메뉴 건너뛰기




Volumn , Issue , 2015, Pages 137-167

Motivating rehabilitation through competitive Gaming

Author keywords

[No Author keywords available]

Indexed keywords

MOTIVATION;

EID: 84955624391     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.1007/978-3-319-21293-7_5     Document Type: Chapter
Times cited : (5)

References (50)
  • 3
    • 84873137538 scopus 로고    scopus 로고
    • Adaptive rehabilitation games
    • O. Barzilay, A. Wolf, Adaptive rehabilitation games. J. Electromyogr. Kinesiol. 23 (1), 182-189 (2013). doi: 10.1016/j.jelekin.2012.09.004
    • (2013) J. Electromyogr. Kinesiol. , vol.23 , Issue.1 , pp. 182-189
    • Barzilay, O.1    Wolf, A.2
  • 4
    • 85032538827 scopus 로고    scopus 로고
    • Blender, Blender 3D modelling software, Accessed 18 Aug 2014
    • Blender, Blender 3D modelling software, http://www.blender.org. Accessed 18 Aug 2014
  • 5
    • 63649160246 scopus 로고    scopus 로고
    • Virtual rehabilitation-implications for persons with stroke
    • PhD thesis, Göterborg University
    • J. Broeren, Virtual rehabilitation-implications for persons with stroke, PhD thesis, Göterborg University, 2007. ISBN: 978-91-628-7235-9
    • (2007)
    • Broeren, J.1
  • 6
    • 48049109184 scopus 로고    scopus 로고
    • Virtual rehabilitation in an activity centre for community-dwelling persons with stroke-the possibilities of 3- dimensional computer games
    • J. Broeren, L. Claesson, D. Goude, M. Rydmark, K.S. Sunnerhagen, Virtual rehabilitation in an activity centre for community-dwelling persons with stroke-the possibilities of 3- dimensional computer games. Cerebrovasc. Dis. 26 (3), 289-296 (2008). doi: 10.1159/000149576
    • (2008) Cerebrovasc. Dis. , vol.26 , Issue.3 , pp. 289-296
    • Broeren, J.1    Claesson, L.2    Goude, D.3    Rydmark, M.4    Sunnerhagen, K.S.5
  • 7
    • 78049287724 scopus 로고    scopus 로고
    • Intelligent decision-support in virtual reality healthcare and rehabilitation
    • S. Brahm, L.C. Jain. Studies in Computational Intelligence, Springer, Berlin
    • A.L. Brooks, Intelligent decision-support in virtual reality healthcare and rehabilitation, in Advanced Computational Intelligence in Healthcare 5, ed. by S. Brahm, L.C. Jain. Studies in Computational Intelligence, vol 326 (Springer, Berlin, 2011), pp. 143-169
    • (2011) Advanced Computational Intelligence in Healthcare 5 , vol.326 , pp. 143-169
    • Brooks, A.L.1
  • 10
    • 77956799027 scopus 로고    scopus 로고
    • Neuro-rehabilitation using the virtual reality based rehabilitation gaming system: methodology, design, psychometrics, usability and validation
    • M.S. Cameirao, S.B.I. Badia, E.D. Oller, P.F.M.J. Verschure, Neuro-rehabilitation using the virtual reality based rehabilitation gaming system: methodology, design, psychometrics, usability and validation. J. Neuroeng. Rehabil. 7, 48 (2011). doi: 10.1186/1743-0003-7-48
    • (2011) J. Neuroeng. Rehabil. , vol.7 , pp. 48
    • Cameirao, M.S.1    Badia, S.B.I.2    Oller, E.D.3    Verschure, P.F.M.J.4
  • 11
    • 84887827387 scopus 로고    scopus 로고
    • Development of virtual reality proprioceptive rehabilitation system for stroke patients
    • S. Cho, J. Ku, Y.K. Cho, I.K. Kim, Y.J. Kang, D.P. Jang, S.I. Kim, Development of virtual reality proprioceptive rehabilitation system for stroke patients. Comput. Methods Programs Biomed. 113 (1), 258-265 (2014). doi: 10.1016/j.cmpb.2013.09.006
