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Volumn 2, Issue , 2013, Pages 504-511

Evaluation of adaptive serious games using playtraces and aggregated play data

Author keywords

Adaptation; Evaluation; Playtrace; Serious games; Testbed

Indexed keywords

ADAPTATION; ADAPTIVE SERIOUS GAMES; AGGREGATED INFORMATION; CONTINUOUS OBSERVATION; EVALUATION; PLAYTRACE; SERIOUS GAMES; TESTING AND EVALUATION;

EID: 84893829960     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (6)

References (14)
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  • 2
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    • Bruder, R.1
  • 4
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    • Personalized, Adaptive Digital Educational Games using Narrative, Game-based Learning Objects
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    • (2010) Proceedings of Edutainment 2010 , pp. 438-445
    • Göbel, S.1
  • 5
    • 0000842816 scopus 로고    scopus 로고
    • Extracting usability information from user interface events
    • Available at
    • Hilbert, D.M. & Redmiles, D.F., 2000. Extracting usability information from user interface events. ACM Comput. Surv., 32(4), pp.384-421. Available at: http://doi.acm.org/10.1145/371578.371593.
    • (2000) ACM Comput. Surv. , vol.32 , Issue.4 , pp. 384-421
    • Hilbert, D.M.1    Redmiles, D.F.2
  • 7
    • 84893876385 scopus 로고    scopus 로고
    • Graph-Based Data Mining for Player Trace Analysis in MMORPGs
    • Charles River Media
    • Ketkar, N.S. & Youngblood, G.M., 2010. Graph-Based Data Mining for Player Trace Analysis in MMORPGs. In Game Programming Gems 8 (AI Section). Charles River Media, pp. 335-352.
    • (2010) Game Programming Gems 8 (AI Section) , pp. 335-352
    • Ketkar, N.S.1    Youngblood, G.M.2
  • 8
    • 57649171393 scopus 로고    scopus 로고
    • Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems
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    • Kim, J.H. et al., 2008. Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, pp. 443-452. Available at: http://doi.acm.org/10.1145/1357054.1357126.
    • (2008) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems , pp. 443-452
    • Kim, J.H.1
  • 9
    • 0040921360 scopus 로고    scopus 로고
    • Modeling Knowledge as Competence and Performance
    • In D. Albert & J. Lukas, eds, Psychology Press
    • Korossy, K., 1999. Modeling Knowledge as Competence and Performance. In D. Albert & J. Lukas, eds. Knowledge Spaces: Theories, Empirical Research, and Applications. Psychology Press, pp. 103-123.
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  • 10
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    • Feature-Based Projections for Effective Playtrace Analysis
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    • Liu, Y.-E. et al., 2011. Feature-Based Projections for Effective Playtrace Analysis. In Proceedings of the 6th International Conference on Foundations of Digital Games. New York, NY, USA: ACM, pp. 69-76. Available at: http://doi.acm.org/10.1145/2159365.2159375.
    • (2011) Proceedings of the 6th International Conference on Foundations of Digital Games , pp. 69-76
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  • 11
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    • Data Cracker: Developing a Visual Game Analytic Tool for Analyzing Online Gameplay
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    • Medler, B., John, M. & Lane, J., 2011. Data Cracker: Developing a Visual Game Analytic Tool for Analyzing Online Gameplay. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, pp. 2365-2374. Available at: http://doi.acm.org/10.1145/1978942.1979288.
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    • Medler, B.1    John, M.2    Lane, J.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.