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Volumn 4626 LNAI, Issue , 2007, Pages 164-178

Case-based planning and execution for real-time strategy games

Author keywords

[No Author keywords available]

Indexed keywords

ANIMATION; ARTIFICIAL INTELLIGENCE; KNOWLEDGE MANAGEMENT; REAL TIME SYSTEMS; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 38049014584     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-74141-1_12     Document Type: Conference Paper
Times cited : (120)

References (15)
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  • 2
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    • Learning to win: Case-based plan selection in a real-time strategy game
    • Muñoz-Ávila, H, Ricci, F, eds, ICCBR 2005, Springer, Heidelberg
    • Aha, D., Molineaux, M., Ponsen, M.: Learning to win: Case-based plan selection in a real-time strategy game. In: Muñoz-Ávila, H., Ricci, F. (eds.) ICCBR 2005. LNCS (LNAI), vol. 3620, pp. 5-20. Springer, Heidelberg (2005)
    • (2005) LNCS (LNAI , vol.3620 , pp. 5-20
    • Aha, D.1    Molineaux, M.2    Ponsen, M.3
  • 3
    • 84880849017 scopus 로고    scopus 로고
    • Real-time strategy games: A new AI research challenge
    • Morgan Kaufmann, San Francisco
    • Büro, M.: Real-time strategy games: A new AI research challenge. In: IJCAI'2003, pp. 1534-1535. Morgan Kaufmann, San Francisco (2003)
    • (2003) IJCAI , pp. 1534-1535
    • Büro, M.1
  • 4
    • 0025530557 scopus 로고
    • Design problem solving: A task analysis
    • Chandrasekaran, B.: Design problem solving: a task analysis. AI Mag. 11(4), 59-71 (1990)
    • (1990) AI Mag , vol.11 , Issue.4 , pp. 59-71
    • Chandrasekaran, B.1
  • 5
    • 2842560201 scopus 로고
    • Strips: A new approach to the application of theorem proving to problem solving
    • Fikes, R., Nilsson, N.J.: Strips: A new approach to the application of theorem proving to problem solving. Artificial Intellicence 2(3/4), 189-208 (1971)
    • (1971) Artificial Intellicence , vol.2 , Issue.3-4 , pp. 189-208
    • Fikes, R.1    Nilsson, N.J.2
  • 6
    • 38049061863 scopus 로고    scopus 로고
    • CBR-based execution and planning support for collaborative workflows
    • Muñoz-Ávila, H, Ricci, F, eds, ICCBR 2005, Springer, Heidelberg
    • Freßmann, A., Maximini, K., Maximini, R., Sauer, T.: CBR-based execution and planning support for collaborative workflows. In: Muñoz-Ávila, H., Ricci, F. (eds.) ICCBR 2005. LNCS (LNAI), vol. 3620, pp. 271-280. Springer, Heidelberg (2005)
    • (2005) LNCS (LNAI , vol.3620 , pp. 271-280
    • Freßmann, A.1    Maximini, K.2    Maximini, R.3    Sauer, T.4
  • 7
    • 0020849266 scopus 로고
    • Maintaining knowledge about temporal intervals
    • Allen, F.G.: Maintaining knowledge about temporal intervals. Communications of the ACM 26(11), 832-843 (1983)
    • (1983) Communications of the ACM , vol.26 , Issue.11 , pp. 832-843
    • Allen, F.G.1
  • 8
    • 0000138396 scopus 로고
    • Case based planning: A framework for planning from experience
    • Hammond, K.F.: Case based planning: A framework for planning from experience. Cognitive Science 14(3), 385-443 (1990)
    • (1990) Cognitive Science , vol.14 , Issue.3 , pp. 385-443
    • Hammond, K.F.1
  • 11
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    • On the role of explanation for hierarchical case-based planning in real-time strategy games
    • Funk, P, González Calero, P.A, eds, ECCBR 2004, Springer, Heidelberg
    • Muñoz-Avila, H., Aha, D.: On the role of explanation for hierarchical case-based planning in real-time strategy games. In: Funk, P., González Calero, P.A. (eds.) ECCBR 2004. LNCS (LNAI), vol. 3155, Springer, Heidelberg (2004)
    • (2004) LNCS (LNAI , vol.3155
    • Muñoz-Avila, H.1    Aha, D.2
  • 12
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    • CPEF: A continuous planning and execution framework
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    • Myers, K.L.1
  • 13
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    • Applying goal-oriented action planning to games
    • Charles River Media
    • Orkin, J.: Applying goal-oriented action planning to games. In: AI Game Programming Wisdom II. Charles River Media (2003)
    • (2003) AI Game Programming Wisdom II
    • Orkin, J.1
  • 15
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    • Transfer learning in real time strategy games using hybrid CBR/RL
    • to appear, Morgan Kaufmann, San Francisco
    • Sharma, M., Homes, M., Santamaria, J., Irani, A., Isbell, C., Ram, A.: Transfer learning in real time strategy games using hybrid CBR/RL. In: IJCAP2007, page to appear, Morgan Kaufmann, San Francisco (2007)
    • (2007) IJCAP2007, page
    • Sharma, M.1    Homes, M.2    Santamaria, J.3    Irani, A.4    Isbell, C.5    Ram, A.6


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.