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Volumn 8531 LNCS, Issue , 2014, Pages 581-591

Gamifying social media to encourage social activities with digital-physical hybrid role-playing

Author keywords

Crowdfunding; Crowdsourcing; Digital Physical Hybrid Role Playing; Dramaturgy; Fictional Expressions; Gamification; Social Media; Sustainability

Indexed keywords

ARTIFICIAL INTELLIGENCE; COMPUTER SCIENCE; COMPUTERS;

EID: 84958537892     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-319-07632-4_55     Document Type: Conference Paper
Times cited : (8)

References (20)
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    • Nakajima, T.1    Lehdonvirta, V.2
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    • Designing enhanced daily digital artifacts based on the analysis of product promotions using fictional animation stories
    • Yoshida, T., Kou, G., Skowron, A., Cao, J., Hacid, H., Zhong, N. (eds. Springer, Heidelberg
    • Sakamoto, M., Nakajima, T., Akioka, S. Designing Enhanced Daily Digital Artifacts Based on the Analysis of Product Promotions Using Fictional Animation Stories. In Yoshida, T., Kou, G., Skowron, A., Cao, J., Hacid, H., Zhong, N. (eds.) AMT 2013. LNCS, vol. 8210, pp. 266-277. Springer, Heidelberg (2013)
    • (2013) AMT 2013. LNCS , vol.8210 , pp. 266-277
    • Sakamoto, M.1    Nakajima, T.2    Akioka, S.3
  • 15
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    • The gamimedia model gamifying content culture
    • Rau, P.L.P. (ed. Springer, Heidelberg
    • Sakamoto, M., Nakajima, T. The GamiMedia Model Gamifying Content Culture. In Rau, P.L.P. (ed.) CCD/HCII 2014. LNCS, vol. 8528, pp. 786-797. Springer, Heidelberg (2014)
    • (2014) CCD/HCII 2014. LNCS , vol.8528 , pp. 786-797
    • Sakamoto, M.1    Nakajima, T.2
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    • A methodology for gamifying smart cities navigating human behavior and attitude
    • Streitz, N., Markopoulos, P. (eds. Springer, Heidelberg
    • Sakamoto, M., Nakajima, T., Akioka, S. A Methodology for Gamifying Smart Cities Navigating Human Behavior and Attitude. In Streitz, N., Markopoulos, P. (eds.) DAPI/HCII 2014. LNCS, vol. 8530, pp. 598-609. Springer, Heidelberg (2014)
    • (2014) DAPI/HCII 2014. LNCS , vol.8530 , pp. 598-609
    • Sakamoto, M.1    Nakajima, T.2    Akioka, S.3
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    • Between game facilitation and performance interactive actors and non-player characters in larps
    • Stenros, J. Between Game Facilitation and Performance Interactive Actors and Non-Player Characters in Larps. International Journal of Role-Playing (4) (2013)
    • (2013) International Journal of Role-Playing , Issue.4
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.