-
2
-
-
33749538908
-
Docwizards: A system for authoring follow-me documentation wizards
-
Bergman, L., Castelli, V., Lau, T., and Oblinger, D. Docwizards: A system for authoring follow-me documentation wizards. In Proceedings of UIST (2005), 191-200.
-
(2005)
Proceedings of UIST
, pp. 191-200
-
-
Bergman, L.1
Castelli, V.2
Lau, T.3
Oblinger, D.4
-
3
-
-
80755144058
-
Crowds in two seconds: Enabling realtime crowd-powered interfaces
-
Bernstein, M. S., Brandt, J., Miller, R. C., and Karger, D. R. Crowds in two seconds: Enabling realtime crowd-powered interfaces. In Proceedings of UIST (2011), 33-42.
-
(2011)
Proceedings of UIST
, pp. 33-42
-
-
Bernstein, M.S.1
Brandt, J.2
Miller, R.C.3
Karger, D.R.4
-
4
-
-
78649604206
-
Soylent: A word processor with a crowd inside
-
Bernstein, M. S., Little, G., Miller, R. C., Hartmann, B., Ackerman, M. S., Karger, D. R., Crowell, D., and Panovich, K. Soylent: A word processor with a crowd inside. In Proceedings of UIST (2010), 313-322.
-
(2010)
Proceedings of UIST
, pp. 313-322
-
-
Bernstein, M.S.1
Little, G.2
Miller, R.C.3
Hartmann, B.4
Ackerman, M.S.5
Karger, D.R.6
Crowell, D.7
Panovich, K.8
-
6
-
-
77955491294
-
Predicting protein structures with a multiplayer online game
-
Cooper, S., Khatib, F., Treuille, A., Barbero, J., Lee, J., Beenen, M., Leaver-Fay, A., Baker, D., Popovic, Z., and players, F. Predicting protein structures with a multiplayer online game. Nature 446 (2010), 756-760.
-
(2010)
Nature
, vol.446
, pp. 756-760
-
-
Cooper, S.1
Khatib, F.2
Treuille, A.3
Barbero, J.4
Lee, J.5
Beenen, M.6
Leaver-Fay, A.7
Baker, D.8
Popovic, Z.9
Players, F.10
-
7
-
-
84862089438
-
Discovery-based games for learning software
-
Dong, T., Dontcheva, M., Joseph, D., Karahalios, K., Newman, M., and Ackerman, M. Discovery-based games for learning software. In Proceedings of SIGCHI (2012), 2083-2086.
-
(2012)
Proceedings of SIGCHI
, pp. 2083-2086
-
-
Dong, T.1
Dontcheva, M.2
Joseph, D.3
Karahalios, K.4
Newman, M.5
Ackerman, M.6
-
8
-
-
84858213232
-
Shepherding the crowd yields better work
-
Dow, S., Kulkarni, A., Klemmer, S., and Hartmann, B. Shepherding the crowd yields better work. In Proceedings of CSCW (2012), 1013-1022.
-
(2012)
Proceedings of CSCW
, pp. 1013-1022
-
-
Dow, S.1
Kulkarni, A.2
Klemmer, S.3
Hartmann, B.4
-
10
-
-
77953992027
-
Crowdsourcing graphical perception: Using mechanical turk to assess visualization design
-
Heer, J., and Bostock, M. Crowdsourcing graphical perception: Using mechanical turk to assess visualization design. In Proceedings of SIGCHI (2010), 203-212.
-
(2010)
Proceedings of SIGCHI
, pp. 203-212
-
-
Heer, J.1
Bostock, M.2
-
11
-
-
64249090709
-
-
Wiley
-
Kaufman, J. C., Plucker, J. A., and Baer, J. Essentials of creativity assessment, vol. 53. Wiley, 2008.
-
(2008)
Essentials of Creativity Assessment
, vol.53
-
-
Kaufman, J.C.1
Plucker, J.A.2
Baer, J.3
-
12
-
-
80755168388
-
Crowdforge: Crowdsourcing complex work
-
Kittur, A., Smus, B., Khamkar, S., and Kraut, R. E. Crowdforge: Crowdsourcing complex work. In Proceedings of UIST (2011), 43-52.
-
(2011)
Proceedings of UIST
, pp. 43-52
-
-
Kittur, A.1
Smus, B.2
Khamkar, S.3
Kraut, R.E.4
-
13
-
-
84858187792
-
Collaboratively crowdsourcing workflows with turkomatic
-
Kulkarni, A., Can, M., and Hartmann, B. Collaboratively crowdsourcing workflows with turkomatic. In Proceedings of the CSCW (2012), 1003-1012.
-
(2012)
Proceedings of the CSCW
, pp. 1003-1012
-
-
Kulkarni, A.1
Can, M.2
Hartmann, B.3
-
14
-
-
79958122198
-
Affective computational priming and creativity
-
Lewis, S., Dontcheva, M., and Gerber, E. Affective computational priming and creativity. In Proceedings of SIGCHI (2011), 735-744.
-
(2011)
Proceedings of SIGCHI
, pp. 735-744
-
-
Lewis, S.1
Dontcheva, M.2
Gerber, E.3
-
15
-
-
84869070975
-
Gamicad: A gamified tutorial system for first time autocad users
-
Li, W., Grossman, T., and Fitzmaurice, G. Gamicad: A gamified tutorial system for first time autocad users. In Proceedings of UIST (2012), 103-112.
-
(2012)
Proceedings of UIST
, pp. 103-112
-
-
Li, W.1
Grossman, T.2
Fitzmaurice, G.3
-
16
-
-
84893328756
-
Affect and creative performance on crowdsourcing platforms
-
Morris, R. R., Dontcheva, M., Finkelstein, A., and Gerber, E. Affect and creative performance on crowdsourcing platforms. In Proceedings of ACII (2013).
-
(2013)
Proceedings of ACII
-
-
Morris, R.R.1
Dontcheva, M.2
Finkelstein, A.3
Gerber, E.4
-
17
-
-
80755169519
-
Pause-and-play: Automatically linking screencast video tutorials with applications
-
Pongnumkul, S., Dontcheva, M., Li, W., Wang, J., Bourdev, L., Avidan, S., and Cohen, M. F. Pause-and-play: Automatically linking screencast video tutorials with applications. In Proceedings of UIST (2011), 135-144.
-
(2011)
Proceedings of UIST
, pp. 135-144
-
-
Pongnumkul, S.1
Dontcheva, M.2
Li, W.3
Wang, J.4
Bourdev, L.5
Avidan, S.6
Cohen, M.F.7
-
18
-
-
32844461643
-
-
Creative Education Foundation Press, Buffalo, NY, USA
-
Puccio, G., and Murdock, Mary, E. Creativity Assessment: Readings and Resources. Creative Education Foundation Press, Buffalo, NY, USA, 1999.
-
(1999)
Creativity Assessment: Readings and Resources
-
-
Puccio, G.1
Murdock2
Mary, E.3
-
20
-
-
84898939077
-
Reviewing versus doing: Learning and performance in crowd assessment
-
Zhang, H., Dow, S., Kraut, R., and Kittur, A. Reviewing versus doing: Learning and performance in crowd assessment. In Proceedings of CSCW (2014).
-
(2014)
Proceedings of CSCW
-
-
Zhang, H.1
Dow, S.2
Kraut, R.3
Kittur, A.4
|