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Volumn , Issue , 2006, Pages 153-154

Building test beds for AI with the Q3 mode base

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL AGENTS; CODE SEGMENTS; EXTERNAL AGENTS; OPEN SOURCES; TEACHING TOOLS; TRANSFER LEARNING; URBAN COMBATS;

EID: 35348831854     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (9)

References (3)
  • 1
    • 0035363385 scopus 로고    scopus 로고
    • Human-level ai's killer application: Interactive computer games
    • Laird, J., and van Lent, M. 2001. Human-level ai's killer application: Interactive computer games. AI Magazine (22:15-25).
    • (2001) AI Magazine , vol.22 , pp. 15-25
    • Laird, J.1    Van Lent, M.2
  • 2
    • 10044282526 scopus 로고    scopus 로고
    • Evaluating human-consistent behavior in a real-time first-person entertainment-based artificial environment
    • Youngblood, G., and Holder, L. B. 2003. Evaluating Human-Consistent Behavior in a Real-time First-person Entertainment-based Artificial Environment. In Proceedings of the Sixteenth International FLAIRS Conference, 32-36.
    • (2003) Proceedings of the Sixteenth International FLAIRS Conference , pp. 32-36
    • Youngblood, G.1    Holder, L.B.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.