-
2
-
-
66349131265
-
Video game-based education in mechanical engineering: A look at student engagement
-
Coller, B.D. and D.J. Shernoff, Video Game-Based Education in Mechanical Engineering: A Look at Student Engagement. International Journal of Engineering Education, 2009. 25(2): p. 308-317.
-
(2009)
International Journal of Engineering Education
, vol.25
, Issue.2
, pp. 308-317
-
-
Coller, B.D.1
Shernoff, D.J.2
-
3
-
-
84857583520
-
Dynamic modeling as a cognitive regulation scaffold for developing complex problem-solving skills in an educational massively multiplayer online game environment
-
Eseryel, D., et al., Dynamic Modeling as a Cognitive Regulation Scaffold for Developing Complex Problem-solving Skills in an Educational Massively Multiplayer Online Game Environment. Journal of Educational Computing Research, 2011. 45(3): p. 265-286.
-
(2011)
Journal of Educational Computing Research
, vol.45
, Issue.3
, pp. 265-286
-
-
Eseryel, D.1
-
4
-
-
80054893795
-
Problem solving and game-based learning: Effects of middle grade students' hypothesis testing strategies on learning outcomes
-
Spires, H.A., et al., Problem Solving and Game-based Learning: Effects of Middle Grade Students' Hypothesis Testing Strategies on Learning Outcomes. Journal of Educational Computing Research, 2011. 44(4): p. 453-472.
-
(2011)
Journal of Educational Computing Research
, vol.44
, Issue.4
, pp. 453-472
-
-
Spires, H.A.1
-
5
-
-
84864031964
-
An online game approach for improving students' learning performance in web-based problem-solving activities
-
Hwang, G.J., P.H. Wu, and C.C. Chen, An online game approach for improving students' learning performance in web-based problem-solving activities. Computers & Education, 2012. 59(4): p. 1246-1256.
-
(2012)
Computers & Education
, vol.59
, Issue.4
, pp. 1246-1256
-
-
Hwang, G.J.1
Wu, P.H.2
Chen, C.C.3
-
6
-
-
84874421616
-
Gamification: Designing for motivation
-
Deterding, S., Gamification: Designing for Motivation. Interactions, 2012. 19(4): p. 14-17.
-
(2012)
Interactions
, vol.19
, Issue.4
, pp. 14-17
-
-
Deterding, S.1
-
7
-
-
84862892253
-
Games, gamification, and the quest for learner engagement
-
Kapp, K.M., Games, Gamification, and the Quest for Learner Engagement. T+D, 2012. 66(6): p. 64-68.
-
(2012)
T+D
, vol.66
, Issue.6
, pp. 64-68
-
-
Kapp, K.M.1
-
8
-
-
84859987307
-
-
Sebastopol, CA: O'Reilly Media, Inc
-
Zimmerman, G. and C. Cunningham, Gamification by Design. 2011, Sebastopol, CA: O'Reilly Media, Inc. 208.
-
(2011)
Gamification by Design
, pp. 208
-
-
Zimmerman, G.1
Cunningham, C.2
-
9
-
-
51549090870
-
Developing and evaluating a game-based software engineering educational system
-
Wu, W.H., et al., Developing and evaluating a game-based software engineering educational system. International Journal of Engineering Education, 2008. 24(4): p. 681-688.
-
(2008)
International Journal of Engineering Education
, vol.24
, Issue.4
, pp. 681-688
-
-
Wu, W.H.1
-
10
-
-
34249018578
-
Successful implementation of user-centered game based learning in higher education: An example from civil engineering
-
Ebner, M. and A. Holzinger, Successful implementation of user-centered game based learning in higher education: An example from civil engineering. Computers & Education, 2007. 49(3): p. 873-890.
-
(2007)
Computers & Education
, vol.49
, Issue.3
, pp. 873-890
-
-
Ebner, M.1
Holzinger, A.2
-
11
-
-
33646589302
-
A framework and a methodology for developing authentic constructivist e-learning environments
-
Zualkernan, I.A., A framework and a methodology for developing authentic constructivist e-learning environments. Educational Technology & Society, 2006. 9(2): p. 198-212.
-
(2006)
Educational Technology & Society
, vol.9
, Issue.2
, pp. 198-212
-
-
Zualkernan, I.A.1
-
12
-
-
79959884345
-
The effect of varied game-based learning systems in engineering education: An experimental study
-
Chen, W.F., et al., The Effect of Varied Game-Based Learning Systems in Engineering Education: An Experimental Study. International Journal of Engineering Education, 2011. 27(3): p. 482-487.
-
(2011)
International Journal of Engineering Education
, vol.27
, Issue.3
, pp. 482-487
-
-
Chen, W.F.1
-
13
-
-
60449108255
-
Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning
-
Kim, B., H. Park, and Y. Baek, Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning. Computers & Education, 2009. 52(4): p. 800-810.
-
(2009)
Computers & Education
, vol.52
, Issue.4
, pp. 800-810
-
-
Kim, B.1
Park, H.2
Baek, Y.3
-
14
-
-
80955175494
-
The effect of simulation games on the learning of computational problem solving
-
Liu, C.C., Y.B. Cheng, and C.W. Huang, The effect of simulation games on the learning of computational problem solving. Computers & Education, 2011. 57(3): p. 1907-1918.
-
(2011)
Computers & Education
, vol.57
, Issue.3
, pp. 1907-1918
-
-
Liu, C.C.1
Cheng, Y.B.2
Huang, C.W.3
-
15
-
-
80052726757
-
An evaluative study on VISOLE-virtual interactive student-oriented learning environment
-
Jong, M.S.Y., et al., An Evaluative Study on VISOLE-Virtual Interactive Student-Oriented Learning Environment. Ieee Transactions on Learning Technologies, 2010. 3(4): p. 307-318.
-
(2010)
Ieee Transactions on Learning Technologies
, vol.3
, Issue.4
, pp. 307-318
-
-
Jong, M.S.Y.1
-
16
-
-
79957481492
-
Problem solving and collaboration using mobile serious games
-
Sanchez, J. and R. Olivares, Problem solving and collaboration using mobile serious games. Computers & Education, 2011. 57(3): p. 1943-1952.
-
(2011)
Computers & Education
, vol.57
, Issue.3
, pp. 1943-1952
-
-
Sanchez, J.1
Olivares, R.2
-
17
-
-
0141888108
-
Towards a methodology for developing evidence-informed management knowledge by means of systematic review
-
Tranfield, D., D. Denyer, and P. Smart, Towards a methodology for developing evidence-informed management knowledge by means of systematic review. British Journal of Management, 2003. 14(3): p. 207-222.
-
(2003)
British Journal of Management
, vol.14
, Issue.3
, pp. 207-222
-
-
Tranfield, D.1
Denyer, D.2
Smart, P.3
|