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Volumn 16, Issue 1-2, 2007, Pages 129-166

Virtual "third places": A case study of sociability in massively multiplayer games

Author keywords

Automated data collection; Online games; Sociability; Third places

Indexed keywords

ANIMATION; COMPUTER SUPPORTED COOPERATIVE WORK; DATA ACQUISITION; HUMAN COMPUTER INTERACTION; ONLINE SYSTEMS; VIRTUAL REALITY;

EID: 34248529806     PISSN: 09259724     EISSN: 15737551     Source Type: Journal    
DOI: 10.1007/s10606-007-9041-8     Document Type: Article
Times cited : (158)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.