메뉴 건너뛰기




Volumn 1, Issue , 2013, Pages 359-368

A holistic framework for the development of an educational game aiming to teach computer programming

Author keywords

Computer programming; Educational games; Educational programming environments; Holistic framework; Learning process

Indexed keywords

COMPUTER PROGRAMMING COURSE; DESIGN AND DEVELOPMENT; EDUCATIONAL GAME; EDUCATIONAL PROGRAMMING ENVIRONMENTS; HOLISTIC FRAMEWORKS; LEARNING PROCESS; PROGRAMMING KNOWLEDGE; TECHNOLOGICAL DEVELOPMENT;

EID: 84893672373     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (8)

References (21)
  • 3
    • 70450272513 scopus 로고    scopus 로고
    • Experimental evaluation of teaching recursion in a video game
    • Proc., Sandbox '09
    • Chaffin, A. Doran, K., Hicks, D. and Barnes, T. (2009). "Experimental evaluation of teaching recursion in a video game", In Proc. ACM SIGGRAPH Symposium on Video Games, Sandbox '09, p. 79-86
    • (2009) ACM SIGGRAPH Symposium on Video Games , pp. 79-86
    • Doran, C.A.K.1    Hicks, D.2    Barnes, T.3
  • 4
    • 83555161327 scopus 로고    scopus 로고
    • A Framework for Developing Serious Games to meet Learner Needs
    • Simulation and Education Conference, 2006. Orlando, Florida
    • de Freitas, S. and Jarvis, S. (2006). A Framework for Developing Serious Games to meet Learner Needs. Interservice/Industry Training, Simulation and Education Conference, 2006. Orlando, Florida.
    • (2006) Interservice/Industry Training
    • De Freitas, S.1    Jarvis, S.2
  • 5
    • 77955168262 scopus 로고    scopus 로고
    • Experimental evaluation of an educational game for improved learning in introductory computing
    • 1 (March 2009)
    • Eagle, M., and Barnes, Τ. (2009). "Experimental evaluation of an educational game for improved learning in introductory computing", SIGCSE Bull. 41, 1 (March 2009), p. 321-325.
    • (2009) SIGCSE Bull , vol.41 , pp. 321-325
    • Eagle, M.1    Barnes, T.2
  • 6
    • 54449088867 scopus 로고    scopus 로고
    • Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games
    • Gunter, G. A., Kenny, R. F., and Vick, E. H. (2008). Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games. Educational Technology Research and Development, 56(5/6), 511-537.
    • (2008) Educational Technology Research and Development , vol.56 , Issue.5-6 , pp. 511-537
    • Gunter, G.A.1    Kenny, R.F.2    Vick, E.H.3
  • 7
    • 34248381949 scopus 로고    scopus 로고
    • Log on Education: Teaching the Nintendo Generation how to Program
    • Guzdial, M. and Soloway, E. (2002). Log on Education: Teaching the Nintendo Generation how to Program, Communications of the ACM, 45(4).
    • (2002) Communications of the ACM , vol.45 , Issue.4
    • Guzdial, M.1    Soloway, E.2
  • 9
    • 80053304064 scopus 로고    scopus 로고
    • Personifying Programming Tool Feedback Improves Novice Programmers' Learning
    • August 8-9, Providence, Rhode Island, USA
    • Lee, M.J. and Ko, A.J. (2011). Personifying Programming Tool Feedback Improves Novice Programmers' Learning, Conference on International Computing Education Research (ICER), August 8-9, Providence, Rhode Island, USA, p. 109-116.
    • (2011) Conference on International Computing Education Research (ICER) , pp. 109-116
    • Lee, M.J.1    Ko, A.J.2
  • 12
    • 84855774801 scopus 로고    scopus 로고
    • Exploiting TALENT as a Tool for Teaching and Learning
    • Maragos, K. and Grigoriadou, M. (2011). "Exploiting TALENT as a Tool for Teaching and Learning", The International Journal of Learning, Volume 18, Issue 1, pp.431-440.
    • (2011) The International Journal of Learning , vol.18 , Issue.1 , pp. 431-440
    • Maragos, K.1    Grigoriadou, M.2
  • 13
    • 80052128313 scopus 로고    scopus 로고
    • Experimental feedback on Prog&Play, a serious game for programming practice
    • Muratet, M., Torguet, P., Viallet, F. and Jessel, J.P. (2010). "Experimental feedback on Prog&Play, a serious game for programming practice", Eurographics, p. 1-8.
    • (2010) Eurographics , pp. 1-8
    • Muratet, M.1    Torguet, P.2    Viallet, F.3    Jessel, J.P.4
  • 14
    • 33748985612 scopus 로고    scopus 로고
    • RoboCode and problem-based learning: A non-prescriptive approach to teaching programming. ACM SIGCSE Bulletin
    • 3 (June 2006)
    • O'Kelly, J. and Gibson, P. (2006). RoboCode and problem-based learning: A non-prescriptive approach to teaching programming. ACM SIGCSE Bulletin, Proceedings of the 11th Annual SIGCSE Conference Bonakdarian, 38, 3 (June 2006), p. 217-221.
    • (2006) Proceedings of the 11th Annual SIGCSE Conference Bonakdarian , vol.38 , pp. 217-221
    • O'Kelly, J.1    Gibson, P.2
  • 18
    • 34248393672 scopus 로고    scopus 로고
    • A long-Term Investigation of the Comprehension by Novices
    • Ragonis, N. and Ben-Ari, M. (2005). A long-Term Investigation of the Comprehension by Novices, Computer Science Education, Vol. 15, No. 3, 203-221.
    • (2005) Computer Science Education , vol.15 , Issue.3 , pp. 203-221
    • Ragonis, N.1    Ben-Ari, M.2
  • 19
    • 36649003066 scopus 로고    scopus 로고
    • All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten
    • Resnick, M. (2007). All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten. Proceedings of the SIGCHI Conference on Creativity and Cognition.
    • (2007) Proceedings of the SIGCHI Conference on Creativity and Cognition
    • Resnick, M.1
  • 20
    • 8644230883 scopus 로고    scopus 로고
    • Rules of Play: Game Design Fundamentals
    • Cambridge, Massachusetts: The MIT Press
    • Salen, K. and Zimmerman, E. (2004). Rules of Play: Game Design Fundamentals. Cambridge, Massachusetts: The MIT Press.
    • (2004)
    • Salen, K.1    Zimmerman, E.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.