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Volumn , Issue , 2009, Pages 106-111
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Case-based reasoning for build order in real-time strategy games
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Author keywords
[No Author keywords available]
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Indexed keywords
AGENT FRAMEWORK;
CASE RETRIEVAL;
DOMAIN SPECIFIC;
EXACT MATCHING;
IMPERFECT INFORMATION;
NEAREST-NEIGHBORS;
REAL-TIME STRATEGY GAMES;
ARTIFICIAL INTELLIGENCE;
HUMAN COMPUTER INTERACTION;
REAL TIME SYSTEMS;
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EID: 84883083750
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (28)
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References (13)
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