    • (2014) Comput. Methods Programs Biomed. , vol.113 , Issue.1 , pp. 258-265
    • Cho, S.1    Ku, J.2    Cho, Y.K.3    Kim, I.K.4    Kang, Y.J.5    Jang, D.P.6    Kim, S.I.7
  • 12
    • 85032539565 scopus 로고    scopus 로고
    • Director, Director multimedia developing software, Accessed 18 July 2014
    • Director, Director multimedia developing software (2014), http://www.adobe.com/products/director.html. Accessed 18 July 2014
    • (2014)
  • 13
    • 84864808705 scopus 로고    scopus 로고
    • Break the bricks" serious game for stroke patients
    • K. Miesenberger et al. Lecture Notes in Computer Science, Springer, Berlin
    • T. Dömok, V. Szücs, E. László, C. Sik Lányi, "Break the bricks" serious game for stroke patients, in ICCHP 2012, Part I LNCS 7382, ed. by K. Miesenberger et al. Lecture Notes in Computer Science (Springer, Berlin, 2012), pp. 673-680
    • (2012) ICCHP 2012, Part I LNCS 7382 , pp. 673-680
    • Dömok, T.1    Szücs, V.2    László, E.3    Sik Lányi, C.4
  • 14
    • 77952878805 scopus 로고    scopus 로고
    • Nu!RehaVR:virtual reality in neuro tele-rehabilitation of patients with traumatic brain injury and stroke
    • O. Gervasi, R. Magni, M. Zampolini, Nu!RehaVR:virtual reality in neuro tele-rehabilitation of patients with traumatic brain injury and stroke. Virtual Reality 14 (2), 131-141 (2010). doi: 10.1007/s10055-009-0149-7
    • (2010) Virtual Reality , vol.14 , Issue.2 , pp. 131-141
    • Gervasi, O.1    Magni, R.2    Zampolini, M.3
  • 15
    • 84878504240 scopus 로고    scopus 로고
    • Factors infl uencing therapists' adoption of virtual reality for brain injury rehabilitation
    • S. Glegg, L. Holsti, D. Velikonja, B. Ansley, C. Brum, D. Sartor, Factors infl uencing therapists' adoption of virtual reality for brain injury rehabilitation. Cyberpsychol. Behav. Soc. Netw. 16 (5), 385-401 (2013). doi: 10.1089/cyber.2013.1506
    • (2013) Cyberpsychol. Behav. Soc. Netw. , vol.16 , Issue.5 , pp. 385-401
    • Glegg, S.1    Holsti, L.2    Velikonja, D.3    Ansley, B.4    Brum, C.5    Sartor, D.6
  • 16
    • 84955638050 scopus 로고    scopus 로고
    • Evaluating change in virtual reality adoption for brain injury rehabilitation: a knowledge translation study
    • S. Glegg, L. Holsti, S. Stanton, S. Hanna, D. Velikonja, B. Ansley, D. Sartot, C. Brum, Evaluating change in virtual reality adoption for brain injury rehabilitation: a knowledge translation study. Brain Inj. 28 (5-6), 691-691 (2014)
    • (2014) Brain Inj. , vol.28 , Issue.5-6 , pp. 691-691
    • Glegg, S.1    Holsti, L.2    Stanton, S.3    Hanna, S.4    Velikonja, D.5    Ansley, B.6    Sartot, D.7    Brum, C.8
  • 17
    • 77949371047 scopus 로고    scopus 로고
    • The impact of social interaction on usability for distributed virtual environment
    • I. Heldal, The impact of social interaction on usability for distributed virtual environment. J. Virtual Reality 6 (3), 45-54 (2007)
    • (2007) J. Virtual Reality , vol.6 , Issue.3 , pp. 45-54
    • Heldal, I.1
  • 18
    • 84955737215 scopus 로고    scopus 로고
    • Knowledge management: considering game patterns for emergency management training
    • Presented at the European Conference on Knowledge Management-ECKM 2014, Santarém
    • I. Heldal, P. Backlund et al., Knowledge management: considering game patterns for emergency management training. Presented at the European Conference on Knowledge Management-ECKM 2014, Santarém, 2014
