-
1
-
-
84855353573
-
Heart disease and stroke statistics—2012 update: A report from the American Heart Association
-
Roger VL, Go AS, Lloyd-Jones DM, et al. Heart disease and stroke statistics—2012 update: a report from the American Heart Association. Circulation. 2012;125:e2-e220.
-
(2012)
Circulation
, vol.125
, pp. e2-e220
-
-
Roger, V.L.1
Go, A.S.2
Lloyd-Jones, D.M.3
-
2
-
-
58849094083
-
Human and economic burden of stroke [comment]
-
Di Carlo A. Human and economic burden of stroke [comment]. Age Ageing. 2009; 38:4-5.
-
(2009)
Age Ageing
, vol.38
, pp. 4-5
-
-
Di Carlo, A.1
-
3
-
-
0035175569
-
Views of stroke patients on physical fitness training
-
Payne A, Greig C, Young A, Mead G. Views of stroke patients on physical fitness training. Age Ageing. 2001;30:429.
-
(2001)
Age Ageing
, vol.30
, pp. 429
-
-
Payne, A.1
Greig, C.2
Young, A.3
Mead, G.4
-
5
-
-
79958154838
-
Adherence to a home-based exercise program for individuals after stroke
-
Jurkiewicz MT, Marzolini S, Oh P. Adherence to a home-based exercise program for individuals after stroke. Top Stroke Rehabil. 2011;18:277-284.
-
(2011)
Top Stroke Rehabil
, vol.18
, pp. 277-284
-
-
Jurkiewicz, M.T.1
Marzolini, S.2
Oh, P.3
-
6
-
-
20344373900
-
A SWOT analysis of the field of virtual reality rehabilitation and therapy
-
Rizzo A. Kim GJ. A SWOT analysis of the field of virtual reality rehabilitation and therapy. Presence: Teleoperators and Virtual Environments. 2005;14:119-146.
-
(2005)
Presence: Teleoperators and Virtual Environments
, vol.14
, pp. 119-146
-
-
Rizzo, A.1
Kim, G.J.2
-
7
-
-
77957903387
-
A pneumatic glove and immersive virtual reality environment for hand rehabilitative training after stroke
-
Connelly L, Jia Y, Toro ML, et al. A pneumatic glove and immersive virtual reality environment for hand rehabilitative training after stroke. IEEE Trans Neural Syst Rehabil Eng. 2010;18:551-559.
-
(2010)
IEEE Trans Neural Syst Rehabil Eng
, vol.18
, pp. 551-559
-
-
Connelly, L.1
Jia, Y.2
Toro, M.L.3
-
8
-
-
80052663494
-
Virtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: A randomized controlled pilot study in the acute phase of stroke using the rehabilitation gaming system
-
da Silva Cameirão M, Bermúdez i Badia S, Duarte E, Verschure PF. Virtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: a randomized controlled pilot study in the acute phase of stroke using the rehabilitation gaming system. Restor Neurol Neurosci. 2011;29:287-298.
-
(2011)
Restor Neurol Neurosci
, vol.29
, pp. 287-298
-
-
Da Silva Cameirão, M.1
Bermúdez I Badia, S.2
Duarte, E.3
Verschure, P.F.4
-
9
-
-
84866735715
-
The combined impact of virtual reality neurorehabilitation and its interfaces on upper extremity functional recovery in patients with chronic stroke
-
Cameirão MS, Badia SB, Duarte E, et al. The combined impact of virtual reality neurorehabilitation and its interfaces on upper extremity functional recovery in patients with chronic stroke. Stroke. 2012;43:2720-2728.
-
(2012)
Stroke
, vol.43
, pp. 2720-2728
-
-
Cameirão, M.S.1
Badia, S.B.2
Duarte, E.3
-
10
-
-
84977119181
-
Virtual reality versus conventional treatment of reaching ability in chronic stroke: Clinical feasibility study
-
Levin MF, Snir O, Liebermann DG, et al. Virtual reality versus conventional treatment of reaching ability in chronic stroke: clinical feasibility study. Neurology and Therapy. 2012;1:1-15.
