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Volumn 16, Issue 4, 2014, Pages 672-691

Network patterns and social architecture in Massively Multiplayer Online Games: Mapping the social world of EverQuest II

Author keywords

Massively Multiplayer Online Game; network patterns; online games; sociability; social architecture; social networks; third places

Indexed keywords


EID: 84901006361     PISSN: 14614448     EISSN: 14617315     Source Type: Journal    
DOI: 10.1177/1461444813489507     Document Type: Article
Times cited : (39)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.