메뉴 건너뛰기




Volumn 34, Issue 1, 2003, Pages 150-163

The effects of interdisciplinary instruction on simulation performance

Author keywords

interdisciplinary applications; managerial effectiveness; method of instruction; simulation pedagogy; team teaching

Indexed keywords


EID: 84949115037     PISSN: 10468781     EISSN: 1552826X     Source Type: Journal    
DOI: 10.1177/1046878102250457     Document Type: Article
Times cited : (8)

References (19)
  • 2
    • 58049090786 scopus 로고
    • The potential business gaming methods in research
    • The potential business gaming methods in research.Journal of Business. 1966;39:465-472
    • (1966) Journal of Business , vol.39 , pp. 465-472
  • 3
    • 84949146712 scopus 로고    scopus 로고
    • FINGAME ON-LINE 3.0. New York: McGraw-Hill (1221 Avenue of the Americas, New York, NY 10020
    • Brooks, L.D. (2000). FINGAME ON-LINE 3.0. New York: McGraw-Hill (1221 Avenue of the Americas, New York, NY 10020, USA).
    • (2000) USA)
    • Brooks, L.D.1
  • 4
    • 0001613704 scopus 로고    scopus 로고
    • Business simulation games: Current usage levels-an update
    • Business simulation games: Current usage levels-an update.Simulation & Gaming: An International Journal. 1998;29:295-308
    • (1998) Simulation & Gaming: An International Journal , vol.29 , pp. 295-308
  • 5
    • 84993740613 scopus 로고    scopus 로고
    • Achieving integrating experience in business programs through team teaching
    • Achieving integrating experience in business programs through team teaching.Journal of Instructional Psychology. 1996;23:153-157
    • (1996) Journal of Instructional Psychology , vol.23 , pp. 153-157
  • 6
    • 85044635300 scopus 로고    scopus 로고
    • Team teaching a graduate course
    • Team teaching a graduate course.College Teaching. 2000;48:75-80
    • (2000) College Teaching , vol.48 , pp. 75-80
  • 7
    • 84965567450 scopus 로고
    • Role-event gaming-simulation in management education: A conceptual framework and review
    • Role-event gaming-simulation in management education: A conceptual framework and review.Simulation & Games: An International Journal. 1989;20 (4): 409-438
    • (1989) Simulation & Games: An International Journal , vol.20 , Issue.4 , pp. 409-438
  • 8
    • 84949125796 scopus 로고
    • Taking the experiential approach to teaching advertising campaigns another step
    • Kelly, K.J. (1993). Taking the experiential approach to teaching advertising campaigns another step. Proceedings of the Western Marketing Association, 85-88.
    • (1993) Proceedings of the Western Marketing Association , pp. 85-88
    • Kelly, K.J.1
  • 9
    • 75949128965 scopus 로고
    • External validations: An experimental approach to determining the worth of simulation games
    • External validations: An experimental approach to determining the worth of simulation games.Developments in Business Simulation and Experiential Exercises. 1982;9:247-250
    • (1982) Developments in Business Simulation and Experiential Exercises , vol.9 , pp. 247-250
  • 10
    • 33745783331 scopus 로고    scopus 로고
    • The important learning dimensions in the school of business: A survey of students and faculty
    • The important learning dimensions in the school of business: A survey of students and faculty.Journal of Education for Business. 2000;75:338-342
    • (2000) Journal of Education for Business , vol.75 , pp. 338-342
  • 11
    • 84990317313 scopus 로고    scopus 로고
    • Experiential learning, cases and simulations in business communications
    • Experiential learning, cases and simulations in business communications.Business Communications Quarterly. 1997;60 (1): 97-114
    • (1997) Business Communications Quarterly , vol.60 , Issue.1 , pp. 97-114
  • 13
    • 34547108659 scopus 로고
    • Use of a high involvement instructional method to enhance students' learning of distribution concepts
    • Use of a high involvement instructional method to enhance students' learning of distribution concepts.Journal of Marketing Education. 1990;12 (3): 22-29
    • (1990) Journal of Marketing Education , vol.12 , Issue.3 , pp. 22-29
  • 14
    • 84949120700 scopus 로고
    • The relationship between total enterprise simulation game performance and managerial success
    • The relationship between total enterprise simulation game performance and managerial success.Developments in Business Simulation and Experiential Exercises. 1993;20:75-79
    • (1993) Developments in Business Simulation and Experiential Exercises , vol.20 , pp. 75-79
  • 15
    • 3042589182 scopus 로고    scopus 로고
    • Stage 1: Creating a new MBA core with team teaching
    • Stage 1: Creating a new MBA core with team teaching.Journal of Management Education. 1996;20 (4): 411-421
    • (1996) Journal of Management Education , vol.20 , Issue.4 , pp. 411-421
  • 16
    • 75949113971 scopus 로고
    • A repeated measures examination of the effect of team cohesion, player attitude, and performance expectations on simulation performance results
    • A repeated measures examination of the effect of team cohesion, player attitude, and performance expectations on simulation performance results.Simulation & Gaming: An International Journal. 1995;25 (1): 41-65
    • (1995) Simulation & Gaming: An International Journal , vol.25 , Issue.1 , pp. 41-65
  • 17
    • 75949107981 scopus 로고    scopus 로고
    • The use of simulation games in marketing classes: Is simulation performance due to luck or skill?
    • The use of simulation games in marketing classes: Is simulation performance due to luck or skill?.Journal of Marketing Education. 1996;18:50-61
    • (1996) Journal of Marketing Education , vol.18 , pp. 50-61
  • 18
    • 84949122956 scopus 로고
    • An empirical investigation of cognitive and performance consistency in a marketing simulation game environment
    • An empirical investigation of cognitive and performance consistency in a marketing simulation game environment.Developments in Business Simulation and Experiential Exercises. 1993;20:44-64
    • (1993) Developments in Business Simulation and Experiential Exercises , vol.20 , pp. 44-64
  • 19
    • 0009294715 scopus 로고
    • A further study of the external validity of business games: Five-year peer group indicators
    • A further study of the external validity of business games: Five-year peer group indicators.Simulation & Gaming: An International Journal. 1993;24 (1): 21-32
    • (1993) Simulation & Gaming: An International Journal , vol.24 , Issue.1 , pp. 21-32


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.