-
(2012)
Neurology and Therapy
, vol.1
, pp. 1-15
-
-
Levin, M.F.1
Snir, O.2
Liebermann, D.G.3
-
11
-
-
33645698397
-
Virtual reality in neurorehabilitation
-
In: Selzer ME, Cohen L, Gage FH, et al, eds., New York, NY: Cambridge Press
-
Weiss PL, Kizony R, Feintuch U, Katz N. Virtual reality in neurorehabilitation. In: Selzer ME, Cohen L, Gage FH, et al, eds. Textbook of Neural Repair and Neurorehabilitation. New York, NY: Cambridge Press; 2006:183.
-
(2006)
Textbook of Neural Repair and Neurorehabilitation
, pp. 183
-
-
Weiss, P.L.1
Kizony, R.2
Feintuch, U.3
Katz, N.4
-
12
-
-
84859754184
-
Virtual reality and robotics for stroke rehabilitation: Where do we go from here?
-
Wade E, Winstein CJ. Virtual reality and robotics for stroke rehabilitation: where do we go from here? Top Stroke Rehabil. 2011;18:685-700.
-
(2011)
Top Stroke Rehabil
, vol.18
, pp. 685-700
-
-
Wade, E.1
Winstein, C.J.2
-
13
-
-
84871873149
-
Robotics in rehabilitation
-
Stein J. Robotics in rehabilitation. Am J Phys Med Rehabil. 2012;91:S199-S203.
-
(2012)
Am J Phys Med Rehabil
, vol.91
, pp. S199-S203
-
-
Stein, J.1
-
14
-
-
77952301687
-
Robot-assisted therapy for long-term upper-limb impairment after stroke
-
Lo AC, Guarino PD, Richards LG, et al. Robot-assisted therapy for long-term upper-limb impairment after stroke. N Engl J Med. 2010;362:1772-1783.
-
(2010)
N Engl J Med
, vol.362
, pp. 1772-1783
-
-
Lo, A.C.1
Guarino, P.D.2
Richards, L.G.3
-
16
-
-
0034675239
-
Framework for design and evaluation of complex interventions to improve health
-
Campbell M, Fitzpatrick R, Haines A, et al. Framework for design and evaluation of complex interventions to improve health. BMJ. 2000;321:694-696.
-
(2000)
BMJ
, vol.321
, pp. 694-696
-
-
Campbell, M.1
Fitzpatrick, R.2
Haines, A.3
-
17
-
-
33847791593
-
Designing and evaluating complex interventions to improve health care
-
Campbell NC, Murray E, Darbyshire J, et al. Designing and evaluating complex interventions to improve health care. BMJ. 2007;334:455-459.
-
(2007)
BMJ
, vol.334
, pp. 455-459
-
-
Campbell, N.C.1
Murray, E.2
Darbyshire, J.3
-
18
-
-
77954554568
-
What is a pilot or feasibility study? A review of current practice and editorial policy
-
Arain M, Campbell MJ, Cooper CL, Lancaster GA. What is a pilot or feasibility study? A review of current practice and editorial policy. BMC Med Res Methodol. 2010;10:67.
-
(2010)
BMC Med Res Methodol
, vol.10
, pp. 67
-
-
Arain, M.1
Campbell, M.J.2
Cooper, C.L.3
Lancaster, G.A.4
-
19
-
-
0042885832
-
Why don’t we see more translation of health promotion research to practice? Rethinking the efficacy-to-effectiveness transition
-
Glasgow RE, Lichtenstein E, Marcus AC. Why don’t we see more translation of health promotion research to practice? Rethinking the efficacy-to-effectiveness transition. Am J Public Health. 2003;93: 1261-1267.
-
(2003)
Am J Public Health
, vol.93
, pp. 1261-1267
-
-
Glasgow, R.E.1
Lichtenstein, E.2
Marcus, A.C.3
-
20
-
-
77953018663
-
Optimising engagement for stroke rehabilitation using serious games
-
Burke JW, McNeill MDJ, Charles DK, et al. Optimising engagement for stroke rehabilitation using serious games. The Visual Computer. 2009;25:1085-1099.
