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Volumn 8, Issue 2, 2014, Pages 137-152

Introducing virtuality to enhance game-related physical artifacts

Author keywords

Ambient intelligence; Augmented reality; Digitally enhanced artifacts; Gamification; Incorporating virtuality; Physical tangibility; Trading card game

Indexed keywords

AUGMENTED REALITY; COMMERCE; UBIQUITOUS COMPUTING;

EID: 84897391137     PISSN: 19754094     EISSN: None     Source Type: Journal    
DOI: 10.14257/ijsh.2014.8.2.15     Document Type: Article
Times cited : (13)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.