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Volumn , Issue , 2007, Pages 77-81

The second annual real-time strategy game AI competition

Author keywords

ORTS; Real time AI systems; Real time strategy games

Indexed keywords

REAL TIME SYSTEMS;

EID: 84898602823     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (2)

References (8)
  • 2
    • 84880849017 scopus 로고    scopus 로고
    • Real-time strategy games: A new AI research challenge
    • M. Buro. Real-time strategy games: A new AI research challenge. In IJCAI, pages 1534-1535, 2003.
    • (2003) IJCAI , pp. 1534-1535
    • Buro, M.1
  • 5
    • 33750138766 scopus 로고    scopus 로고
    • Automatically generating game tactics through evolutionary learning
    • M. Ponsen, P. Spronck, H. Munoz-Avila, and D.W. Aha. Automatically generating game tactics through evolutionary learning. AI Magazine, 27(3):75-84, 2006.
    • (2006) AI Magazine , vol.27 , Issue.3 , pp. 75-84
    • Ponsen, M.1    Spronck, P.2    Munoz-Avila, H.3    Aha, D.W.4
  • 8
    • 80051925869 scopus 로고    scopus 로고
    • SORTS: A human-level approach to real-time strategy al
    • S. Wintermute, J. Xu, and J. E. Laird. SORTS: A human-level approach to real-time strategy AL In AI-IDE, 2007.
    • (2007) AI-IDE
    • Wintermute, S.1    Xu, J.2    Laird, J.E.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.