-
(2009)
The Visual Computer
, vol.25
, pp. 1085-1099
-
-
Burke, J.W.1
McNeill, M.2
Charles, D.K.3
-
21
-
-
84865992871
-
Designing informed game-based rehabilitation tasks leveraging advances in virtual reality
-
Lange B, Koenig S, Chang CY, et al. Designing informed game-based rehabilitation tasks leveraging advances in virtual reality. Disabil Rehabil. 2012;34:1863-1870.
-
(2012)
Disabil Rehabil
, vol.34
, pp. 1863-1870
-
-
Lange, B.1
Koenig, S.2
Chang, C.Y.3
-
22
-
-
3542998047
-
Stepping over obstacles to improve walking in individuals with poststroke hemiplegia
-
Jaffe DL, Brown DA, Pierson-Carey CD, et al. Stepping over obstacles to improve walking in individuals with poststroke hemiplegia. J Rehabil Res Dev. 2004;41: 283-292.
-
(2004)
J Rehabil Res Dev
, vol.41
, pp. 283-292
-
-
Jaffe, D.L.1
Brown, D.A.2
Pierson-Carey, C.D.3
-
23
-
-
15244351132
-
Video capture virtual reality as a flexible and effective rehabilitation tool
-
Weiss PL, Rand D, Katz N, Kizony R. Video capture virtual reality as a flexible and effective rehabilitation tool. J Neuroeng Rehabil. 2004;1:12.
-
(2004)
J Neuroeng Rehabil
, vol.1
, pp. 12
-
-
Weiss, P.L.1
Rand, D.2
Katz, N.3
Kizony, R.4
-
24
-
-
77953005469
-
Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation
-
Lange B, Flynn S, Rizzo A. Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation. Phys Ther Rev. 2009;14: 355-363.
-
(2009)
Phys Ther Rev
, vol.14
, pp. 355-363
-
-
Lange, B.1
Flynn, S.2
Rizzo, A.3
-
25
-
-
41949106716
-
Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report
-
Flynn S, Palma P, Bender A. Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: a case report. J Neurol Phys Ther. 2007;31:180-189.
-
(2007)
J Neurol Phys Ther
, vol.31
, pp. 180-189
-
-
Flynn, S.1
Palma, P.2
Bender, A.3
-
26
-
-
70449088793
-
Wii-based compared to standard of care balance and mobility rehabilitation for two individuals post-stroke
-
June 29-July 2, 2009; Haifa, Israel
-
Deutsch JE, Robbins D, Morrison J, Bowlby PG. Wii-based compared to standard of care balance and mobility rehabilitation for two individuals post-stroke. In: Virtual Rehabilitation International Conference, 2009; June 29-July 2, 2009; Haifa, Israel. 2009:117-120.
-
(2009)
Virtual Rehabilitation International Conference, 2009
, pp. 117-120
-
-
Deutsch, J.E.1
Robbins, D.2
Morrison, J.3
Bowlby, P.G.4
-
27
-
-
77953096409
-
A feasibility study using interactive commercial off-theshelf computer gaming in upper limb rehabilitation in patients after stroke
-
Joo LY, Yin TS, Xu D, et al. A feasibility study using interactive commercial off-theshelf computer gaming in upper limb rehabilitation in patients after stroke. J Rehabil Med. 2010;42:437-441.
-
(2010)
J Rehabil Med
, vol.42
, pp. 437-441
-
-
Joo, L.Y.1
Yin, T.S.2
Xu, D.3
-
28
-
-
79956283303
-
FAAST: The Flexible Action and Articulated Skeleton Toolkit
-
March 2011; Singapore
-
Suma EA, Lange B, Rizzo A, et al. FAAST: The Flexible Action and Articulated Skeleton Toolkit. In: 2011 IEEE Virtual Reality Conference (VR); March 2011; Singapore. 2011:247-248.
