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Volumn 8528 LNCS, Issue , 2014, Pages 786-797
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The GamiMedia model: Gamifying content culture
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Author keywords
culture based design; digital physical hybrid design; game analysis
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Indexed keywords
HUMAN COMPUTER INTERACTION;
ACTIVE AGENTS;
GAME ANALYSIS;
HYBRID DESIGN;
MEDIA CONTENT;
PROCESS CHANGE;
DESIGN;
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EID: 84903643584
PISSN: 03029743
EISSN: 16113349
Source Type: Book Series
DOI: 10.1007/978-3-319-07308-8_75 Document Type: Conference Paper |
Times cited : (8)
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References (20)
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