메뉴 건너뛰기




Volumn 25, Issue 1, 2015, Pages 65-98

Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes

Author keywords

Adaptation; Physical rehabilitation; Serious games; Stroke; Upper limb rehabilitation

Indexed keywords

ELECTRONIC MEDICAL EQUIPMENT; NEUROMUSCULAR REHABILITATION;

EID: 84925501047     PISSN: 09241868     EISSN: 15731391     Source Type: Journal    
DOI: 10.1007/s11257-015-9154-6     Document Type: Article
Times cited : (103)

References (57)
  • 3
    • 84862502445 scopus 로고    scopus 로고
    • Mediating intelligence through observation, dependency and agency in making construals of malaria
    • Chania, Crete:
    • Beynon, M., Beynon, W.: Mediating intelligence through observation, dependency and agency in making construals of malaria. In: Intelligent Tutoring Systems Conference, pp. 664–665. Chania, Crete (2012)
    • (2012) Intelligent Tutoring Systems Conference , pp. 664-665
    • Beynon, M.1    Beynon, W.2
  • 6
    • 0024488057 scopus 로고
    • The intensity of motivation
    • Brehm, J., Self, E.: The intensity of motivation. Ann. Rev. Psychol. 40, 109–131 (1989)
    • (1989) Ann. Rev. Psychol , vol.40 , pp. 109-131
    • Brehm, J.1    Self, E.2
  • 7
    • 77956799027 scopus 로고    scopus 로고
    • Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation
    • Cameirão, M.S., Badia, S.B., Oller, E.D.: Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation. J. Neuroeng. Rehabil. 7, 48 (2010)
    • (2010) J. Neuroeng. Rehabil , vol.7 , pp. 48
    • Cameirão, M.S.1    Badia, S.B.2    Oller, E.D.3
  • 8
    • 85067743346 scopus 로고    scopus 로고
    • A knowledge-based system to support emergency medical services for disabled patients
    • (Elsevier)
    • Chittaro, L., Ranon, R., Carchietti, E., Zampa, A., Biasutti, E., De Marco, L.: A knowledge-based system to support emergency medical services for disabled patients. J. Artif. Intell. Med. 2, 176–180 (2009). (Elsevier)
    • (2009) J. Artif. Intell. Med , vol.2 , pp. 176-180
    • Chittaro, L.1    Ranon, R.2    Carchietti, E.3    Zampa, A.4    Biasutti, E.5    De Marco, L.6
  • 9
    • 34547830343 scopus 로고    scopus 로고
    • Improvement of arm movement patterns and endpoint control depends on type of feedback during practice in stroke survivors
    • Cirstea, M.C., Levin, M.F.: Improvement of arm movement patterns and endpoint control depends on type of feedback during practice in stroke survivors. J. Neurorehabil. Neural Repair 21, 398–411 (2007)
    • (2007) J. Neurorehabil. Neural Repair , vol.21 , pp. 398-411
    • Cirstea, M.C.1    Levin, M.F.2
  • 11
    • 70349810574 scopus 로고    scopus 로고
    • Modeling user affect from causes and effects. User modeling and user-adapted interaction
    • Conati, C., Maclaren, H.: Modeling user affect from causes and effects. User modeling and user-adapted interaction. J. Personal. Res. 5535, 4–15 (2009)
    • (2009) J. Personal. Res , vol.5535 , pp. 4-15
    • Conati, C.1    Maclaren, H.2
  • 14
    • 17244379193 scopus 로고    scopus 로고
    • Rehabilitation after stroke
    • Dobkin, B.H.: Rehabilitation after stroke. N. Engl. J. Med. 352, 1677–1684 (2005)
    • (2005) N. Engl. J. Med , vol.352 , pp. 1677-1684
    • Dobkin, B.H.1
  • 15
    • 84857707599 scopus 로고    scopus 로고
    • Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium, pp. 5–12
    • Gouaïch, A., Hocine, N., Van Dokkum, L., Mottet, D.: Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium, pp. 5–12. Miami (2012)
    • (2012) Miami
    • Gouaïch, A.1    Hocine, N.2    Van Dokkum, L.3    Mottet, D.4
  • 16
    • 34248525935 scopus 로고    scopus 로고
    • Game design in virtual reality systems for stroke rehabilitation
    • Goude, D., Björk, S., Rydmark, M.: Game design in virtual reality systems for stroke rehabilitation. J. Stud. Health Technol. Inform. 125, 146–148 (2007)
    • (2007) J. Stud. Health Technol. Inform , vol.125 , pp. 146-148
    • Goude, D.1    Björk, S.2    Rydmark, M.3
  • 17
    • 80053098866 scopus 로고    scopus 로고
    • Therapeutic games difficulty adaptation: an approach based on player ability and motivation
    • Hocine, N., Gouaich, A.: Therapeutic games difficulty adaptation: an approach based on player ability and motivation. In: Proceddings of 16th International Conference CGAME 2011, pp. 257–261 (2011)
    • (2011) Proceddings of 16th International Conference CGAME 2011 , pp. 257-261
    • Hocine, N.1    Gouaich, A.2
  • 18
    • 84864349507 scopus 로고    scopus 로고
    • Active video game play in children with cerebral palsy: potential for physical activity promotion and rehabilitation therapies
    • Howcroft, J., Klejman, S., Fehlings, D., Wright, V., Zabjek, K., Andrysek, J., Biddiss, E.: Active video game play in children with cerebral palsy: potential for physical activity promotion and rehabilitation therapies. Arch. Phys. Med. Rehabil. 93, 1448–1456 (2012)
    • (2012) Arch. Phys. Med. Rehabil , vol.93 , pp. 1448-1456