-
(2011)
2011 IEEE Virtual Reality Conference (VR)
, pp. 247-248
-
-
Suma, E.A.1
Lange, B.2
Rizzo, A.3
-
30
-
-
84862259898
-
Development and evaluation of low cost gamebased balance rehabilitation tool using the Microsoft Kinect sensor
-
August 30-September 3, 2011; Boston, Massachusetts
-
Lange B, Chang CY, Suma E, et al. Development and evaluation of low cost gamebased balance rehabilitation tool using the Microsoft Kinect sensor. In: Engineering in Medicine and Biology Society (EMBC), 2011 Annual International Conference of the IEEE; August 30-September 3, 2011; Boston, Massachusetts. 2011:1831-1834.
-
(2011)
Engineering in Medicine and Biology Society (EMBC), 2011 Annual International Conference of the IEEE
, pp. 1831-1834
-
-
Lange, B.1
Chang, C.Y.2
Suma, E.3
-
31
-
-
84881398574
-
A feasibility study of an upper limb rehabilitation system using Kinect and computer games
-
August 28-September 1, 2012; San Diego, California
-
Pastor I, Hayes HA, Bamberg SJ. A feasibility study of an upper limb rehabilitation system using Kinect and computer games. In: Engineering in Medicine and Biology Society (EMBC), 2012 Annual International Conference of the IEEE; August 28-September 1, 2012; San Diego, California. 2012:1286-1289.
-
(2012)
Engineering in Medicine and Biology Society (EMBC), 2012 Annual International Conference of the IEEE
, pp. 1286-1289
-
-
Pastor, I.1
Hayes, H.A.2
Bamberg, S.J.3
-
32
-
-
84867911699
-
A low-cost game framework for a homebased stroke rehabilitation system
-
Vol. 1; June 12-14, 2012
-
Saini S, Rambli DRA, Sulaiman S, et al. A low-cost game framework for a homebased stroke rehabilitation system. In: 2012 International Conference on Computer & Information Science (ICCIS), Vol. 1; June 12-14, 2012. 2012:55-60.
-
(2012)
2012 International Conference on Computer & Information Science (ICCIS)
, pp. 55-60
-
-
Saini, S.1
Rambli, D.2
Sulaiman, S.3
-
33
-
-
84884851408
-
Development of the Home Arm Movement Stroke Training Environment for Rehabilitation (HAMSTER) and evaluation by clinicians
-
Systems and Applications. Berlin, Germany: Springer
-
Brokaw EB, Brewer BR. Development of the Home Arm Movement Stroke Training Environment for Rehabilitation (HAMSTER) and evaluation by clinicians. In: Virtual, Augmented and Mixed Reality. Systems and Applications. Berlin, Germany: Springer; 2013:22-31.
-
(2013)
Virtual, Augmented and Mixed Reality
, pp. 22-31
-
-
Brokaw, E.B.1
Brewer, B.R.2
-
34
-
-
84898540391
-
A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: A usability test and two clinical experiments
-
Shin JH, Ryu H, Jang SH. A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments. J Neuroeng Rehabil. 2014;11:32.
-
(2014)
J Neuroeng Rehabil
, vol.11
, pp. 32
-
-
Shin, J.H.1
Ryu, H.2
Jang, S.H.3
-
35
-
-
77956799027
-
Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: Methodology, design, psychometrics, usability and validation
-
Cameirão MS, Badia SB, Oller ED, Verschure PFMJ. Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation. J Neuroeng Rehabil. 2010;7:48.
-
(2010)
J Neuroeng Rehabil
, vol.7
, pp. 48
-
-
Cameirão, M.S.1
Badia, S.B.2
Oller, E.D.3
Verschure, P.4
-
36
-
-
84877058423
-
Design of an efficient framework for fast prototyping of customized human-computer interfaces and virtual environments for rehabilitation
-
Avola D, Spezialetti M, Placidi G. Design of an efficient framework for fast prototyping of customized human-computer interfaces and virtual environments for rehabilitation. Comput Methods Programs Biomed. 2013;110:490-502.
