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Volumn 240 LNEE, Issue , 2013, Pages 395-403

Gamification literacy: Emerging needs for identifying bad gamification

Author keywords

[No Author keywords available]

Indexed keywords

ENTERPRISE MANAGEMENT; GAMIFICATION; NEGATIVE SIDES; POSITIVE SIDES;

EID: 84880744092     PISSN: 18761100     EISSN: 18761119     Source Type: Book Series    
DOI: 10.1007/978-94-007-6738-6_49     Document Type: Conference Paper
Times cited : (18)

References (1)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.