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Volumn , Issue , 2010, Pages 198-203

Socially consistent characters in player-specific stories

Author keywords

[No Author keywords available]

Indexed keywords

EXISTING SYSTEMS; GAMING EXPERIENCES; HIGH COSTS; HUMAN USERS; INTERACTIVE STORIES; NEW STUDY; USER ACTION;

EID: 84876486322     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (9)

References (16)
  • 1
    • 84860210521 scopus 로고    scopus 로고
    • Dynamic generation of dilemma-based interactive narratives
    • Palo Alto, California: AAAI Press
    • Barber, H., and Kudenko, D. 2007. Dynamic generation of dilemma-based interactive narratives. In AIIDE 2007, 2-7. Palo Alto, California: AAAI Press.
    • (2007) AIIDE 2007 , pp. 2-7
    • Barber, H.1    Kudenko, D.2
  • 4
    • 34547234404 scopus 로고    scopus 로고
    • Façade: An experiment in building a fully-realized interactive drama
    • Game Design track
    • Mateas, M., and Stern, A. 2003. Façade: An experiment in building a fully-realized interactive drama. Game Developers Conference, Game Design track.
    • (2003) Game Developers Conference
    • Mateas, M.1    Stern, A.2
  • 5
    • 70350553177 scopus 로고    scopus 로고
    • Bethesda Softworks
    • Bethesda Softworks. 2006. The Elder Scrolls IV: Oblivionhttp://www. elderscrolls.com/games/oblivionoverview.htm.
    • (2006) The Elder Scrolls IV: Oblivion
  • 7
    • 77955123319 scopus 로고    scopus 로고
    • BioWare Corp
    • BioWare Corp. 2009. Dragon Age: Origins. http://dragonage.bioware.com/.
    • (2009) Dragon Age: Origins
  • 8
    • 84883109757 scopus 로고    scopus 로고
    • Electronic Arts
    • Electronic Arts. 2009. The Sims 3. http://www.thesims3.com/.
    • (2009) The Sims , vol.3
  • 9
    • 84996723929 scopus 로고    scopus 로고
    • Personality templates and social hierarchies using stereotypes
    • Darmstadt, Germany: Springer
    • Mosher, R., and Magerko, B. 2006. Personality templates and social hierarchies using stereotypes. In TIDSE, volume 4326, 207-218. Darmstadt, Germany: Springer.
    • (2006) TIDSE , vol.4326 , pp. 207-218
    • Mosher, R.1    Magerko, B.2
  • 10
    • 72149106291 scopus 로고    scopus 로고
    • Modeling the dynamics of non-player characters' social relations in video games
    • Palo Alto, California: AAAI Press
    • Ochs, M.; Sabouret, N.; and Corruble, V. 2008. Modeling the dynamics of non-player characters' social relations in video games. In AIIDE 2008, 90-95. Palo Alto, California: AAAI Press.
    • (2008) AIIDE 2008 , pp. 90-95
    • Ochs, M.1    Sabouret, N.2    Corruble, V.3
  • 11
    • 84899819069 scopus 로고    scopus 로고
    • Automatic learning and generation of social behavior from collective human gameplay
    • Richland, SC
    • Orkin, J., and Roy, D. 2009. Automatic learning and generation of social behavior from collective human gameplay. In AAMAS 2009, 385-392. Richland, SC.
    • (2009) AAMAS 2009 , pp. 385-392
    • Orkin, J.1    Roy, D.2
  • 13
    • 52149098430 scopus 로고    scopus 로고
    • Archetypedriven character dialogue generation for interactive narrative
    • Tokyo, Japan: Springer
    • Rowe, J. P.; Ha, E. Y.; and Lester, J. C. 2008. Archetypedriven character dialogue generation for interactive narrative. In IVA 2008, vol 5208, 45-58. Tokyo, Japan: Springer.
    • (2008) IVA 2008 , vol.5208 , pp. 45-58
    • Rowe, J.P.1    Ha, E.Y.2    Lester, J.C.3
  • 15
    • 84883077072 scopus 로고    scopus 로고
    • Interactive storytelling: A player modelling approach
    • Palo Alto, California: AAAI Press
    • Thue, D.; Bulitko, V.; Spetch, M.; and Wasylishen, E. 2007a. Interactive storytelling: A player modelling approach. In AIIDE 2007, 43-48. Palo Alto, California: AAAI Press.
    • (2007) AIIDE 2007 , pp. 43-48
    • Thue, D.1    Bulitko, V.2    Spetch, M.3    Wasylishen, E.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.