-
(2013)
Comput Methods Programs Biomed
, vol.110
, pp. 490-502
-
-
Avola, D.1
Spezialetti, M.2
Placidi, G.3
-
37
-
-
84870943701
-
Clinical feasibility of interactive commercial Nintendo gaming for chronic stroke rehabilitation
-
Kim EK, Kang JH, Park JS, Jung BH. Clinical feasibility of interactive commercial Nintendo gaming for chronic stroke rehabilitation. J Phys Ther Sci. 2012;24:901-903.
-
(2012)
J Phys Ther Sci
, vol.24
, pp. 901-903
-
-
Kim, E.K.1
Kang, J.H.2
Park, J.S.3
Jung, B.H.4
-
38
-
-
84880560769
-
Active video-gaming effects on balance and mobility in individuals with chronic stroke: A randomized controlled trial
-
Fritz SL, Peters DM, Merlo AM, Donley J. Active video-gaming effects on balance and mobility in individuals with chronic stroke: a randomized controlled trial. Top Stroke Rehabil. 2013;20:218-225.
-
(2013)
Top Stroke Rehabil
, vol.20
, pp. 218-225
-
-
Fritz, S.L.1
Peters, D.M.2
Merlo, A.M.3
Donley, J.4
-
39
-
-
73949150311
-
Effectiveness of Virtual Reality Exercises in STroke Rehabilitation (EVREST): Rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system
-
Saposnik G, Mamdani M, Bayley M, et al. Effectiveness of Virtual Reality Exercises in STroke Rehabilitation (EVREST): rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system. Int J Stroke. 2010;5:47-51.
-
(2010)
Int J Stroke
, vol.5
, pp. 47-51
-
-
Saposnik, G.1
Mamdani, M.2
Bayley, M.3
-
40
-
-
77954175719
-
Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle
-
Saposnik G, Teasell R, Mamdani M, et al. Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle. Stroke. 2010;41:1477-1484.
-
(2010)
Stroke
, vol.41
, pp. 1477-1484
-
-
Saposnik, G.1
Teasell, R.2
Mamdani, M.3
-
41
-
-
53249124984
-
Playstation eyetoy games improve upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial
-
Yavuzer G, Senel A, Atay MB, Stam HJ. “Playstation eyetoy games” improve upper extremity-related motor functioning in subacute stroke: a randomized controlled clinical trial. Eur J Phys Rehabil Med. 2008;44:237-244.
-
(2008)
Eur J Phys Rehabil Med
, vol.44
, pp. 237-244
-
-
Yavuzer, G.1
Senel, A.2
Atay, M.B.3
Stam, H.J.4
-
42
-
-
84878638935
-
Sony Play-Station EyeToy elicits higher levels of movement than the Nintendo Wii: Implications for stroke rehabilitation
-
Neil A, Ens S, Pelletier R, et al. Sony Play-Station EyeToy elicits higher levels of movement than the Nintendo Wii: implications for stroke rehabilitation. Eur J Phys Rehabil Med. 2013;49:13-21.
-
(2013)
Eur J Phys Rehabil Med
, vol.49
, pp. 13-21
-
-
Neil, A.1
Ens, S.2
Pelletier, R.3
-
43
-
-
84883585584
-
Integrating virtual reality video games into practice: Clinicians’ experiences
-
Levac DE, Miller PA. Integrating virtual reality video games into practice: clinicians’ experiences. Physiother Theory Pract. 2013;29:1-9.
-
(2013)
Physiother Theory Pract
, vol.29
, pp. 1-9
-
-
Levac, D.E.1
Miller, P.A.2
-
44
-
-
78650577335
-
Comparison of amounts and types of practice during rehabilitation for traumatic brain injury and stroke
-
Kimberley TJ, Samargia S, Moore LG, et al. Comparison of amounts and types of practice during rehabilitation for traumatic brain injury and stroke. J Rehabil Res Dev. 2010;47:851-862.
-
(2010)
J Rehabil Res Dev
, vol.47
, pp. 851-862
-
-
Kimberley, T.J.1
Samargia, S.2
Moore, L.G.3
-
45
-
-
57849095049
-
Nintendo Wii remote for computer simulated arm and wrist therapy in stroke survivors with upper extremity hemiparesis
-
August 24-27, 2008; Vancouver, British Columbia, Canada
-
Leder RS, Azcarate G, Savage R, et al. Nintendo Wii remote for computer simulated arm and wrist therapy in stroke survivors with upper extremity hemiparesis. In: Proceedings of the Virtual Rehabilitation Conference; August 24-27, 2008; Vancouver, British Columbia, Canada. 2008:74.
