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Volumn 106, Issue 5, 2013, Pages 352-359

Active learning: Educational experiences enhanced through technology-driven active game play

Author keywords

active gaming; elementary education; exerlearning; interactive learning environments; teaching learning strategies

Indexed keywords


EID: 84881294731     PISSN: 00220671     EISSN: 19400675     Source Type: Journal    
DOI: 10.1080/00220671.2012.736429     Document Type: Article
Times cited : (27)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.