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1
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29344464842
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Learning to win: Case-based plan selection in a real-time strategy game
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To appear Chicago, IL: Springer
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Aha, D.W., Molineaux, M., & Ponsen, M. (2005). Learning to win: Case-based plan selection in a real-time strategy game. To appear in Proceedings of the Sixth International Conference on Case-Based Reasoning. Chicago, IL: Springer.
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(2005)
Proceedings of the Sixth International Conference on Case-based Reasoning
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Aha, D.W.1
Molineaux, M.2
Ponsen, M.3
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2
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29344469331
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Building better genetic algorithms
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Charles River Media, Hingham, MA
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Buckland, M. 2004. "Building better Genetic Algorithms." AI Game Programming Wisdom 2, Charles River Media, Hingham, MA, pp. 649-660.
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(2004)
AI Game Programming Wisdom
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Buckland, M.1
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6
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84880803349
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Generalizing plans to new environments in relational MDPs
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Acapulco, Mexico
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Guestrin, C., Koller, D., Gearhart C., and Kanodia N. (2003) "Generalizing Plans to New Environments in Relational MDPs". International Joint Conference on Artificial Intelligence (IJCAI 2003), Acapulco, Mexico.
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(2003)
International Joint Conference on Artificial Intelligence (IJCAI 2003)
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Guestrin, C.1
Koller, D.2
Gearhart, C.3
Kanodia, N.4
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8
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32144442027
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San Jose 2004
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Madeira, C., Corruble, V. Ramalho, G. Ratich B. 2004. "Bootstrapping the Learning Process for the Semi-Automated Design of Challenging Game AI", Proceedings of the AAAI-04 workshop on AI in games, San Jose 2004
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(2004)
Bootstrapping the Learning Process for the Semi-automated Design of Challenging Game AI
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Madeira, C.1
Corruble, V.2
Ramalho, G.3
Ratich, B.4
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9
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29344469564
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Using reinforcement learning to solve AI control problems
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Charles River Media, Hingham, MA
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Manslow, J. 2004. "Using reinforcement learning to Solve AI Control Problems". AI Game Programming Wisdom 2, Charles River Media, Hingham, MA, pp. 591-601.
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(2004)
AI Game Programming Wisdom
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Manslow, J.1
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10
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33847620969
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AI in computer games
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Nareyek, A. 2004. "AI in Computer Games". ACM Queue. 1(10). pp. 58-65
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(2004)
ACM Queue
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Nareyek, A.1
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13
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0035441917
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A gamut of games
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Schaeffer, J. 2001. "A Gamut of Games." AI Magazine, Vol. 22, No. 3, pp. 29-46.
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(2001)
AI Magazine
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Schaeffer, J.1
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14
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29344432863
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Online adaptation of game opponent AI with dynamic scripting
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University of Wolverhampton and EUROSIS
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Spronck, P., Sprinkhuizen-Kuyper, I. and Postma. E. 2004. "Online Adaptation of Game Opponent AI with Dynamic Scripting." International Journal of Intelligent Games and Simulation, Vol. 3, No. 1, University of Wolverhampton and EUROSIS, pp. 45-53.
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(2004)
International Journal of Intelligent Games and Simulation
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Spronck, P.1
Sprinkhuizen-Kuyper, I.2
Postma, E.3
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15
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29344431874
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The perils of AI scripting
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Charles River Media, Hingham, MA
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Tozour, P. 2002. "The Perils of AI Scripting." AI Game Programming Wisdom, Charles River Media, Hingham, MA, pp. 541-547.
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(2002)
AI Game Programming Wisdom
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Tozour, P.1
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