-
(2008)
Proceedings of the Virtual Rehabilitation Conference
, pp. 74
-
-
Leder, R.S.1
Azcarate, G.2
Savage, R.3
-
46
-
-
77953985713
-
Towards customizable games for stroke rehabilitation
-
April 10-15, 2010; Atlanta, Georgia. New York, NY: ACM
-
Alankus G, Lazar A, May M, Kelleher C. Towards customizable games for stroke rehabilitation. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems; April 10-15, 2010; Atlanta, Georgia. New York, NY: ACM; 2010:2113-2122.
-
(2010)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
, pp. 2113-2122
-
-
Alankus, G.1
Lazar, A.2
May, M.3
Kelleher, C.4
-
48
-
-
84992738276
-
Developing home-based virtual reality therapy interventions
-
Lin J, Kelleher CL, Engsberg JR. Developing home-based virtual reality therapy interventions. Games Health J. 2013;2: 34-38.
-
(2013)
Games Health J
, vol.2
, pp. 34-38
-
-
Lin, J.1
Kelleher, C.L.2
Engsberg, J.R.3
-
49
-
-
79956206061
-
Effectiveness of a Wii balance board-based system (EBaViR) for balance rehabilitation: A pilot randomized clinical trial in patients with acquired brain injury
-
Gil-Gómez JA, Lloréns R, Alcañiz M, Colomer C. Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury. J Neuroeng Rehabil. 2011;8:30.
-
(2011)
J Neuroeng Rehabil
, vol.8
, pp. 30
-
-
Gil-Gómez, J.A.1
Lloréns, R.2
Alcañiz, M.3
Colomer, C.4
-
51
-
-
84983739135
-
Use of virtual reality to enhance balance and ambulation in chronic stroke: A doubleblind, randomized controlled study
-
Kim JH, Jang SH, Kim CS, et al. Use of virtual reality to enhance balance and ambulation in chronic stroke: a doubleblind, randomized controlled study. Am J Phys Med Rehabil. 2009;88:693-701.
-
(2009)
Am J Phys Med Rehabil
, vol.88
, pp. 693-701
-
-
Kim, J.H.1
Jang, S.H.2
Kim, C.S.3
-
52
-
-
84872395440
-
Effects of virtual reality on upper extremity function and activities of daily living performance in acute stroke: A doubleblind randomized clinical trial
-
Kwon JS, Park MJ, Yoon IJ, Park SH. Effects of virtual reality on upper extremity function and activities of daily living performance in acute stroke: a doubleblind randomized clinical trial. NeuroRehabilitation. 2012;31:379-385.
-
(2012)
Neurorehabilitation
, vol.31
, pp. 379-385
-
-
Kwon, J.S.1
Park, M.J.2
Yoon, I.J.3
Park, S.H.4
-
53
-
-
84856473920
-
Virtual reality for stroke rehabilitation
-
Laver K, George S, Thomas S, et al. Virtual reality for stroke rehabilitation. Stroke. 2012;43:e20-e21.
-
(2012)
Stroke
, vol.43
, pp. e20-e21
-
-
Laver, K.1
George, S.2
Thomas, S.3
-
54
-
-
84892704305
-
Virtual reality for sensorimotor rehabilitation post-stroke: The promise and current state of the field
-
Fluet GG, Deutsch JE. Virtual reality for sensorimotor rehabilitation post-stroke: the promise and current state of the field. Curr Phys Med Rehabil Rep. 2013;1:9-20.
-
(2013)
Curr Phys Med Rehabil Rep
, vol.1
, pp. 9-20
-
-
Fluet, G.G.1
Deutsch, J.E.2
-
55
-
-
84920275427
-
A comparison of older adults’ subjective experience with virtual and real environments during dynamic balance activities
-
Proffitt R, Lange B, Chen C, Winstein C. A comparison of older adults’ subjective experience with virtual and real environments during dynamic balance activities. J Aging Phys Act. 2015;23:24-33.
