메뉴 건너뛰기




Volumn , Issue , 2010, Pages 152-168

Effective knowledge development in game-based learning environments: Considering research in cognitive processes and simulation design

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84899252957     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4018/978-1-61520-717-6.ch007     Document Type: Chapter
Times cited : (3)

References (35)
  • 1
    • 0002977313 scopus 로고
    • Fidelity in the design of instructional simulations
    • Alessi, S. M. (1988). Fidelity in the design of instructional simulations. Journal of ComputerBased Instruction, 15(2), 40-47.
    • (1988) Journal of ComputerBased Instruction , vol.15 , Issue.2 , pp. 40-47
    • Alessi, S.M.1
  • 2
    • 6344251756 scopus 로고    scopus 로고
    • Simulation design for training and assessment
    • In O'Neill, H. F. Jr, & Andrews, D. H. (Eds.), Mahwah, NJ: Lawrence Erlbaum Associates
    • Alessi, S. M. (2000). Simulation design for training and assessment. In O'Neill, H. F. Jr, & Andrews, D. H. (Eds.), Aircrew training and assessment (pp. 197-222). Mahwah, NJ: Lawrence Erlbaum Associates.
    • (2000) Aircrew Training and Assessment , pp. 197-222
    • Alessi, S.M.1
  • 4
    • 34347262039 scopus 로고    scopus 로고
    • Game object model version II: A theoretical framework for educational game development
    • doi:10.1007/s11423-006-9001-x
    • Amory, A. (2007). Game object model version II: A theoretical framework for educational game development. Educational Technology Research and Development, 55(1), 51-77. doi:10.1007/s11423-006-9001-x
    • (2007) Educational Technology Research and Development , vol.55 , Issue.1 , pp. 51-77
    • Amory, A.1
  • 6
    • 77956946453 scopus 로고
    • Human memory: A proposed system and its control processes
    • In Spence, K. W., & Spence, J. T. (Eds.), New York: Academic Press
    • Atkinson, R. C., & Shiffrin, R. M. (1968). Human memory: A proposed system and its control processes. In Spence, K. W., & Spence, J. T. (Eds.), The psychology of learning and motivation (Vol. 2, pp. 89-195). New York: Academic Press.
    • (1968) The Psychology of Learning and Motivation , vol.2 , pp. 89-195
    • Atkinson, R.C.1    Shiffrin, R.M.2
  • 7
    • 0026554483 scopus 로고
    • Working memory
    • doi:10.1126/science.1736359
    • Baddeley, A. (1992). Working memory. Science, 255, 556-559. doi:10.1126/science.1736359
    • (1992) Science , vol.255 , pp. 556-559
    • Baddeley, A.1
  • 9
    • 84948512218 scopus 로고
    • Cognitive load theory and the format of instruction
    • doi:10.1207/s1532690xci0804_2
    • Chandler, P., & Sweller, J. (1991). Cognitive load theory and the format of instruction. Cognition and Instruction, 8(4), 293-332. doi:10.1207/s1532690xci0804_2
    • (1991) Cognition and Instruction , vol.8 , Issue.4 , pp. 293-332
    • Chandler, P.1    Sweller, J.2
  • 10
    • 0002816556 scopus 로고
    • Expertise in problem solving
    • In Sternberg, R. J. (Ed.), Hillsdale, NJ: Erlbaum
    • Chi, M. T. H., Glaser, R., & Rees, E. (1982). Expertise in problem solving. In Sternberg, R. J. (Ed.), Advances in the psychology of human intelligence (Vol. 1, pp. 7-76). Hillsdale, NJ: Erlbaum.
    • (1982) Advances in the Psychology of Human Intelligence , vol.1 , pp. 7-76
    • Chi, M.T.H.1    Glaser, R.2    Rees, E.3
  • 12
    • 38249000219 scopus 로고
    • Coping with complex environments: The effects of providing overviews and a transparent interface on learning with a computer simulation
    • doi:10.1006/imms.1993.1076
    • De Jong, T., De Hoog, R., & De Vries, F. (1993). Coping with complex environments: The effects of providing overviews and a transparent interface on learning with a computer simulation. International Journal of Man-Machine Studies, 39(4), 621-639. doi:10.1006/imms.1993.1076
    • (1993) International Journal of Man-Machine Studies , vol.39 , Issue.4 , pp. 621-639
    • de Jong, T.1    de Hoog, R.2    de Vries, F.3
  • 13
    • 0032389279 scopus 로고    scopus 로고
    • Scientific discovery learning with computer simulations of conceptual domains
    • de Jong, T., & Van Joolingen, W. R. (1998). Scientific discovery learning with computer simulations of conceptual domains. Review of Educational Research, 68(2), 179-201.
