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Volumn 1, Issue , 2008, Pages 135-141

Being a part of the crowd: Towards validating VR crowds using presence

Author keywords

Crowd simulation; Egocentric features; Presence

Indexed keywords

AUTONOMOUS AGENTS; CELLULAR AUTOMATA; EXPERIMENTS; MULTI AGENT SYSTEMS; VERIFICATION; VIRTUAL REALITY;

EID: 84899956563     PISSN: 15488403     EISSN: 15582914     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (75)

References (26)
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    • Lakoba1    Kaup2    Finkelstein3
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    • Modeling crowd and trained leader behavior during building evacuation
    • Pelechano, N. and N. Badler. 2006. Modeling Crowd and Trained Leader Behavior during Building Evacuation. IEEE Computer Graphics and Applications 26(6): 80-86.
    • (2006) IEEE Computer Graphics and Applications , vol.26 , Issue.6 , pp. 80-86
    • Pelechano, N.1    Badler, N.2
  • 15
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    • Flocks, herds, and schools: A distributed behavior model
    • Reynolds, C. 1987. Flocks, Herds, and Schools: A Distributed Behavior Model. In Proceedings of ACM SIGGRAPH, 25-34.
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    • Reynolds, C.1
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    • From presence to consciousness through virtual reality
    • Sanchez-Vives, M.V., Slater, M. 2005. From Presence to Consciousness Through Virtual Reality. In Nature Reviews Neuroscience, 6(4), 332-339.
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    • Sanchez-Vives, M.V.1    Slater, M.2
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    • Taking steps: The influence of a walking technique on presence in virtual reality
    • Slater, M., Usoh, M., Steed, A. 1995. Taking Steps: the Influence of a Walking Technique on Presence in Virtual Reality. In ACM Transactions on Computer-Human Interaction (TOCHI), 2(3), 201-219.
    • (1995) ACM Transactions on Computer-Human Interaction (TOCHI) , vol.2 , Issue.3 , pp. 201-219
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    • Continuum crowds
    • SIGGRAPH 2006
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    • Treuille, A.1    Cooper, S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.