-
(2015)
J Aging Phys Act
, vol.23
, pp. 24-33
-
-
Proffitt, R.1
Lange, B.2
Chen, C.3
Winstein, C.4
-
56
-
-
84860778996
-
Improving motor rehabilitation process through a natural interaction based system using Kinect sensor
-
March 4-5, Orange County, California
-
Da Gama A, Chaves T, Figueiredo L, Teichrieb V. Improving motor rehabilitation process through a natural interaction based system using Kinect sensor. In: Proceedings of the IEEE Symposium on 3D User Interfaces; March 4-5, 2012; Orange County, California.
-
(2012)
Proceedings of the IEEE Symposium on 3D User Interfaces
-
-
Da Gama, A.1
Chaves, T.2
Figueiredo, L.3
Teichrieb, V.4
-
57
-
-
84924295016
-
Accuracy analysis of Kinect depth data. International Archives of the Photogrammetry
-
Khoshelham K. Accuracy analysis of Kinect depth data. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences. 2011; 38:133-138.
-
(2011)
Remote Sensing and Spatial Information Sciences
, vol.38
, pp. 133-138
-
-
Khoshelham, K.1
-
58
-
-
84892736292
-
Quantitative evaluation of the Microsoft Kinect for use in an upper extremity virtual rehabilitation environment
-
August , Philadelphia, Pennsylvania
-
Nixon M, Chen Y, Howard AM. Quantitative evaluation of the Microsoft Kinect for use in an upper extremity virtual rehabilitation environment. In: International Conference on Virtual Rehabilitation (ICVR); August 2013; Philadelphia, Pennsylvania.
-
(2013)
International Conference on Virtual Rehabilitation (ICVR)
-
-
Nixon, M.1
Chen, Y.2
Howard, A.M.3
-
59
-
-
68149179351
-
A virtual reality-based system integrated with fMRI to study neural mechanisms of action observation-execution: A proof of concept study
-
Adamovich SV, August K, Merians A, Tunik E. A virtual reality-based system integrated with fMRI to study neural mechanisms of action observation-execution: a proof of concept study. Restor Neurol Neurosci. 2009;27:209-223.
-
(2009)
Restor Neurol Neurosci
, vol.27
, pp. 209-223
-
-
Adamovich, S.V.1
August, K.2
Merians, A.3
Tunik, E.4
-
60
-
-
84868135887
-
Similar cerebral motor plans for real and virtual actions
-
Bozzacchi C, Giusti MA, Pitzalis S, et al. Similar cerebral motor plans for real and virtual actions. PLoS One. 2012;7:e47783.
-
(2012)
Plos One
, pp. 7
-
-
Bozzacchi, C.1
Giusti, M.A.2
Pitzalis, S.3
-
61
-
-
85088737758
-
Game motivated and constraint induced therapy in late stroke with fMRI studies pre and post therapy
-
September 1-4, Shanghai, China
-
Azpiroz J, Barrios FA, Carrillo M, et al. Game motivated and constraint induced therapy in late stroke with fMRI studies pre and post therapy. In: Proceedings of the IEEE 27th Annual Conference in Engineering in Medicine and Biology; September 1-4, 2006; Shanghai, China.
-
(2006)
Proceedings of the IEEE 27Th Annual Conference in Engineering in Medicine and Biology
-
-
Azpiroz, J.1
Barrios, F.A.2
Carrillo, M.3
-
62
-
-
27644457365
-
Cortical reorganization and associated functional motor recovery after virtual reality in patients with chronic stroke: An experimenter-blind preliminary study
-
Jang SH, You SH, Hallett M, et al. Cortical reorganization and associated functional motor recovery after virtual reality in patients with chronic stroke: an experimenter-blind preliminary study. Arch Phys Med Rehabil. 2005;86:2218-2223.