    • (2014)
    • Heldal, I.1    Backlund, P.2
  • 19
    • 74849122381 scopus 로고    scopus 로고
    • Serious leisure, health perception, dispositional optimism, and life satisfaction among senior games participants
    • J. Heo, Y. Lee, Serious leisure, health perception, dispositional optimism, and life satisfaction among senior games participants. Educ. Gerontol. 36 (2), 112-126 (2010). doi: 10.1080/03601270903058523
    • (2010) Educ. Gerontol. , vol.36 , Issue.2 , pp. 112-126
    • Heo, J.1    Lee, Y.2
  • 20
    • 84874715131 scopus 로고    scopus 로고
    • Effects of virtual reality-based rehabilitation on upper extremity function and visual perception in stroke patients: a randomized control trial
    • K. Jo, J. Yu, J. Jung, Effects of virtual reality-based rehabilitation on upper extremity function and visual perception in stroke patients: a randomized control trial. J. Phys. Ther. Sci. 24 (11), 1205-1208 (2012)
    • (2012) J. Phys. Ther. Sci. , vol.24 , Issue.11 , pp. 1205-1208
    • Jo, K.1    Yu, J.2    Jung, J.3
  • 21
    • 84874729671 scopus 로고    scopus 로고
    • Virtual reality based stroke rehabilitation
    • D.Y. Kim, J.B. Par, Virtual reality based stroke rehabilitation. J. Korean Med. Assoc. 56 (1), 16-22 (2013). doi: 10.5124/jkma.2013.56.1.16
    • (2013) J. Korean Med. Assoc. , vol.56 , Issue.1 , pp. 16-22
    • Kim, D.Y.1    Par, J.B.2
  • 22
    • 84866928177 scopus 로고    scopus 로고
    • Virtual reality games for movement rehabilitation in neurological conditions:how do we meet the needs and expectations of the users? Disabil
    • G.N. Lewis, J.A. Rosie, Virtual reality games for movement rehabilitation in neurological conditions:how do we meet the needs and expectations of the users? Disabil. Rehabil. 34 (22), 1880-1886 (2012). doi: 10.3109/09638288.2012.670036
    • (2012) Rehabil. , vol.34 , Issue.22 , pp. 1880-1886
    • Lewis, G.N.1    Rosie, J.A.2
  • 23
    • 84892155614 scopus 로고    scopus 로고
    • Video games and rehabilitation:using design principles to enhance engagement in physical therapy
    • K. Lohse, N. Shirzad, A. Verster, N. Hodges, H.F.M. Van der Loos, Video games and rehabilitation:using design principles to enhance engagement in physical therapy. J. Neurol. Phys. Ther. 37 (4), 166-175 (2013). doi: 10.1097/NPT.0000000000000017
    • (2013) J. Neurol. Phys. Ther. , vol.37 , Issue.4 , pp. 166-175
    • Lohse, K.1    Shirzad, N.2    Verster, A.3    Hodges, N.4    Van der Loos, H.F.M.5
  • 24
    • 84868130637 scopus 로고    scopus 로고
    • Overcoming the information overload problem in a multiform feedback-based virtual reality system for hand motion rehabilitation: healthy subject case study
    • S. Ma, M. Varley, L.K. Shark, J. Richards, Overcoming the information overload problem in a multiform feedback-based virtual reality system for hand motion rehabilitation: healthy subject case study. Virtual Reality 16 (4), 325-334 (2012). doi: 10.1007/s10055-012-0209-2
    • (2012) Virtual Reality , vol.16 , Issue.4 , pp. 325-334
    • Ma, S.1    Varley, M.2    Shark, L.K.3    Richards, J.4
  • 26
    • 42249112088 scopus 로고    scopus 로고
    • Navigation methods of special needs users in multimedia systems
    • R. Matrai, Z.T. Kosztyán, C. Sik-Lányi, Navigation methods of special needs users in multimedia systems. Comput. Hum. Behav. 24 (4), 1418-1433 (2008). doi: 10.1016/j.chb.2007.07.015
