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Volumn , Issue , 2007, Pages 697-702

Real-time Sweetspot: The multiple meanings of game company playtests

Author keywords

Game development; Playtesting

Indexed keywords

COMPLEX NATURE; DESIGN TASKS; DESIGN WORK; EMERGENT PROPERTY; EVOLUTIONARY DESIGN; GAME DESIGN; GAME DEVELOPMENT; GAMEPLAY; GLOBAL GROWTH; PLAYTESTING; REAL-TIME STRATEGY GAMES;

EID: 80053345386     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (6)

References (8)
  • 1
    • 84873387979 scopus 로고    scopus 로고
    • Bungie (2006), http://www.bungie.net/News/TopStory.aspx?cid=8517
    • (2006)
  • 4
    • 84873342853 scopus 로고    scopus 로고
    • An innovation- oriented game design meta model integrating industry
    • unpublished manuscript
    • Lindley, Craig and Charlotte Sennersten, An Innovation- Oriented Game Design Meta Model Integrating Industry, Research and Artistic Design Practices (unpublished manuscript).
    • Research and Artistic Design Practices
    • Craig, L.1    Sennersten, C.2
  • 8
    • 33749176420 scopus 로고    scopus 로고
    • Real time strategy, evolutionary game development
    • Walfisz, Martin, Peter Zackariasson and Timothy Wilson (2006), Real Time Strategy, Evolutionary game development, Business Horizons 49, pp. 487-498.
    • (2006) Business Horizons , vol.49 , pp. 487-498
    • Martin, W.1    Zackariasson, P.2    Wilson, T.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.