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Volumn , Issue , 2011, Pages 69-76

Feature-based projections for effective playtrace analysis

Author keywords

Game design; Games; Visual data mining

Indexed keywords

CONTINUOUS STATE SPACE; DISCRETE STATE SPACE; FEATURE-BASED; GAME DESIGN; GAME DESIGNERS; GAMES; MEDIUM COMPLEXITY; PLAY ANALYSIS; PLAYER BEHAVIOR; STATE FEATURE; STATE SPACE; VISUAL DATA MINING;

EID: 84858968982     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2159365.2159375     Document Type: Conference Paper
Times cited : (37)

References (20)
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    • Visualizing competitive behaviors in multi-user virtual environments
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    • N. Hoobler, G. Humphreys, and M. Agrawala. Visualizing competitive behaviors in multi-user virtual environments. In VIS '04: Proceedings of the conference on Visualization '04, pages 163-170, Washington, DC, USA, 2004. IEEE Computer Society. (Pubitemid 40497921)
    • (2004) IEEE Visualization 2004 - Proceedings, VIS 2004 , pp. 163-170
    • Hoobler, M.1    Humphreys, G.2    Agrawala, M.3
  • 13
    • 23144434009 scopus 로고    scopus 로고
    • Visualization and analysis of clickstream data of online stores for understanding web merchandising
    • DOI 10.1023/A:1009843912662
    • J. Lee, M. Podlaseck, E. Schonberg, and R. Hoch. Visualization and analysis of clickstream data of online stores for understanding web merchandising. Data Mining and Knowledge Discovery, 5:59-84, 2001. 10.1023/A:1009843912662. (Pubitemid 33229787)
    • (2001) Data Mining and Knowledge Discovery , vol.5 , Issue.1-2 , pp. 59-84
    • Lee, J.1    Podlaseck, M.2    Schonberg, E.3    Hoch, R.4
  • 15
    • 77955135021 scopus 로고    scopus 로고
    • Successful instrumentation: Tracking attitudes and behviors to improve games
    • Feb.
    • R. Romero. Successful instrumentation: Tracking attitudes and behviors to improve games. Game Developer's Conference, Feb. 2008.
    • (2008) Game Developer's Conference
    • Romero, R.1
  • 16
    • 84858995330 scopus 로고    scopus 로고
    • Visualization of online-game players based on their action behaviors
    • January 2008
    • R. Thawonmas and K. Iizuka. Visualization of online-game players based on their action behaviors. Int. J. Comput. Games Technol., 2008:5:1-5:9, January 2008.
    • (2008) Int. J. Comput. Games Technol. , pp. 51-59
    • Thawonmas, R.1    Iizuka, K.2
  • 18
    • 70349356428 scopus 로고    scopus 로고
    • Halo 3: How microsoft labs invented a new science of play
    • C. Thompson. Halo 3: How microsoft labs invented a new science of play. Wired, 2007.
    • (2007) Wired
    • Thompson, C.1
  • 20
    • 80052619602 scopus 로고    scopus 로고
    • Development telemetry in video games projects
    • G. Zoeller. Development telemetry in video games projects. Game Developers Conference, 2010.
    • (2010) Game Developers Conference
    • Zoeller, G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.