    • (2008) Comput. Hum. Behav. , vol.24 , Issue.4 , pp. 1418-1433
    • Matrai, R.1    Kosztyán, Z.T.2    Sik-Lányi, C.3
  • 27
    • 84903454459 scopus 로고    scopus 로고
    • Encouraging brain injury rehabilitation through Ludic engagement
    • C. Stephanidis, M. Antona, Springer, Cham
    • R. McCrindle, S. Simmons, R. Case, M. Sperrin, A. Smith, C. Lock. Encouraging brain injury rehabilitation through Ludic engagement, in UAHCI/HCII 2014, Part III, LNCS 8515, ed. by C. Stephanidis, M. Antona (Springer, Cham, 2014), pp. 310-320
    • (2014) UAHCI/HCII 2014, Part III, LNCS 8515 , pp. 310-320
    • McCrindle, R.1    Simmons, S.2    Case, R.3    Sperrin, M.4    Smith, A.5    Lock, C.6
  • 28
    • 84879508084 scopus 로고    scopus 로고
    • The wise cursor: assisted selection in 3D serious games
    • S. Moya, S. Grau, D. Tost, The wise cursor: assisted selection in 3D serious games. Vis. Comput. 29 (6-8), 795-804 (2013)
    • (2013) Vis. Comput. , vol.29 , Issue.6-8 , pp. 795-804
    • Moya, S.1    Grau, S.2    Tost, D.3
  • 29
  • 30
    • 84898442569 scopus 로고    scopus 로고
    • Using commercial video games for upper limb stroke rehabilitation:is this the way of the future? Top
    • E. Pietrzah, C. Cotea, S. Pullman, Using commercial video games for upper limb stroke rehabilitation:is this the way of the future? Top. Stroke Rehabil. 21 (2), 52-162 (2014). doi: 10.1310/tsr2102-152
    • (2014) Stroke Rehabil. , vol.21 , Issue.2 , pp. 52-162
    • Pietrzah, E.1    Cotea, C.2    Pullman, S.3
  • 31
    • 79951598833 scopus 로고    scopus 로고
    • Virtual reality in stroke rehabilitation a meta-analysis & implications for clinicians
    • G. Saposnik, M. Levin, Virtual reality in stroke rehabilitation a meta-analysis & implications for clinicians. Stroke 42 (5), 1380-1386 (2011). doi: 10.1161/STROKEAHA.110.605451
    • (2011) Stroke , vol.42 , Issue.5 , pp. 1380-1386
    • Saposnik, G.1    Levin, M.2
  • 32
    • 0034829602 scopus 로고    scopus 로고
    • The application of virtual reality technology in rehabilitation
    • M.T. Schultheis, A.A. Rizzo, The application of virtual reality technology in rehabilitation. Rehabil. Psychol. 46 (3), 296-311 (2001). doi: 10.1037/0090-5550.46.3.296
    • (2001) Rehabil. Psychol. , vol.46 , Issue.3 , pp. 296-311
    • Schultheis, M.T.1    Rizzo, A.A.2
  • 33
    • 84898540391 scopus 로고    scopus 로고
    • A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments
    • J.H. Shin, H. Ryu, S.H. Jang, A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments. J. Neuroeng. Rehabil. 11, 32 (2014). doi: 10.1186/1743-0003-11-32
    • (2014) J. Neuroeng. Rehabil. , vol.11 , pp. 32
    • Shin, J.H.1    Ryu, H.2    Jang, S.H.3
  • 35
    • 84859633273 scopus 로고    scopus 로고
    • Results of user interface evaluation of serious games for students with intellectual disability
    • C. Sik-Lanyi, D. Brown, P. Standen, J. Lewis, V. Butkute, Results of user interface evaluation of serious games for students with intellectual disability. Acta Polytech. Hung. 9 (1), 25-245 (2012)
    • (2012) Acta Polytech. Hung. , vol.9 , Issue.1 , pp. 25-245
    • Sik-Lanyi, C.1    Brown, D.2    Standen, P.3    Lewis, J.4    Butkute, V.5
  • 36
    • 84903450837 scopus 로고    scopus 로고
    • Most important in the design: focus on the users' needs, a case study