    • (1998) Review of Educational Research , vol.68 , Issue.2 , pp. 179-201
    • de Jong, T.1    van Joolingen, W.R.2
  • 15
    • 84865640520 scopus 로고    scopus 로고
    • Federation of American Scientists, Retrieved from
    • Federation of American Scientists. (2005). Harnessing the power of educational games. Retrieved from http://fas.org/gamesummit/Resources/Summit%20on%20Educational%20Games.pdf
    • (2005) Harnessing the Power of Educational Games
  • 16
    • 80054072025 scopus 로고    scopus 로고
    • Disciplinary knowledge construction while playing a simulation strategy game
    • In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Chesapeake, VA: AACE
    • Foster, A., & Mishra, P. (2009). Disciplinary knowledge construction while playing a simulation strategy game. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2009 (pp. 1439-1444). Chesapeake, VA: AACE.
    • (2009) Proceedings of Society for Information Technology and Teacher Education International Conference 2009 , pp. 1439-1444
    • Foster, A.1    Mishra, P.2
  • 17
    • 20444422266 scopus 로고    scopus 로고
    • Learning by design: Games as learning machines
    • Gee, J. P. (2004). Learning by design: Games as learning machines. Interactive Educational Multimedia, 8, 15-23.
    • (2004) Interactive Educational Multimedia , vol.8 , pp. 15-23
    • Gee, J.P.1
  • 18
    • 84882919079 scopus 로고    scopus 로고
    • Event-related potentials (ERPs) and cognitive processing
    • In Squire, L. R. (Ed.), 3rd ed., San Diego, CA: Academic Press
    • Hillyard, S. A. (2008). Event-related potentials (ERPs) and cognitive processing. In Squire, L. R. (Ed.), Encyclopedia of neuroscience (3rd ed., pp. 13-18). San Diego, CA: Academic Press.
    • (2008) Encyclopedia of Neuroscience , pp. 13-18
    • Hillyard, S.A.1
  • 19
    • 0031536336 scopus 로고    scopus 로고
    • Instructional design models for well-structured and ill-structured problem-solving learning outcomes
    • doi:10.1007/BF02299613
    • Jonassen, D. H. (1997). Instructional design models for well-structured and ill-structured problem-solving learning outcomes. Educational Technology Research and Development, 45(1), 65-94. doi:10.1007/BF02299613
    • (1997) Educational Technology Research and Development , vol.45 , Issue.1 , pp. 65-94
    • Jonassen, D.H.1
  • 20
    • 42149143470 scopus 로고    scopus 로고
    • Designing effective supports for causal reasoning
    • doi:10.1007/s11423-006-9021-6
    • Jonassen, D. H., & Ionas, I. G. (2008). Designing effective supports for causal reasoning. Educational Technology Research and Development, 56(3), 287-308. doi:10.1007/s11423-006-9021-6
    • (2008) Educational Technology Research and Development , vol.56 , Issue.3 , pp. 287-308
    • Jonassen, D.H.1    Ionas, I.G.2
  • 21
    • 0037412683 scopus 로고    scopus 로고
    • The expertise reversal effect
    • doi:10.1207/S15326985EP3801_4
    • Kalyuga, S., Ayres, P., Chandler, P., & Sweller, J. (2003). The expertise reversal effect. Educational Psychologist, 38(1), 23-31. doi:10.1207/S15326985EP3801_4
    • (2003) Educational Psychologist , vol.38 , Issue.1 , pp. 23-31
    • Kalyuga, S.1    Ayres, P.2    Chandler, P.3    Sweller, J.4
  • 22
    • 15344344805 scopus 로고    scopus 로고
    • Digital game-based learning: Towards an experiential gaming model
    • doi:10.1016/j.iheduc.2004.12.001
    • Killi, K. (2005). Digital game-based learning: Towards an experiential gaming model. The Internet and Higher Education, 8(1), 13-24. doi:10.1016/j.iheduc.2004.12.001
    • (2005) The Internet and Higher Education , vol.8 , Issue.1 , pp. 13-24
    • Killi, K.1
  • 24
    • 33744807434 scopus 로고    scopus 로고
    • Why minimal guidance during instruction does not work: An analysis of the failure of constructivist, discovery, problem-based, experiential and inquiry-based teaching
    • doi:10.1207/s15326985ep4102_1
    • Kirschner, P. A., Sweller, J., & Clark, R. E. (2006). Why minimal guidance during instruction does not work: An analysis of the failure of constructivist, discovery, problem-based, experiential and inquiry-based teaching. Educational Psychologist, 41(2), 75-86. doi:10.1207/s15326985ep4102_1
    • (2006) Educational Psychologist , vol.41 , Issue.2 , pp. 75-86
    • Kirschner, P.A.1    Sweller, J.2    Clark, R.E.3
  • 25
    • 84899180893 scopus 로고    scopus 로고
    • Examining motivational factors in serious educational games
    • (in press), In Van Eck, R. (Ed.), Hershey, PA: IGI Global
    • Low, R. (in press). Examining motivational factors in serious educational games. In Van Eck, R. (Ed.), Gaming & cognition: Theories and practice from the learning sciences. Hershey, PA: IGI Global.
