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Volumn 27, Issue 3, 2006, Pages 75-84

Automatically generating game tactics through evolutionary learning

Author keywords

[No Author keywords available]

Indexed keywords

ADAPTIVE SYSTEMS; ARTIFICIAL INTELLIGENCE; EVOLUTIONARY ALGORITHMS; GAME THEORY;

EID: 33750138766     PISSN: 07384602     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (46)

References (16)
  • 1
    • 26944456343 scopus 로고    scopus 로고
    • Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
    • In Proceedings of 6th International Conference on Case-Based Reasoning (ICCBR-05) Berlin: Springer-Verlag
    • Aha, D.; Molineaux, M.; and Ponsen, M. 2005. Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game. In Proceedings of 6th International Conference on Case-Based Reasoning (ICCBR-05), Lecture Notes in Computer Science 3620, 5-20. Berlin: Springer-Verlag.
    • (2005) Lecture Notes in Computer Science , vol.3620 , pp. 5-20
    • Aha, D.1    Molineaux, M.2    Ponsen, M.3
  • 3
    • 33750119268 scopus 로고    scopus 로고
    • Zwijnaarde, Belgium: European Multidisciplinary Society for Modelling and Simulation Technology
    • Zwijnaarde, Belgium: European Multidisciplinary Society for Modelling and Simulation Technology.
  • 11
    • 33847620969 scopus 로고    scopus 로고
    • AI in Computer Games
    • Nareyek, A. 2004. AI in Computer Games. Queue 1(10), 58-65.
    • (2004) Queue , vol.1 , Issue.10 , pp. 58-65
    • Nareyek, A.1
  • 14
    • 0035441917 scopus 로고    scopus 로고
    • A Gamut of Games
    • Schaeffer, J. 2001. A Gamut of Games. AI Magazine, 22 (3): 29-46.
    • (2001) AI Magazine , vol.22 , Issue.3 , pp. 29-46
    • Schaeffer, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.