-
(2005)
Arch Phys Med Rehabil
, vol.86
, pp. 2218-2223
-
-
Jang, S.H.1
You, S.H.2
Hallett, M.3
-
63
-
-
23944494298
-
Cortical reorganization induced by virtual reality therapy in a child with hemiparetic cerebral palsy
-
You SH, Jang SH, Kim YH, et al. Cortical reorganization induced by virtual reality therapy in a child with hemiparetic cerebral palsy. Dev Med Child Neurol. 2007; 47:628-635.
-
(2007)
Dev Med Child Neurol
, vol.47
, pp. 628-635
-
-
You, S.H.1
Jang, S.H.2
Kim, Y.H.3
-
64
-
-
84871655126
-
Improvement after constraint-induced movement therapy: Recovery of normal motor control or task-specific compensation
-
Kitago T, Liang J, Huang VS, et al. Improvement after constraint-induced movement therapy: recovery of normal motor control or task-specific compensation. Neurorehabil Neural Repair. 2013; 27:99-109.
-
(2013)
Neurorehabil Neural Repair
, vol.27
, pp. 99-109
-
-
Kitago, T.1
Liang, J.2
Huang, V.S.3
-
65
-
-
84866908603
-
Overcoming the funding challenge: The cost of randomized controlled trials in the next decade
-
Shore BJ, Nasreddine AY, Kocher MS. Overcoming the funding challenge: the cost of randomized controlled trials in the next decade. J Bone Joint Surg Am. 2012; 94(suppl 1):101-106.
-
(2012)
J Bone Joint Surg Am
, vol.94
, Issue.1
, pp. 101-106
-
-
Shore, B.J.1
Nasreddine, A.Y.2
Kocher, M.S.3
-
66
-
-
84895107835
-
Data-driven decision-making tools to improve public resource allocation for care and prevention of HIV/AIDS
-
Ryan GW, Bloom EW, Lowsky DJ, et al. Data-driven decision-making tools to improve public resource allocation for care and prevention of HIV/AIDS. Health Aff (Millwood). 2014;33:410-417.
-
(2014)
Health Aff (Millwood)
, vol.33
, pp. 410-417
-
-
Ryan, G.W.1
Bloom, E.W.2
Lowsky, D.J.3
-
67
-
-
84865539577
-
Motor learning through a motivational lens
-
In: Hodges NJ, Williams AM, eds., New York, NY: Routledge
-
Lewthwaite R, Wulf G. Motor learning through a motivational lens. In: Hodges NJ, Williams AM, eds. Skill Acquisition in Sport: Research, Theory and Practice. New York, NY: Routledge; 2012:173-191.
-
(2012)
Skill Acquisition in Sport: Research, Theory and Practice
, pp. 173-191
-
-
Lewthwaite, R.1
Wulf, G.2
-
69
-
-
46349095893
-
Manipulating autonomy, competence, and relatedness support in a game-learning context: New evidence that all three needs matter
-
Sheldon KM, Filak V. Manipulating autonomy, competence, and relatedness support in a game-learning context: new evidence that all three needs matter. Br J Soc Psychol. 2008;47(pt 2):267-283.
-
(2008)
Br J Soc Psychol
, vol.47
, pp. 267-283
-
-
Sheldon, K.M.1
Filak, V.2
-
70
-
-
49449083303
-
Toward an understanding of flow in video games
-
Cowley B, Charles D, Black M, Hickey R. Toward an understanding of flow in video games. ACM Computers in Entertainment, 2008;6(Article 20):1-27.
-
(2008)
ACM Computers in Entertainment
, vol.6
, pp. 1-27
-
-
Cowley, B.1
Charles, D.2
Black, M.3
Hickey, R.4
-
71
-
-
84864290248
-
Advancing the evidence base of rehabilitation treatments: A developmental approach
-
Whyte J, Barrett AM. Advancing the evidence base of rehabilitation treatments: a developmental approach. Arch Phys Med Rehabil. 2012;93:S101-S110.
-
(2012)
Arch Phys Med Rehabil
, vol.93
, pp. S101-S110
-
-
Whyte, J.1
Barrett, A.M.2
|