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Volumn , Issue , 2013, Pages 72-78
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Evolving playable content for Cut the Rope through a simulation-based approach
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Author keywords
[No Author keywords available]
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Indexed keywords
ARTIFICIAL INTELLIGENCE;
CONTINUOUS TIME SYSTEMS;
ARTIFICIAL AGENTS;
DEPTH FIRST SEARCH;
GRAMMATICAL EVOLUTION;
HIGH QUALITY;
PHYSICS-BASED;
PUZZLE GAMES;
REACTIVE AGENT;
SEARCH SPACES;
ROPE;
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EID: 84910062103
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (57)
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References (11)
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