    • C. Stephanidis, M. Antona
    • C. Sik Lanyi, Á Nyeki, V Szücs. Most important in the design: focus on the users' needs, a case study. in UAHCI/HCII 2014, Part II, LNCS 8514, ed. by C. Stephanidis, M. Antona, 2014, pp. 617-625
    • (2014) UAHCI/HCII 2014, Part II, LNCS 8514 , pp. 617-625
    • Sik Lanyi, C.A.1    Nyeki, V.S.2
  • 37
    • 84955710787 scopus 로고    scopus 로고
    • Games applied for therapy in stroke tele-rehabilitation
    • Istanbul, 22-25 Oct, Int. J. Stroke, 300
    • C. Sik Lanyi, V Szücs. Games applied for therapy in stroke tele-rehabilitation, in 9th World Stroke Congress, Istanbul, 22-25 Oct 2014. Int. J. Stroke, 9 (Suppl S3), 241. pp. 300. ISSN:1747-4949, 2014
    • (2014) 9th World Stroke Congress , vol.9 , pp. 241
    • Sik Lanyi, C.1    Szücs, V.2
  • 38
    • 84871057672 scopus 로고    scopus 로고
    • Path dependency, momentum, and current challenges for public safety communications in the USA and Sweden
    • Tokyo
    • G. Sjöblom, I. Heldal, E. Bohlin, K. Sunesson. Path dependency, momentum, and current challenges for public safety communications in the USA and Sweden, in Proceedings of ITS 2010, Tokyo, 2010
    • (2010) Proceedings of ITS 2010
    • Sjöblom, G.1    Heldal, I.2    Bohlin, E.3    Sunesson, K.4
  • 40
    • 84955684218 scopus 로고    scopus 로고
    • A low cost virtual reality system for home based rehabilitation of the upper limb following stroke: a randomized controlled feasibility trial
    • P.J. Standen, K. Threapleton, L. Connell, A. Richardson, S. Battersby, D.J. Brown, F. Platts, A low cost virtual reality system for home based rehabilitation of the upper limb following stroke: a randomized controlled feasibility trial. Int. J. Stroke 8 (Suppl 3), 29 (2013)
    • (2013) Int. J. Stroke , vol.8 , pp. 29
    • Standen, P.J.1    Threapleton, K.2    Connell, L.3    Richardson, A.4    Battersby, S.5    Brown, D.J.6    Platts, F.7
  • 41
    • 84889041443 scopus 로고    scopus 로고
    • Developing the "Birdie" game for stroke patients' rehabilitation
    • P. Encarnaöão et al. 12th European AAATE Conference, IOS Press
    • V. Szücs, P. Antal, T. Dömök, E. Laszlo, C. Sik Lanyi. Developing the "Birdie" game for stroke patients' rehabilitation, in Assistive Technology: From Research to practice, ed. by P. Encarnaöão et al. 12th European AAATE Conference (IOS Press, 2013), pp. 1006-1012. doi: 10.3233/978-1-61499-304-9-1006
    • (2013) Assistive Technology: From Research to practice , pp. 1006-1012
    • Szücs, V.1    Antal, P.2    Dömök, T.3    Laszlo, E.4    Sik Lanyi, C.5
  • 42
    • 84888998268 scopus 로고    scopus 로고
    • Abilities and limitations of assistive technologies in post-stroke therapy based on virtual/augmented reality
    • P. Encarnaöão et al. 12th European AAATE Conference, IOS Press, Vilmoura, 19-22 Sept
    • V. Szücs, C. Sik Lanyi. Abilities and limitations of assistive technologies in post-stroke therapy based on virtual/augmented reality, in Assistive Technology: From Research to practice, ed. by P. Encarnaöão et al. 12th European AAATE Conference, (IOS Press, Vilmoura), 19-22 Sept 2013, pp. 1087-1091. doi: 10.3233/978-1-61499-304-9-1087
    • (2013) Assistive Technology: From Research to practice , pp. 1087-1091
    • Szücs, V.1    Sik Lanyi, C.2
  • 43
    • 84955656329 scopus 로고    scopus 로고
    • Research of the effectiveness of virtual environments in post-stroke rehabilitation