    • Howcroft, J.1    Klejman, S.2    Fehlings, D.3    Wright, V.4    Zabjek, K.5    Andrysek, J.6    Biddiss, E.7
  • 20
    • 57049086571 scopus 로고    scopus 로고
    • Development of a self-report measure to assess the psychological impact of digital games, Manuscript:
    • IJsselsteijn, W.A., De Kort, Y., Poels, K.: The Game Experience Questionnaire: Development of a self-report measure to assess the psychological impact of digital games. Manuscript (2013)
    • (2013) The Game Experience Questionnaire
    • IJsselsteijn, W.A.1    De Kort, Y.2    Poels, K.3
  • 23
    • 34547975806 scopus 로고    scopus 로고
    • Bandit based Monte-Carlo planning
    • Kocsis, L., Szepesvari, C.: Bandit based Monte-Carlo planning. Mach. Learn. 2006, 282–293 (2006)
    • (2006) Mach. Learn , vol.2006 , pp. 282-293
    • Kocsis, L.1    Szepesvari, C.2
  • 24
    • 0001113089 scopus 로고
    • Foundations of an attributional theory of performance
    • Kukla, A.: Foundations of an attributional theory of performance. Psychol. Rev. 9, 454–470 (1972)
    • (1972) Psychol. Rev , vol.9 , pp. 454-470
    • Kukla, A.1
  • 27
    • 80053115967 scopus 로고    scopus 로고
    • Feedback and virtual environments for motor learning and rehabilitation
    • Levin, F., Sveistrup, H., Subramanian, S.: Feedback and virtual environments for motor learning and rehabilitation. Schedae 1, 19–36 (2010)
    • (2010) Schedae , vol.1 , pp. 19-36
    • Levin, F.1    Sveistrup, H.2    Subramanian, S.3
  • 28
    • 85067768283 scopus 로고    scopus 로고
    • Bringing the schoolhouse inside the box-A tool for engaging, individualized training, pp
    • Magerko, B., Stensrud, B., Holt, L.: Bringing the schoolhouse inside the box-A tool for engaging, individualized training, pp. 23–29 (2006)
    • (2006) 23–29
    • Magerko, B.1    Stensrud, B.2    Holt, L.3
  • 32
    • 84861359624 scopus 로고    scopus 로고
    • Virtual rehabilitation environment using principles of intrinsic motivation and game design
    • Mihelj, M., Novak, D., Milavec, M., Ziherl, J., Olenšek, A., Munih, M.: Virtual rehabilitation environment using principles of intrinsic motivation and game design. Presence 21, 1–15 (2012)
    • (2012) Presence , vol.21 , pp. 1-15
    • Mihelj, M.1    Novak, D.2    Milavec, M.3    Ziherl, J.4    Olenšek, A.5    Munih, M.6
  • 41
    • 80052090072 scopus 로고    scopus 로고
    • Integrative motor, emotive and cognitive therapy for elderly patients chronic post-stroke A feasibility study of the BrightArm rehabilitation system
    • Rabin, B., Burdea, G., Hundal, J., Roll, D., Damiani, F.: Integrative motor, emotive and cognitive therapy for elderly patients chronic post-stroke A feasibility study of the BrightArm rehabilitation system. In: International Conference on Virtual Rehabilitation, pp. 1–8 (2011)
    • (2011) International Conference on Virtual Rehabilitation , pp. 1-8
    • Rabin, B.1    Burdea, G.2    Hundal, J.3    Roll, D.4    Damiani, F.5
  • 44
    • 84860642348 scopus 로고    scopus 로고
    • Developing effective serious games: the effect of background sound on visual fidelity perception with varying texture resolution
    • Rojas, D., Kapralos, B., Cristancho, S., Collins, K., Hogue, A., Conati, C., Dubrowski, A.: Developing effective serious games: the effect of background sound on visual fidelity perception with varying texture resolution. J. Stud. Health Technol. Inform. 173, 386–392 (2012)
    • (2012) J. Stud. Health Technol. Inform , vol.173 , pp. 386-392
    • Rojas, D.1    Kapralos, B.2    Cristancho, S.3    Collins, K.4    Hogue, A.5    Conati, C.6    Dubrowski, A.7
  • 52
    • 84870607372 scopus 로고    scopus 로고
    • Resting state changes in functional connectivity correlate with movement recovery for BCI and robot-assisted upper-extremity training after stroke
    • Varkuti, B., Guan, C., Pan, Y., Phua, K., Ang, K., Kuah, C., Chua, K., Ang, B., Birbaumer, N., Sitaram, R.: Resting state changes in functional connectivity correlate with movement recovery for BCI and robot-assisted upper-extremity training after stroke. J. Neurorehabil. Neural Repair 27, 53–62 (2013)
    • (2013) J. Neurorehabil. Neural Repair , vol.27 , pp. 53-62
    • Varkuti, B.1    Guan, C.2    Pan, Y.3    Phua, K.4    Ang, K.5    Kuah, C.6    Chua, K.7    Ang, B.8    Birbaumer, N.9    Sitaram, R.10
  • 54
    • 84989558316 scopus 로고
    • The zone of proximal development: some conceptual issues
    • Wertsch, J.: The zone of proximal development: some conceptual issues. New Dir. Child. Adolesc. Dev. 1984, 7–18 (1984)
    • (1984) New Dir. Child. Adolesc. Dev , vol.1984 , pp. 7-18
    • Wertsch, J.1
  • 55
    • 68149106772 scopus 로고    scopus 로고
    • World Health Organization, Geneva:
    • World Health Organization (WHO): The Top Ten Causes of Death. World Health Organization, Geneva (2013)
    • (2013) The Top Ten Causes of Death


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.