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Volumn 42, Issue 5, 2010, Pages 437-441

A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke

Author keywords

Commercial off theshelf; Computer gaming; Nintendo Wii; Rehabilitation; Stroke; Upper limb weakness

Indexed keywords

AGED; ARM; ARTICLE; COMPARATIVE STUDY; COMPUTER INTERFACE; DAILY LIFE ACTIVITY; EXERCISE; FEASIBILITY STUDY; FEMALE; HUMAN; MALE; MIDDLE AGED; MUSCLE WEAKNESS; OUTCOME ASSESSMENT; PATHOPHYSIOLOGY; PHYSIOLOGY; PSYCHOMOTOR PERFORMANCE; QUESTIONNAIRE; RECREATION; STROKE;

EID: 77953096409     PISSN: 16501977     EISSN: None     Source Type: Journal    
DOI: 10.2340/16501977-0528     Document Type: Article
Times cited : (248)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.