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Volumn FS-07-05, Issue , 2007, Pages 158-161

Learning player preferences to inform delayed authoring

Author keywords

[No Author keywords available]

Indexed keywords

AUTOMATICALLY GENERATED; HUMAN USERS; INTERACTIVE ENTERTAINMENT; MODELLING TECHNIQUES; TECHNICAL REPORTS;

EID: 51849146099     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (13)

References (14)
  • 1
    • 51849097639 scopus 로고    scopus 로고
    • Barber, H., and Kudenko, D. 2007. A user model for the generation of dilemma-based interactive narratives. Technical report, AIIDE 2007 Workshop on Optimizing Player Satisfaction, Palo Alto, California: AAAI Press.
    • Barber, H., and Kudenko, D. 2007. A user model for the generation of dilemma-based interactive narratives. Technical report, AIIDE 2007 Workshop on Optimizing Player Satisfaction, Palo Alto, California: AAAI Press.
  • 2
  • 8
    • 33745808893 scopus 로고    scopus 로고
    • Procedural authorship: A case-study of the interactive drama Façade
    • Mateas, M., and Stern, A. 2005. Procedural authorship: A case-study of the interactive drama Façade. In Digital Arts and Culture (DAC).
    • (2005) Digital Arts and Culture (DAC)
    • Mateas, M.1    Stern, A.2
  • 9
    • 9444279813 scopus 로고    scopus 로고
    • Ph.D. Dissertation, School of Computer Science, Computer Science Department, Carnegie Mellon University
    • Mateas, M. 2002. Interactive Drama, Art, and Artificial Intelligence. Ph.D. Dissertation, School of Computer Science, Computer Science Department, Carnegie Mellon University.
    • (2002) Interactive Drama, Art, and Artificial Intelligence
    • Mateas, M.1
  • 10
    • 39049108755 scopus 로고    scopus 로고
    • Seif El-Nasr, M. 2007. Interaction, narrative, and drama creating an adaptive interactive narrative using performance arts theories. Interaction Studies 8(2). To appear. Valve Corporation. 2004. Half-life 2. http://www.half-life2.com/.
    • Seif El-Nasr, M. 2007. Interaction, narrative, and drama creating an adaptive interactive narrative using performance arts theories. Interaction Studies 8(2). To appear. Valve Corporation. 2004. Half-life 2. http://www.half-life2.com/.
  • 13
    • 51849112296 scopus 로고    scopus 로고
    • Sharma, M.; Mehta, M.; Ontañón, S.; and Ram, A. 2007. Player modeling evaluation for interactive fiction. Technical report, AIIDE 2007 Workshop on Optimizing Player Satisfaction, Palo Alto, California: AAAI Press.
    • Sharma, M.; Mehta, M.; Ontañón, S.; and Ram, A. 2007. Player modeling evaluation for interactive fiction. Technical report, AIIDE 2007 Workshop on Optimizing Player Satisfaction, Palo Alto, California: AAAI Press.
  • 14
    • 84883077072 scopus 로고    scopus 로고
    • Interactive storytelling: A player modelling approach
    • Palo Alto, California: AAAI Press
    • Thue, D.; Bulitko, V.; Spetch, M.; and Wasylishen, E. 2007. Interactive storytelling: A player modelling approach. In AIIDE 2007. Palo Alto, California: AAAI Press.
    • (2007) AIIDE 2007
    • Thue, D.1    Bulitko, V.2    Spetch, M.3    Wasylishen, E.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.