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Volumn 1, Issue , 2004, Pages 14-19
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Agent-based players for a first-person entertainment-based real-time artificial environment
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Author keywords
[No Author keywords available]
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Indexed keywords
ARTIFICIAL INTELLIGENCE ENGINES;
BACK PROPAGATION NEURAL NETWORK (BPNN);
ELECTRONIC ENTERTAINMENT;
ARTIFICIAL INTELLIGENCE;
BACKPROPAGATION;
COMPUTER ARCHITECTURE;
COMPUTER SIMULATION;
COMPUTER SOFTWARE;
GAME THEORY;
NEURAL NETWORKS;
PROJECT MANAGEMENT;
REAL TIME SYSTEMS;
STATISTICAL METHODS;
MULTI AGENT SYSTEMS;
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EID: 10044243895
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (3)
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References (14)
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