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Volumn , Issue , 2011, Pages 257-261

Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation

Author keywords

Difficulty adaptation; Therapeutic game

Indexed keywords

ADAPTATION TECHNIQUES; DIFFICULTY ADAPTATION; GAME DESIGN; MOTIVATION AND PERFORMANCE; THERAPEUTIC GAME; UPPER-LIMB REHABILITATION;

EID: 80053098866     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CGAMES.2011.6000349     Document Type: Conference Paper
Times cited : (28)

References (17)
  • 2
    • 38149134614 scopus 로고    scopus 로고
    • Adaptation of graphics and gameplay in fitness games by exploiting motion and physiological sensors
    • F. Buttussi, L. Chittaro, R. Ranon and A. Verona, "Adaptation of graphics and gameplay in fitness games by exploiting motion and physiological sensors", Smart Graphics, 2007, pp. 85-96.
    • (2007) Smart Graphics , pp. 85-96
    • Buttussi, F.1    Chittaro, L.2    Ranon, R.3    Verona, A.4
  • 11
    • 80053115967 scopus 로고    scopus 로고
    • Feedback and virtual environments for motor learning and rehabilitation
    • M. Levin, H. Sveistrup and S. Subramanian, "Feedback and virtual environments for motor learning and rehabilitation", Schedae, 1, 2010, pp. 19-36.
    • (2010) Schedae , vol.1 , pp. 19-36
    • Levin, M.1    Sveistrup, H.2    Subramanian, S.3
  • 14
    • 0000733973 scopus 로고
    • Making learning fun: A taxonomy of intrinsic motivations for learning
    • In R. E. Snow and M. J. Farr (Eds. ) Hillsdale, NJ: Lawrence Erlbaum Associates
    • T. Malone and M. Lepper, "Making learning fun: A taxonomy of intrinsic motivations for learning", In R. E. Snow and M. J. Farr (Eds. ), Aptitude, learning and instruction, Hillsdale, NJ: Lawrence Erlbaum Associates, 1987.
    • (1987) Aptitude, Learning and Instruction
    • Malone, T.1    Lepper, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.