 395-403
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Gamification literacy: Emerging needs for identifying bad gamification
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Author keywords
[No Author keywords available]
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Indexed keywords
ENTERPRISE MANAGEMENT;
GAMIFICATION;
NEGATIVE SIDES;
POSITIVE SIDES;
ELECTRICAL ENGINEERING;
MATHEMATICAL TECHNIQUES;
TECHNOLOGY TRANSFER;
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EID: 84880744092
PISSN: 18761100
EISSN: 18761119
Source Type: Book Series
DOI: 10.1007/978-94-007-6738-6_49 Document Type: Conference Paper |
Times cited : (18)
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References (1)
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