-
1
-
-
57649119960
-
What hinders teachers in using computer and video games in the classroom? Exploring factors inhibiting the uptake of computer and video games
-
Y.K. Baek What hinders teachers in using computer and video games in the classroom? Exploring factors inhibiting the uptake of computer and video games Cyberpsychology & Behavior 11 6 2008 665 671
-
(2008)
Cyberpsychology & Behavior
, vol.11
, Issue.6
, pp. 665-671
-
-
Baek, Y.K.1
-
2
-
-
84867573248
-
Assessing the effectiveness of a 3-D instructional game on improving mathematics achievement and motivation of middle school students
-
H. Bai, W. Pan, A. Hirumi, and M. Kebritchi Assessing the effectiveness of a 3-D instructional game on improving mathematics achievement and motivation of middle school students British Journal of Educational Technology 43 6 2012 993 1003
-
(2012)
British Journal of Educational Technology
, vol.43
, Issue.6
, pp. 993-1003
-
-
Bai, H.1
Pan, W.2
Hirumi, A.3
Kebritchi, M.4
-
7
-
-
34250646341
-
Some thoughts about WebQuests
-
B. Dodge Some thoughts about WebQuests The Distance Educator 1 3 1995 12 15
-
(1995)
The Distance Educator
, vol.1
, Issue.3
, pp. 12-15
-
-
Dodge, B.1
-
8
-
-
34249018578
-
Successful implementation of user-centered game based learning in higher education: An example from civil engineering
-
M. Ebner, and A. Holzinger Successful implementation of user-centered game based learning in higher education: an example from civil engineering Computers & Education 49 3 2007 873 890
-
(2007)
Computers & Education
, vol.49
, Issue.3
, pp. 873-890
-
-
Ebner, M.1
Holzinger, A.2
-
9
-
-
74249085750
-
Computer games development and appreciative learning approach in enhancing students' creative perception
-
Y.L. Eow, W.A. Wan Zah, M. Rosnaini, and B. Roselan Computer games development and appreciative learning approach in enhancing students' creative perception Computers & Education 54 1 2010 146 161
-
(2010)
Computers & Education
, vol.54
, Issue.1
, pp. 146-161
-
-
Eow, Y.L.1
Wan Zah, W.A.2
Rosnaini, M.3
Roselan, B.4
-
11
-
-
77955280461
-
Measurement and assessment in computer-supported collaborative learning
-
C.L.Z. Gress, M. Fior, A.F. Hadwin, and P.H. Winne Measurement and assessment in computer-supported collaborative learning Computers in Human Behavior 26 5 2010 806 814
-
(2010)
Computers in Human Behavior
, vol.26
, Issue.5
, pp. 806-814
-
-
Gress, C.L.Z.1
Fior, M.2
Hadwin, A.F.3
Winne, P.H.4
-
12
-
-
84874117506
-
A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge
-
10.1111/j.1467-8535.2012.01285.x
-
G.J. Hwang, H.Y. Sung, C.M. Hung, L.H. Yang, and I. Huang A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge British Journal of Educational Technology 2012 10.1111/j.1467-8535.2012.01285.x
-
(2012)
British Journal of Educational Technology
-
-
Hwang, G.J.1
Sung, H.Y.2
Hung, C.M.3
Yang, L.H.4
Huang, I.5
-
15
-
-
77953233297
-
The effects of modern mathematics computer games on mathematics achievement and class motivation
-
M. Kebritchi, A. Hirumi, and H. Bai The effects of modern mathematics computer games on mathematics achievement and class motivation Computers & Education 55 2 2010 427 443
-
(2010)
Computers & Education
, vol.55
, Issue.2
, pp. 427-443
-
-
Kebritchi, M.1
Hirumi, A.2
Bai, H.3
-
17
-
-
64449087375
-
Exploration of an e-learning model to foster critical thinking on basic science concepts during work placements
-
B.A. de Leng, D.H.J.M. Dolmans, R. Jöbsis, A.M.M. Muijtjens, and C.P.M. van der Vleuten Exploration of an e-learning model to foster critical thinking on basic science concepts during work placements Computers & Education 53 1 2009 1 13
-
(2009)
Computers & Education
, vol.53
, Issue.1
, pp. 1-13
-
-
De Leng, B.A.1
Dolmans, D.H.J.M.2
Jöbsis, R.3
Muijtjens, A.M.M.4
Van Der Vleuten, C.P.M.5
-
19
-
-
56549129970
-
Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation
-
M. Papastergiou Digital game-based learning in high school computer science education: impact on educational effectiveness and student motivation Computers & Education 52 1 2009 1 12
-
(2009)
Computers & Education
, vol.52
, Issue.1
, pp. 1-12
-
-
Papastergiou, M.1
-
21
-
-
54549114448
-
Students as designers and creators of educational computer games: Who else?
