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Volumn , Issue , 2009, Pages 106-111

Case-based reasoning for build order in real-time strategy games

Author keywords

[No Author keywords available]

Indexed keywords

AGENT FRAMEWORK; CASE RETRIEVAL; DOMAIN SPECIFIC; EXACT MATCHING; IMPERFECT INFORMATION; NEAREST-NEIGHBORS; REAL-TIME STRATEGY GAMES;

EID: 84883083750     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (28)

References (13)
  • 5
    • 84871946752 scopus 로고    scopus 로고
    • A first look at build- order optimization in real-time strategy games
    • Kovarsky, A., and Buro, M. 2006. A First Look at Build- Order Optimization in Real-Time Strategy Games. In Proceedings of the GameOn Conference, 18-22.
    • (2006) Proceedings of the GameOn Conference , pp. 18-22
    • Kovarsky, A.1    Buro, M.2
  • 6
    • 0036648705 scopus 로고    scopus 로고
    • A behavior language for story-based believable agents
    • Mateas, M., and Stern, A. 2002. A Behavior Language for Story-Based Believable Agents. IEEE Intelligent Systems, 17(4), 39-47.
    • (2002) IEEE Intelligent Systems , vol.17 , Issue.4 , pp. 39-47
    • Mateas, M.1    Stern, A.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.