    • Gaming & Cognition: Theories and Practice from the Learning Sciences
    • Low, R.1
  • 26
    • 84899396990 scopus 로고    scopus 로고
    • Individual differences in students: How to adapt games for better learning experiences
    • (in press), In Van Eck, R. (Ed.), Hershey, PA: IGI Global
    • Magerko, B., Heeter, C., & Medler, B. (in press). Individual differences in students: How to adapt games for better learning experiences. In Van Eck, R. (Ed.), Gaming & cognition: Theories and practice from the learning sciences. Hershey, PA: IGI Global.
    • Gaming & Cognition: Theories and Practice from the Learning Sciences
    • Magerko, B.1    Heeter, C.2    Medler, B.3
  • 27
    • 0003781450 scopus 로고    scopus 로고
    • 2nd ed., Cambridge, UK, Cambridge University Press
    • Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge, UK: Cambridge University Press.
    • (2009) Multimedia Learning
    • Mayer, R.E.1
  • 28
    • 0001093212 scopus 로고    scopus 로고
    • Connectionist models of memory
    • In Tulving, E., & Craik, F. I. M. (Eds.), New York: Oxford University Press
    • McClelland, J. L. (2000). Connectionist models of memory. In Tulving, E., & Craik, F. I. M. (Eds.), The Oxford handbook of memory (pp. 583-596). New York: Oxford University Press.
    • (2000) The Oxford Handbook of Memory , pp. 583-596
    • McClelland, J.L.1
  • 29
    • 84899380173 scopus 로고    scopus 로고
    • Games to evoke and assess readiness to learn conceptual knowledge
    • (in press), In Van Eck, R. (Ed.), Hershey, PA: IGI Global
    • Reese, D. D. (in press). Games to evoke and assess readiness to learn conceptual knowledge. In Van Eck, R. (Ed.), Gaming & cognition: Theories and prctice from the learning sciences. Hershey, PA: IGI Global.
    • Gaming & Cognition: Theories and Prctice from the Learning Sciences
    • Reese, D.D.1
  • 30
    • 0004037055 scopus 로고    scopus 로고
    • Camberwell, Victoria, Australia: Australian Council for Educational Research
    • Sweller, J. (1999). Instructional design in technical areas. Camberwell, Victoria, Australia: Australian Council for Educational Research.
    • (1999) Instructional Design in Technical Areas
    • Sweller, J.1
  • 32
    • 76449121695 scopus 로고    scopus 로고
    • Six ideas in search of a discipline
    • In Shelton, B., & Wiley, D. (Eds.), Rotterdam, The Netherlands: Sense Publishing
    • Van Eck, R. (2007). Six ideas in search of a discipline. In Shelton, B., & Wiley, D. (Eds.), The design and use of simulation computer games in education. Rotterdam, The Netherlands: Sense Publishing.
    • (2007) The Design and Use of Simulation Computer Games in Education
    • van Eck, R.1
  • 33
    • 23744475019 scopus 로고    scopus 로고
    • Instructional design for advanced learners: Establishing connections between the theoretical frameworks of cognitive load and deliberate practice
    • doi:10.1007/BF02504799
    • van Gog, T., Ericsson, K., Rikers, R., & Paas, F. (2005). Instructional design for advanced learners: Establishing connections between the theoretical frameworks of cognitive load and deliberate practice. Educational Technology Research and Development, 53(3), 73-81. doi:10.1007/BF02504799
    • (2005) Educational Technology Research and Development , vol.53 , Issue.3 , pp. 73-81
    • van Gog, T.1    Ericsson, K.2    Rikers, R.3    Paas, F.4
  • 34
    • 23744510939 scopus 로고    scopus 로고
    • Research on cognitive load theory and its design implications for e-learning
    • doi:10.1007/BF02504793
    • van Merriënboer, J., & Ayres, P. (2005). Research on cognitive load theory and its design implications for e-learning. Educational Technology Research and Development, 53(3), 5-13. doi:10.1007/BF02504793
    • (2005) Educational Technology Research and Development , vol.53 , Issue.3 , pp. 5-13
    • van Merriënboer, J.1    Ayres, P.2
  • 35
    • 25844454788 scopus 로고    scopus 로고
    • From visual simulation to virtual reality to games
    • Zyda, M. (2005). From visual simulation to virtual reality to games. IEEE Computer, 38(9), 25-32.
    • (2005) IEEE Computer , vol.38 , Issue.9 , pp. 25-32
    • Zyda, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.