    • A. Felnhofer, O.D. Kothgassner. 15th International Conference on Presence, Vienna, 16-19 Mar, Facultas Verlags- und Buchandels AG, Vienna
    • V. Szücs, C. Sik Lanyi. Research of the effectiveness of virtual environments in post-stroke rehabilitation, in Challenging Presence, ed. by A. Felnhofer, O.D. Kothgassner. 15th International Conference on Presence, Vienna, 16-19 Mar 2014, Facultas Verlags- und Buchandels AG, Vienna, pp. 83-88
    • (2014) Challenging Presence , pp. 83-88
    • Szücs, V.1    Sik Lanyi, C.2
  • 45
    • 64749104626 scopus 로고    scopus 로고
    • Uses of virtual reality for diagnosis, rehabilitation and study of unilateral spatial neglect: review and analysis
    • I. Tsirlin, E. Dupierrix, S. Chokron, S. Coquillart, T. Ohlmann, Uses of virtual reality for diagnosis, rehabilitation and study of unilateral spatial neglect: review and analysis. Cyberpsychol. Behav. 12 (2), 175-181 (2009). doi: 10.1089/cpb.2008.0208
    • (2009) Cyberpsychol. Behav. , vol.12 , Issue.2 , pp. 175-181
    • Tsirlin, I.1    Dupierrix, E.2    Chokron, S.3    Coquillart, S.4    Ohlmann, T.5
  • 46
    • 84881168481 scopus 로고    scopus 로고
    • Virtual reality for the rehabilitation of the upper limb motor function after stroke: a prospective controlled trial
    • A. Turolla, M. Dam, L. Ventura, P. Tonin, M. Agostini, C. Zucconi, P. Kiper, A. Cagnin, L. Piron, Virtual reality for the rehabilitation of the upper limb motor function after stroke: a prospective controlled trial. J. Neuroeng. Rehabil. 10, 85 (2013). doi: 10.1186/1743-0003-10-85
    • (2013) J. Neuroeng. Rehabil. , vol.10 , pp. 85
    • Turolla, A.1    Dam, M.2    Ventura, L.3    Tonin, P.4    Agostini, M.5    Zucconi, C.6    Kiper, P.7    Cagnin, A.8    Piron, L.9
  • 47
    • 57849106737 scopus 로고    scopus 로고
    • Topology representing networks for the visualization of manifolds
    • A. Vathy-Fogarassy, J. Abonyi, A. Werner-Stark, Topology representing networks for the visualization of manifolds. J. Math. Model. Algorithms 7 (4), 351-370 (2008). ISSN 1572-9214
    • (2008) J. Math. Model. Algorithms , vol.7 , Issue.4 , pp. 351-370
    • Vathy-Fogarassy, A.1    Abonyi, J.2    Werner-Stark, A.3
  • 48
    • 84860705789 scopus 로고    scopus 로고
    • Serious games in prevention and rehabilitation-a new panacea for elderly people? Eur
    • J. Weimeyer, A. Kleim, Serious games in prevention and rehabilitation-a new panacea for elderly people? Eur. Rev. Aging Phys. Act. 9 (1), 41-50 (2012). doi: 10.1007/s11556-011-0093-x
    • (2012) Rev. Aging Phys. Act. , vol.9 , Issue.1 , pp. 41-50
    • Weimeyer, J.1    Kleim, A.2
  • 49
    • 84955693962 scopus 로고    scopus 로고
    • Rehab measures: Wolf motor function test
    • Accessed 9 Apr
    • WMFT, WMFT Rehabilitation measures database, Rehab measures: Wolf motor function test, http://www.rehabmeasures.org/Lists/RehabMeasures/DispForm.aspx?ID=927. Accessed 9 Apr 2012
    • (2012)
  • 50
    • 0030232309 scopus 로고    scopus 로고
    • Importance of the quality of human-software interaction in expert systems
    • A. Werner-Stark, Importance of the quality of human-software interaction in expert systems. Behav. Inform. Technol. 15 (5), 331-335 (1996). doi: 10.1080/014492996120085b
    • (1996) Behav. Inform. Technol. , vol.15 , Issue.5 , pp. 331-335
    • Werner-Stark, A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.