-
M. Prensky Students as designers and creators of educational computer games: who else? British Journal of Educational Technology 39 6 2008 1004 1019
-
(2008)
British Journal of Educational Technology
, vol.39
, Issue.6
, pp. 1004-1019
-
-
Prensky, M.1
-
22
-
-
38349002796
-
Computer game design: Opportunities for successful learning
-
J. Robertson, and C. Howells Computer game design: opportunities for successful learning Computers & Education 50 2 2008 559 578
-
(2008)
Computers & Education
, vol.50
, Issue.2
, pp. 559-578
-
-
Robertson, J.1
Howells, C.2
-
23
-
-
84857524196
-
Making games in the classroom: Benefits and gender concerns
-
J. Robertson Making games in the classroom: benefits and gender concerns Computers & Education 59 2 2012 385 398
-
(2012)
Computers & Education
, vol.59
, Issue.2
, pp. 385-398
-
-
Robertson, J.1
-
24
-
-
64449087500
-
Effects of an online problem based learning course on content knowledge acquisition and critical thinking skills
-
S. Şendaǧ, and H.F. OdabaşI Effects of an online problem based learning course on content knowledge acquisition and critical thinking skills Computers & Education 53 1 2009 132 141
-
(2009)
Computers & Education
, vol.53
, Issue.1
, pp. 132-141
-
-
Şendaǧ, S.1
Odabaşi, H.F.2
-
25
-
-
84871162402
-
A collaborative game-based learning approach to improving students' learning performance in science courses
-
H.Y. Sung, and G.J. Hwang A collaborative game-based learning approach to improving students' learning performance in science courses Computers & Education 63 2013 43 51
-
(2013)
Computers & Education
, vol.63
, pp. 43-51
-
-
Sung, H.Y.1
Hwang, G.J.2
-
26
-
-
21344463756
-
Writing interactive stories in the classroom
-
D. Szafron, M. Carbonaro, M. Cutumisu, S. Gillis, M. McNaughton, and C. Onuczko Writing interactive stories in the classroom Interactive Multimedia Electronic Journal of Computer-Enhanced Learning 7 1 2005 13
-
(2005)
Interactive Multimedia Electronic Journal of Computer-Enhanced Learning
, vol.7
, Issue.1
, pp. 13
-
-
Szafron, D.1
Carbonaro, M.2
Cutumisu, M.3
Gillis, S.4
McNaughton, M.5
Onuczko, C.6
-
27
-
-
77958000386
-
Designing educational software with students through collaborative design games: The We!Design&Play framework
-
G. Triantafyllakos, G. Palaigeorgiou, and I.A. Tsoukalas Designing educational software with students through collaborative design games: the We!Design&Play framework Computers & Education 56 1 2011 227 242
-
(2011)
Computers & Education
, vol.56
, Issue.1
, pp. 227-242
-
-
Triantafyllakos, G.1
Palaigeorgiou, G.2
Tsoukalas, I.A.3
-
28
-
-
33751513124
-
Digital game-based learning: It's not just the digital natives who are restless
-
R. Van Eck Digital game-based learning: it's not just the digital natives who are restless EDUCAUSE Review 41 2 2006 16 30
-
(2006)
EDUCAUSE Review
, vol.41
, Issue.2
, pp. 16-30
-
-
Van Eck, R.1
-
29
-
-
77958067462
-
Effects of constructing versus playing an educational game on student motivation and deep learning strategy use
-
N. Vos, H. van der Meijden, and E. Denessen Effects of constructing versus playing an educational game on student motivation and deep learning strategy use Computers & Education 56 1 2011 127 137
-
(2011)
Computers & Education
, vol.56
, Issue.1
, pp. 127-137
-
-
Vos, N.1
Van Der Meijden, H.2
Denessen, E.3
-
30
-
-
0242657733
-
ExamNet asynchronous learning network: Augmenting face-to-face courses with student-developed exam questions
-
E.V. Wilson ExamNet asynchronous learning network: augmenting face-to-face courses with student-developed exam questions Computers & Education 42 1 2004 87 107
-
(2004)
Computers & Education
, vol.42
, Issue.1
, pp. 87-107
-
-
Wilson, E.V.1
-
31
-
-
84862812999
-
Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: A year-long experimental study
-
Y.T.C. Yang, and W.C.I. Wu Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: a year-long experimental study Computers & Education 59 2 2012 339 352
-
(2012)
Computers & Education
, vol.59
, Issue.2
, pp. 339-352
-
-
Yang, Y.T.C.1
Wu, W.C.I.2
-
32
-
-
84862790143
-
Building virtual cities, inspiring intelligent citizens: Digital games for developing students' problem solving and learning motivation
-
Y.T.C. Yang Building virtual cities, inspiring intelligent citizens: digital games for developing students' problem solving and learning motivation Computers & Education 59 9 2012 365 377
-
(2012)
Computers & Education
, vol.59
, Issue.9
, pp. 365-377
-
-
Yang, Y.T.C.1
|