메뉴 건너뛰기




Volumn 39, Issue 6, 2008, Pages 1004-1019

Students as designers and creators of educational computer games: Who else?

(1)  Prensky, Marc a  

a NONE

Author keywords

[No Author keywords available]

Indexed keywords

CURRICULA; SCHOOL BUILDINGS; STUDENTS;

EID: 54549114448     PISSN: 00071013     EISSN: 14678535     Source Type: Journal    
DOI: 10.1111/j.1467-8535.2008.00823_2.x     Document Type: Article
Times cited : (126)

References (4)
  • 1
    • 54549112145 scopus 로고    scopus 로고
    • Spirit of the game; Empowering students as designers in schools
    • Lim, C. P. (2008). Spirit of the game; empowering students as designers in schools. British Journal of Educational Technology.
    • (2008) British Journal of Educational Technology.
    • Lim, C.P.1
  • 2
    • 84863228824 scopus 로고    scopus 로고
    • In digital games for education, complexity matters
    • Prensky, M. (2005). In digital games for education, complexity matters. Educational Technology, 45, 4, 22 28.
    • (2005) Educational Technology , vol.45 , Issue.4 , pp. 22-28
    • Prensky, M.1
  • 3
    • 54549113856 scopus 로고    scopus 로고
    • Interview with Sisomo on 20 January 2007. Retrieved December 6, 2007, from
    • Prensky, M. (2007). The rules of engagement. Interview with Sisomo on 20 January 2007. Retrieved December 6, 2007, from http://sisomo.com/interviews/ Marc-Prensky.htm
    • (2007) The Rules of Engagement
    • Prensky, M.1
  • 4
    • 34547419242 scopus 로고    scopus 로고
    • Multimedia learning with games, simulations, and microworlds
    • In. R. E. Mayer (. Ed. pp.). New York: Cambridge University Press.
    • Rieber, L. (2005). Multimedia learning with games, simulations, and microworlds. In R. E. Mayer (Ed Cambridge handbook of multimedia learning (pp. 549 567). New York : Cambridge University Press.
    • (2005) Cambridge Handbook of Multimedia Learning , pp. 549-567
    • Rieber, L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.